Total War: WARHAMMER III

Total War: WARHAMMER III

Defeat Traits Plus
84 Comments
Blood for the Blood God 11 Jun @ 11:01pm 
Thanks for replying!
Adamsevs  [author] 11 Jun @ 10:56pm 
@Zakrath
I'm not planning compatibility patch with SFO since it already have it's own changes regarding defeat traits

But if anybody would like to create such patch they have my green light :steamthumbsup:
Blood for the Blood God 11 Jun @ 10:48pm 
Any chance for a compatibilty patch with SFO?
HotPizza87 4 Jun @ 1:44pm 
OP
Altus Aquila 7 Jan @ 4:43pm 
Thanks.
Adamsevs  [author] 7 Jan @ 4:10pm 
@Altus Aquila
This is an issue i can't do anything about it, it's how gained traits are integrated in the loading character feature sadly.
the closest you can do to fix it is using trait manager, delete vanilla defeat trait and add the modded version
Altus Aquila 7 Jan @ 2:18pm 
Hello. When i download save Lord with some defeat traits in a new campaign, he have only vanila version of them. Is it possible to have moded versions instead?
Ooh-la-la, It's GAGA!! 25 Dec, 2024 @ 5:38am 
Mortis defeat trait would help to turn non 1-mannable LL's to atleast abit 1-mannable.
Ooh-la-la, It's GAGA!! 25 Dec, 2024 @ 5:37am 
Watch some youtube vids, ppl go on a hunt to collect defeat trait to turn their LL into 1 man doomstack, rarely they do it for any other reason, me personally im too lazy to farm traits for every single lord.
Ooh-la-la, It's GAGA!! 25 Dec, 2024 @ 5:31am 
LOL, how exactly can you isolate Kugath while playing as manfred, with what? Papa can just sit in the corner in the blob and throw his belly juice at you until you can reach him. He is slow but he is close to being undefeatable in the hands of player against vamps, scarbrand doesnt even come close to what papa can do to vamps, by the time you will meet him he will have the mortis, 3-4 overpowered exalted heroes on chariots, and the stack of nurglings that cant be killed by trash vamp units with zero ranged, manfred cant do anything about it, cuz he is a lil bitsh basicly, graped without gr.

Anyway, who cares about balance in the single player, it's all about fun, when ppl play head to head and want balance - they play without mods, simple as that.
Adamsevs  [author] 25 Dec, 2024 @ 3:33am 
@Ooh-la-la, It's GAGA!!
Because kugath is slow and with range attack, means he is likely to be isolated so you can sends your characters on him
Since he will use all his ammo before entering melee, your army have the time to beat his army (and probably army loss him) before fighting him in melee
Lastly and even primarily, Ku'gath needs to unlock his mortis engine aura effect in his tech tree (bottom yellow line) so you are unlikely to even ever fight him with this effect on him with Ghorst.

All of this doesn't apply for a speedy Skarbrand (80 base speed) with a defeat trait that gives him mortis engine, i know you might disagree with my explanations but here is my reasoning
Ooh-la-la, It's GAGA!! 25 Dec, 2024 @ 3:22am 
You still need to beat those lords in the first place and only then you will be op, that takes work.
Ooh-la-la, It's GAGA!! 25 Dec, 2024 @ 3:21am 
Doesn't make sense, the same result would be if mannfred will face Kugath with 20k hp with mortis 90 defence and range attack.
Adamsevs  [author] 25 Dec, 2024 @ 3:13am 
@Ooh-la-la, It's GAGA!!
Because any lord with around 90 melee defense and decent resistance can solo easily whole armies with this kind of passive
In WH2 most of the one man doomstacks were hybrid casters lords with a sword of khaine equiped, because without spells you couldn't get rid fast enough of tons of infantry units

You mentionned nemesis crown, but there's only one available per campaign while defeats traits can be farmed for every lords and are also kept to saved lords aswell.

I could give it to Malagor, but then what if Skarbrand beat him, gain his trait and then declare war on a vampire count player (Mannfred) who is likely to pile up low tiers trash units to drag him down ?
Skarbrand will decimate his armies due to the mortis engine effect before soloing his lords and living it's best life.

