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不确定这个会导致什么
太猛太爽啦!瞬间腰斩敌舰,爽到爆射口牙!在地面上打据点实在是大材小用了,完全是专门用于太空战的最强之矛呀!
就是对于自动研究不太友好,如果有个可以临时关闭自动研究或者给研究加个自定义上限的选项就太棒了
以及,啥时候来个小型化设备,我想玩GBE(碎碎念
求求你做个小型适配手持版罢
Exception ticking MYDE_Building_DrakkenLaserDrill_Beacon_Mouse39471: System.NullReferenceException: Object reference not set to an instance of an object
[Ref BE7FCFDC]
at MYDE_DrakkenLaserDrill.Building_DrakkenLaserDrill.DamagePos () [0x002b7] in <79ad2d89d6ee4882921d3bb3703912c8>:0
at MYDE_DrakkenLaserDrill.Building_DrakkenLaserDrill_Beacon_Mouse.Tick () [0x0013f] in <79ad2d89d6ee4882921d3bb3703912c8>:0
at Verse.TickList.Tick () [0x0015c] in <957a20e0be784a65bc32cf449445b937>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
1.semi-random research Mod:
Problem :will continue to upgrade when the research is completed
Solution :Let Pawn advance the number of research progress, no matter how many)
Um, no? Because then you literally can't research anything until you disable semi-random research and manually choose research projects which entirely defeats the point of having that mod in the first place. It's not a bug if the code is genuinely doing exactly what you coded it to do, it's just a poorly implemented idea.
Why not make the upgrades a craftable item with a RecipeDef instead of a ResearchProjectDef? at least then the player has actual control over how much the drill gets upgraded without pawns researching one thing over and over again.
Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 59ECFB6E]
at MYDE_DrakkenLaserDrill.Building_DrakkenLaserDrill.DamageTarget () [0x00421] in <79ad2d89d6ee4882921d3bb3703912c8>:0
at MYDE_DrakkenLaserDrill.Building_DrakkenLaserDrill_Beacon.Tick () [0x00199] in <79ad2d89d6ee4882921d3bb3703912c8>:0
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Verse.TickList.Tick_Patch2(Verse.TickList)