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survivors/survivor_Coach.mdl/survivors/anim_producer.mdl : missmatched parent bones on "ValveBiped.attachment_bandage_legL"
survivors/survivor_Coach.mdl/survivors/gestures_producer.mdl : missmatched parent bones on "ValveBiped.attachment_bandage_legL"
survivors/survivor_Coach.mdl/survivors/anim_NamVet.mdl : missmatched parent bones on "ValveBiped.attachment_bandage_legL"
——
1.像制作枪皮一般制作角色
对上一部作品"赛博maya"的发展,更炫酷、更精细、量变与质变同在。
在直接公开的作品中,如此制作角色mod的、目前可能只有该作品的作者了,甚至可以说形成了一种独特的风格
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2.手模的质感劲霸强
绝了,手模也能如此精致。在我的设备环境中(reshade)、白色机械手 搭配CODOL Fate Plasma这把枪会产生一种奇妙的整体感,关掉hud、第一眼看,只能是别的游戏。
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3.合我喜好
我往下三路叙述, 工坊里头好看的角色模组不少、工坊外更是多,但好看 又 大大大+能摇的,屈指可数。
Material models/error/new light1 has bad reference count 0 when being bound
Literally