RimWorld

RimWorld

Drakken Laser Drill
286 Comments
BoNes 27 Jul @ 4:18am 
I hope someone like Mlie can pick up this mod. I would really love to be able to strap one of these things to my GravShip (I can build it, but it does no damage to anything and causes lots of console errors).
00DeadMonkey 25 Jul @ 10:19pm 
I'm missing this mod. I see it as the perfect capstone for my real scale planetary fortress gravship.
d2eng3state 25 Jul @ 5:41am 
1.6
Eustna 22 Jul @ 1:22am 
1.6plz
北方 21 Jul @ 8:56pm 
求1.6
aguira9 19 Jul @ 3:02am 
we all want the 1.6 don't we guys
专业送头 18 Jul @ 11:37pm 
1.6造这个打不出任何伤害
扶桑梦龙 18 Jul @ 2:53am 
1.6 plz
Willem 17 Jul @ 5:22pm 
Hoping for a 1.6 Update, this thing would be Perfect as a gigantic "F- you" Gun On my Gravship. (And also for Slicing into Asteroids so I can get at their resources)
Redlight 16 Jul @ 5:08am 
1.6..
少侠永不言弃 15 Jul @ 3:46am 
1.6 plz
BIIOOO 13 Jul @ 4:15am 
1.6 plz
a0963370468 12 Jul @ 7:27am 
1.6?
The God 7 Jul @ 3:02pm 
Whenever I try loading a world I had before with this mod, it just locks me in the world map, erases all of my bottom bar content and overall just forgets about my colony.
B.I.G German Guy 30 Jun @ 8:55am 
starcraft :O
Sturg 12 May @ 5:30am 
Drakken Laser Drill is not compatible with World Tech Level. You can start a game fine, but will be unable to load.
wexwes 11 Apr @ 8:02pm 
这个mod好像出了bug中途加入会无法加载地图,开新存档却没事
Angry Shrew 6 Apr @ 1:23pm 
Is there any known conflicts with this mod? I can start new games fine, but any save that I try to load with this mod enabled results in a map load error.
Fischl 6 Mar @ 11:21am 
IS there a way to store energy for it?
THE__333 26 Jan @ 3:19am 
和stored research 储存研究点数不兼容,升级的研究无效
Danger Close 17 Jan @ 6:23pm 
My pawns are infinitely researching laser upgrades on repeat.
Aizuki 7 Jan @ 5:48pm 
no sound yet?
Solx 2 Jan @ 4:17pm 
The infinite research makes Research Whatever just spam the Laser upgrades.
saekikatsuya 31 Dec, 2024 @ 1:01pm 
to those who were using semi-random research mod people,you can use Stored Research mod to avoid this bug.
Vartarhoz 21 Nov, 2024 @ 12:46pm 
It has bug with Anomaly, auto target attacks entities that you hold in your containment chamber.
Pumpkin Pie 10 Nov, 2024 @ 11:35am 
so this is that "starcraft 2" thing ive heard so much about :sectoid:
mtmfs324215 28 Oct, 2024 @ 12:36am 
酷炫
TheWWworld 29 Sep, 2024 @ 5:39pm 
我都是把这玩意当无上限电池用的(
SoulDRoul 16 Sep, 2024 @ 1:34am 
回复一个bug:sos2中,如果在太空,重新进入游戏的时候有可能让钻机储存的电量清空……需要重新积攒,不过没看出来激光会被敌方战舰的护盾阻挡的样子
SoulDRoul 15 Sep, 2024 @ 4:56am 
回复一个重大bug,因为是无限研究项目,所以会导致判断为没研究完全工业时代的技术,无法技术进阶到太空时代
不确定这个会导致什么
SoulDRoul 15 Sep, 2024 @ 2:59am 
玩了sos2特地回来评价一番:
太猛太爽啦!瞬间腰斩敌舰,爽到爆射口牙!在地面上打据点实在是大材小用了,完全是专门用于太空战的最强之矛呀!
就是对于自动研究不太友好,如果有个可以临时关闭自动研究或者给研究加个自定义上限的选项就太棒了
以及,啥时候来个小型化设备,我想玩GBE(碎碎念
梦之殇 24 Aug, 2024 @ 1:36am 
sos2中的敌方飞船无法选中 显示超出范围
星椋 22 Aug, 2024 @ 12:27am 
有bug,会自动升级
Bullzeye101 21 Aug, 2024 @ 12:16am 
I love this mod! I was wondering if it would be possible to also have it destroy rock roofs when mining? And maybe a toggle for it as well. I like to use it to get rid of mountains, but my pawns and animals like to sprint into collapsing roofs, lol
1475330791 16 Aug, 2024 @ 6:17am 
无法选中sos2中的飞船,显示超出范围是怎么回事
MajestyKK 13 Aug, 2024 @ 5:30am 
能不能修一下会锁收容平台的实体,自从修了收容所之后都不敢点攻击所有敌人了,经常不小心点到攻击所有敌人然后家里收容的实体就被扫死了
Riffy 10 Aug, 2024 @ 11:37pm 
Just asking before I do a debug of my mods but did something happen to this no longer doing damage to anything living?
