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In other words, I won that round simply by waitng for the lava to rise, because I was in an unreachable place.
There should probably be a failsafe to kill plays who for whatever reason get teleported back up, or else this could be exploited to hell...
Also BATTLE ROYALE MODE WHAAAAT
Don't you agree?
Those are some good ideas, but not sure when the next time I update this will be. The brewing hat thing is kind of a bug. I don't know why it's dealing 2 damage, but that wasn't intentional, so I might look into that. That was added like last minute and I wasn't even sure it was going to work until the end. Also I'm not sure how to solve camping yet, but I'll think about it some more.
- I want to mention that the brewing hat can be really unfair, especially since sometimes it does 2 damage. Either blacklisting fast hatter or increasing the cooldown for brewing alone would help to limit the projectile spam and limit healing during fights.
- one of my friends suggested that players could drop a heart pon when they die, giving more reason to try attacking someone and also to reward the winner.
- camping is a problem with all battle royales, maybe you could come up with a prevention to make games go by faster?
-I think it would be nice to add some power-ups, like a projectile "badge" pickup, that gives you a couple uses of it (almost like grabbing ammo)
That's about all I can think of for now, I hope it helps. Thanks for making and playing with us!