Project Zomboid

Project Zomboid

Speed Framework
27 Comments
RedChili 28 Mar @ 5:46am 
Hell yeah dude, thank you so much!
Tchernobill  [author] 28 Mar @ 5:23am 
@RedChili this is part of TchernoLib B42
RedChili 28 Mar @ 5:19am 
Hey, I would love to use this framework in a mod for b42, and all it takes for your mod to work is to put it in the b42 folder. If you could make this small change it would save me so much headache and I would be extremely grateful! Or if you allow me to copy the MovePlayer.lua and SpeedFramework.lua directly to my mod with credit given to you in several places.
Lucasif 15 Feb @ 7:39pm 
Any chance this is scheduled to be updated to B42?
Josko 23 Aug, 2024 @ 1:27pm 
Hello! I have been using this framework to create a trait that increased player speed by 2.0 if running or sprinting and then set it to 1.0, the only problem I have is that when I set it to 1.0 it will force everything to use that speed right? Even Shoes speed mod? If that is the case, is there another way to do it?
Tchernobill  [author] 8 Aug, 2024 @ 3:00pm 
@Monkey hello fellow modder. shoes speed do not work without mod in b42. see Shoes speed mod
Monkey 3 Aug, 2024 @ 8:43am 
Question. Does this override speed modifiers such as when wearing different shoes? Thanks!
Шесосоп 28 Jun, 2024 @ 8:31am 
I can change speed only in tree? Or its change all speed settings to static one number?
Agitatio 22 Nov, 2023 @ 10:52am 
Offset issue with True Actions is still present unfortunately, even after 1.2 update.
Alex 15 Nov, 2023 @ 4:44am 
Hello! Can i make 0 speed for player?
Bambino 6 Sep, 2023 @ 11:56am 
Thanks for the response - After trying it out, it does exactly what I need. If I decide to push something like this to the main server, I'll definitely take you advice and loot into making a mod that uses blockMovement.
Tchernobill  [author] 6 Sep, 2023 @ 10:07am 
@Bambino I guess by setting this to 0, yes. But there is a blockMovement method on IsoPlayer java class that would be better for this purpose.
Bambino 5 Sep, 2023 @ 8:24pm 
Is it possible to prevent players from any movement using this mod? I wanted to use as a way to freeze them in place.
centaurus2411 10 Jun, 2023 @ 8:11am 
Thanks! :)
kimmin26 10 Jun, 2023 @ 6:46am 
ty
Tchernobill  [author] 10 Jun, 2023 @ 6:12am 
version 1.3 aka "Minho Kim" is out
corrects errors during some level transitions.
Tchernobill  [author] 10 Jun, 2023 @ 6:08am 
@김민호 an error log with reproduction procedure, you're a dream come true !
kimmin26 9 Jun, 2023 @ 9:21pm 
https://map.projectzomboid.com/#8218x11595x15701
go to the second floor of this building error code occur
kimmin26 9 Jun, 2023 @ 8:41pm 
LOG : General , 1686367588441> -----------------------------------------
STACK TRACE
-----------------------------------------
function: isBlockedTo -- file: MovePlayer.lua line # 5 | MOD: SpeedFramework
function: canTraverseToRecurse -- file: MovePlayer.lua line # 27 | MOD: SpeedFramework
function: OnPlayerUpdate -- file: SpeedFramework.lua line # 44 | MOD: SpeedFramework

ERROR: General , 1686367588443> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: isBlockedTo of non-table: null at KahluaThread.tableget line:1689.
Tchernobill  [author] 6 Jun, 2023 @ 10:47pm 
@김민호 please share your error.
kimmin26 6 Jun, 2023 @ 8:26pm 
error code appear
nigel 31 May, 2023 @ 8:38pm 
Thank you!
I really think this is a good mechanic to help balance gear and stuff.

AWESEOME
Tchernobill  [author] 3 May, 2023 @ 11:19pm 
Add compatibility with True Actions
Glytch3r 12 Mar, 2023 @ 6:48pm 
Yoooo you actually did it! Nice
Tchernobill  [author] 11 Mar, 2023 @ 11:27am 
@exclude2000 true, I got to remove my debug logs.
exclude2000 11 Mar, 2023 @ 10:24am 
pretty cool ! but...
this mod generates so many log spams for me...
girthquake 9 Mar, 2023 @ 1:19pm 
why is not popular