This is why i'm rather reluctant to implement it, too op in the hands of the player and could destroy balance and cause frustration for the players if AI benefits from it
Ooh-la-la, It's GAGA!! 24 Dec, 2024 @ 11:43pm 
How can it be op when everyone and their mother alrdy got some kind of mortis effect, not to mention nemesis crown.
Adamsevs  [author] 24 Dec, 2024 @ 2:17pm 
@Ooh-la-la, It's GAGA!!
Indeed, perhaps because i find it to be an effect too strong, but i perhaps i could give the incarnate elemental of beast passive AOE to Malagor, that would be fitting for the character, and malagor tends to be difficult to farm
Ooh-la-la, It's GAGA!! 24 Dec, 2024 @ 9:44am 
Great mod is still great, but why there are still no MORTIS ENGINE EFFECT defeat traits???
Adamsevs  [author] 19 Dec, 2024 @ 10:20pm 
@Abe If i were to give my favorites factions, actually that would be Vampire Coast then Nurgle, for the VampCounts i like them but i felt like i could make them more fun so this is where my Bloodlines Plus mod started !

Vampire coast feels outdated thought, i have made a mod for them like a year ago now but didn't publish it yet since it lacked polishing haha

Also feel free to give me your feedbacks on my Nurgle mod too if you wish :lunar2019coolpig:
Abe 19 Dec, 2024 @ 7:07pm 
@adamsevs Thanks again man! Everything works great! I'm planning in running your Bloodlines mod in a Mannfred campaign next thing. I am curious were your preferred factions also vampires/nurgle? How did you feel about Vampire Coast in TWW2?
Adamsevs  [author] 16 Dec, 2024 @ 1:47pm 
@Qibau the Lizardgirl

You were correct, it is now fixed
Qibau 16 Dec, 2024 @ 1:34pm 
I looked at the traits list you put in and it said "-15% WOM cost for spells" on Tehenhauin, but when I defeated him it was -15% cooldown. There goes my idea for hunting down all the spell lords for -60% WOM cost :P
Adamsevs  [author] 16 Dec, 2024 @ 12:06pm 
@Abe i have a mod that extend the number of traits too so it is compatible !
And thanks for your appreciation, enjoy !
Abe 16 Dec, 2024 @ 11:06am 
Appreciate the mod man :). Hopefully this work with the "get your own trait at level 30 mod" at least going off the description on that one page. I'm planning on running this and your Nurgle mod!
Adamsevs  [author] 5 Aug, 2024 @ 4:27pm 
@Co-ℤ Hosey
Thanks for your appreciation dude !
Co-ℤ Hosey 5 Aug, 2024 @ 11:23am 
This has been a mandatory mod for me in many campaigns. Excellent work lad
Adamsevs  [author] 28 Jun, 2024 @ 1:57pm 
@Latex Santa
Glad you like it ;)
Latex Santa 28 Jun, 2024 @ 1:47pm 
@Adamsevs
Good stuff. Very good stuff indeed. Thanks!
Adamsevs  [author] 15 May, 2024 @ 2:13am 
Updated traits for Elspeth, Epidemius, Gelt and Daniel
Adamsevs  [author] 13 Feb, 2024 @ 5:18pm 
@Deeyourelf
It was the whole point of it ! But honestly, it was also because editing actual traits would have left ugly zero values (like +0 attack for the army against beastmen) so i had to make my custom trait apart and i thought of upgradeable traits instead which served as the base idea to find the solution !
Deeyourelf 13 Feb, 2024 @ 3:59pm 
Just wanted to make a small note, I REALLY like the addition of like being able to see the vanilla defeat trait too next to it.
Adamsevs  [author] 3 Dec, 2023 @ 3:56am 
My thanks, have a good day ;)
GremmieGremlin 3 Dec, 2023 @ 3:54am 
That's probably the best middle ground. Good stuff regardless:steamthumbsup:
Adamsevs  [author] 3 Dec, 2023 @ 2:40am 
Mod updated, i couldn't do as i wanted so now he gives magical attacks for the lord and heroes (instead of magical attacks against chaos), and +5% ward save for the army (instead of 2x bound pit of shades)