無銘琉璃 10 Aug, 2024 @ 7:27pm 
拿来挖矿收益只有1欸。。还以为和小人挖一样
lran58 7 Aug, 2024 @ 12:14am 
异象MOD里自动攻击能点到隐身的隐形魔,太猛了,不过会把收容了的单位也一起扫死
SoulDRoul 21 Jul, 2024 @ 6:24pm 
我勒个去啊,这要是能手持不就是重力子射线放射装置了吗!
求求你做个小型适配手持版罢
제뉴얼 테라 5 Jul, 2024 @ 1:58pm 
In the Anomaly DLC, we need to prevent pressing the attack button on all enemies from prioritising killing bound anomalies.
Ai Spacedestructor 10 Jun, 2024 @ 5:05am 
can i somehow copy different settings from one turret to another? while adjusting damage and armor penetration sliders manually on each is doable even if it can get tedious when you have a lot but having to manually do the colors for all when you want them to be the same is really annoying. ideally i would like to have 4 copy and paste options: either 2 for doing color and a seperate option for each damag and damage penetration. theoretically both colors could be combined in to one copy and paste so you have to set up each combination once but then can just select all which should have it and paste it in. theoretically damage and armor penetration could also be combined since you want these always maxed out anyways. so in theory you only really need 2 copy and paste options but 3 or 4 would be better so you can combine things more easily.
Daiki Naruse 31 May, 2024 @ 9:15am 
So you basically turn dev mode "apply 5000 damage" into a weapon with different firing patterns, clever.
Derrakor 25 May, 2024 @ 11:49pm 
is there a way to prevent it from targeting captured anomalies?
Tasader 14 May, 2024 @ 12:32am 
大佬 连上电线会显示未接入电网 这是为什么啊
飞舞于天际的妖精 2 May, 2024 @ 6:48am 
大佬,钻机消耗掉储存的电力就会弹这个报错,能修一下吗?
Exception ticking MYDE_Building_DrakkenLaserDrill_Beacon_Mouse39471: System.NullReferenceException: Object reference not set to an instance of an object
[Ref BE7FCFDC]
at MYDE_DrakkenLaserDrill.Building_DrakkenLaserDrill.DamagePos () [0x002b7] in <79ad2d89d6ee4882921d3bb3703912c8>:0
at MYDE_DrakkenLaserDrill.Building_DrakkenLaserDrill_Beacon_Mouse.Tick () [0x0013f] in <79ad2d89d6ee4882921d3bb3703912c8>:0
at Verse.TickList.Tick () [0x0015c] in <957a20e0be784a65bc32cf449445b937>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
阿根廷 25 Apr, 2024 @ 7:30am 
会把收容的异形体也打死,可以修复一下吗?
Lolololarry 23 Apr, 2024 @ 11:54am 
Bug:
1.semi-random research Mod:
Problem :will continue to upgrade when the research is completed
Solution :Let Pawn advance the number of research progress, no matter how many)

Um, no? Because then you literally can't research anything until you disable semi-random research and manually choose research projects which entirely defeats the point of having that mod in the first place. It's not a bug if the code is genuinely doing exactly what you coded it to do, it's just a poorly implemented idea.

Why not make the upgrades a craftable item with a RecipeDef instead of a ResearchProjectDef? at least then the player has actual control over how much the drill gets upgraded without pawns researching one thing over and over again.
59式坦克·改II 19 Apr, 2024 @ 11:40am 
会把收容的异想体也打死
ignis 17 Apr, 2024 @ 6:21am 
Exception when using pit gate anomaly

Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 59ECFB6E]
at MYDE_DrakkenLaserDrill.Building_DrakkenLaserDrill.DamageTarget () [0x00421] in <79ad2d89d6ee4882921d3bb3703912c8>:0
at MYDE_DrakkenLaserDrill.Building_DrakkenLaserDrill_Beacon.Tick () [0x00199] in <79ad2d89d6ee4882921d3bb3703912c8>:0
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Verse.TickList.Tick_Patch2(Verse.TickList)