Barotrauma

Barotrauma

CBS-11M-P ''Hook''
6 Comments
Dhalaj Hadjar  [author] 10 Mar, 2023 @ 3:34pm 
You're welcome, my friend. :)
alexcobalt45007 10 Mar, 2023 @ 3:31pm 
Okay, it's fixed. Cool, thank you for your feedback :)
alexcobalt45007 10 Mar, 2023 @ 10:16am 
Really cool looking ship, except that one big hull cavity at the fore side, like it will be flooded in seconds just because of one simple bitie. I like it, though it has some defects... You need to fix a few things: maybe I just don't know something, or it's you who forgot to wire the Docking Hatch's junction box to the main power network, so it won't recharge at the stations. Also, you messed all of your ducts up: they should be wired to the detectors via "Set State", instead otherways. I didn't try it with somebody else or even bots, but still have a question: what was wrong with that reactor shutdown system you built in but didn't wire to the actual reactor? Anyways, keep up the good work, mate!
Dhalaj Hadjar  [author] 8 Mar, 2023 @ 3:53pm 
Kristian,yes. I had no experience to work propperly with waypoints for the AI, so can't really establish it, and because of the hard and complex hull they can't realy understand much. The ship is too different for them, from vanilla subs. Thank you for your comment, will be happy to see more.
Kristian37 8 Mar, 2023 @ 12:10pm 
Cool ship - not functional though. In the first 10 minutes the AI was struggling to move around the ship, stuck on doors, and stuck on random stuff. Hull breach, they ran in circles around the hull. Breach in engine room/ ballast area, just kept running into the wall. Nice looking ship it just doesn't work currently, maybe with a full multiplayer crew
Ruslan 5 Mar, 2023 @ 5:28pm 
норм ставлю 9 из 12