Azhag gives +7 leadership for the army instead of 5x bound gaze of nagash
GremmieGremlin 1 Dec, 2023 @ 7:10am 
No worries. Just want to do whatever I can to help the mod be the best it can be.
Thank you so much for your quick response and for being so open to feedback. Props to you!:WH3_miao_serious:
Adamsevs  [author] 1 Dec, 2023 @ 7:08am 
Indeed, i never saw him doing well despite having his island for himself !
Perhaps giving magical attacks for all army against chaos faction should do the trick here. Thanks for your helpful suggestion !
GremmieGremlin 1 Dec, 2023 @ 7:02am 
Oh shoot, that's my bad on Katarina. I misread that. Apologies.
I'm approaching Bel'akor from the terms of Immortal Empires. He's overall not very strong in his position and tends to get wiped out pretty quickly. Even with mods that give the AI more cheats.
An edge against demons definitely makes sense in that he is the main antagonist in the end times story line. It's just a shame that this is not very well represented in the Immortal Empires game. A boost against Chaos factions certainly would make sense. It's just the fact that getting an army wide magical attack to bypass all physical resistance definitely seemed pretty overpowered.
Adamsevs  [author] 1 Dec, 2023 @ 6:56am 
Katarina bonus is applying to the lord only (just checked i gave the good scope in my tables)
for Be'lakor yeah it is really good to provide magical attack to all army, essentialy since he is the boss of the main demon boss of the TWW3 campaign, once you beat him you have an edge against demons / chaos. Perhaps i should instead give an effect that give bonus against all chaotic factions ?
GremmieGremlin 1 Dec, 2023 @ 6:27am 
I do personally think that (Lords army) Frostbite attacks from Katarina and the magical attacks from Bel'akor, might be a bit too much as that makes the army kind of insane depending on the build. Maybe change it to only applying to the Lord or heroes in army.
Overall, I think the changes are pretty solid and fit within the characteristics of each lord while still keeping them strong.
Sorry had to spread this into two comments
GremmieGremlin 1 Dec, 2023 @ 6:27am 
I suppose when I use the term overpowered, it's more from comparison to the 'regular' defeat traits.
If you're asking for some constructive criticism, which I'm sure will highly vary from person to person, I can absolutely offer some in terms of just keeping traits maybe a bit more in line with one another.
Apologies if this is a lengthy comment.
For one, I do greatly appreciate that you removed "cause fear and terror" to specific factions. Also removing advantages against specific factions. These are the most useless traits and I have no idea what CA was thinking in applying it. Though, fear and terror in general are not very good in higher difficulties, I can understand keeping them in a global scale for variety, balancing reasons.
Also thank you for removing the (at sea bonus) as those are absolute trash and essentially worthless.
Adamsevs  [author] 1 Dec, 2023 @ 4:59am 
@Gremlin On The Wing Indeed, thought i do my best to keep the traits varied, well spread (so you can't find 2 defeat traits that give ward save next to each other) and good if you find some blatantly too OP feel free to tell me.
For be'lakor i'll run a few test with modifications, if it doesn't do anything i'll give him another buff instead of the bound pit of shades as implied earlier
GremmieGremlin 1 Dec, 2023 @ 4:34am 
We are both certainly enjoying the mod over the normal, mostly garbage, defeat traits. It certainly is nice to feel rewarded with actual useful defeat traits when beating Legendary Lords. While many could make the argument that they are maybe a bit too overpowered, I would rather they all be mostly good, rather than only a handful of them being good. Keep up the good work and best of luck sorting out the bug with some of the broken abilities.
Adamsevs  [author] 1 Dec, 2023 @ 3:44am 
@Gremlin On The Wing My thanks too! I made this mod to make it more enjoyable overall to beat legendary lords, getting some juicy buffs that doesn't break the game either. It nice for me to know you enjoys it with a friend !
GremmieGremlin 1 Dec, 2023 @ 2:27am 
Thank you for the response. Just wanted to bring it to your attention if you were not aware of it. Great mod though.:steamthumbsup:
Adamsevs  [author] 1 Dec, 2023 @ 1:55am 
@Gremlin On The Wing I've noticed this, but i don't really know why it bugs. Before patchs it worked perfectly fine.
I might have to remove this and give an other bonus instead (same for Azhag which gives 5 uses of gaze of nagash)
GremmieGremlin 30 Nov, 2023 @ 4:25am 
The defeat trait for Bel'akor that grants pit of shades doesn't seem to be working. Playing a coop game with a friend and he got the defeat trait for two characters. Both characters are unable to cast the ability. Clicking the ability does nothing.
Adamsevs  [author] 25 Nov, 2023 @ 8:06am 
@Altus Aquila I make mods to be enjoyed buddy, have fun !
Altus Aquila 24 Nov, 2023 @ 8:00pm 
Thank you a lot! :)
Adamsevs  [author] 24 Nov, 2023 @ 11:51am 
I just updated the mod, it will now stop crashing !
And thanks for you appreciation Solaire, it is welcomed ;)
Solaire 24 Nov, 2023 @ 11:43am 
Been waiting for a mod like this for a long while since Fallwinds hasn't updated theirs. Glad to have found this. Thank you.
Altus Aquila 24 Nov, 2023 @ 6:03am 
Any chance to update? Game crushes.