Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm not planning compatibility patch with SFO since it already have it's own changes regarding defeat traits
But if anybody would like to create such patch they have my green light
This is an issue i can't do anything about it, it's how gained traits are integrated in the loading character feature sadly.
the closest you can do to fix it is using trait manager, delete vanilla defeat trait and add the modded version
Anyway, who cares about balance in the single player, it's all about fun, when ppl play head to head and want balance - they play without mods, simple as that.
Because kugath is slow and with range attack, means he is likely to be isolated so you can sends your characters on him
Since he will use all his ammo before entering melee, your army have the time to beat his army (and probably army loss him) before fighting him in melee
Lastly and even primarily, Ku'gath needs to unlock his mortis engine aura effect in his tech tree (bottom yellow line) so you are unlikely to even ever fight him with this effect on him with Ghorst.
All of this doesn't apply for a speedy Skarbrand (80 base speed) with a defeat trait that gives him mortis engine, i know you might disagree with my explanations but here is my reasoning
Because any lord with around 90 melee defense and decent resistance can solo easily whole armies with this kind of passive
In WH2 most of the one man doomstacks were hybrid casters lords with a sword of khaine equiped, because without spells you couldn't get rid fast enough of tons of infantry units
You mentionned nemesis crown, but there's only one available per campaign while defeats traits can be farmed for every lords and are also kept to saved lords aswell.
I could give it to Malagor, but then what if Skarbrand beat him, gain his trait and then declare war on a vampire count player (Mannfred) who is likely to pile up low tiers trash units to drag him down ?
Skarbrand will decimate his armies due to the mortis engine effect before soloing his lords and living it's best life.
This is why i'm rather reluctant to implement it, too op in the hands of the player and could destroy balance and cause frustration for the players if AI benefits from it
Indeed, perhaps because i find it to be an effect too strong, but i perhaps i could give the incarnate elemental of beast passive AOE to Malagor, that would be fitting for the character, and malagor tends to be difficult to farm
Vampire coast feels outdated thought, i have made a mod for them like a year ago now but didn't publish it yet since it lacked polishing haha
Also feel free to give me your feedbacks on my Nurgle mod too if you wish
You were correct, it is now fixed
And thanks for your appreciation, enjoy !
Thanks for your appreciation dude !
Glad you like it ;)
Good stuff. Very good stuff indeed. Thanks!
It was the whole point of it ! But honestly, it was also because editing actual traits would have left ugly zero values (like +0 attack for the army against beastmen) so i had to make my custom trait apart and i thought of upgradeable traits instead which served as the base idea to find the solution !
Azhag gives +7 leadership for the army instead of 5x bound gaze of nagash
Thank you so much for your quick response and for being so open to feedback. Props to you!
Perhaps giving magical attacks for all army against chaos faction should do the trick here. Thanks for your helpful suggestion !
I'm approaching Bel'akor from the terms of Immortal Empires. He's overall not very strong in his position and tends to get wiped out pretty quickly. Even with mods that give the AI more cheats.
An edge against demons definitely makes sense in that he is the main antagonist in the end times story line. It's just a shame that this is not very well represented in the Immortal Empires game. A boost against Chaos factions certainly would make sense. It's just the fact that getting an army wide magical attack to bypass all physical resistance definitely seemed pretty overpowered.
for Be'lakor yeah it is really good to provide magical attack to all army, essentialy since he is the boss of the main demon boss of the TWW3 campaign, once you beat him you have an edge against demons / chaos. Perhaps i should instead give an effect that give bonus against all chaotic factions ?
Overall, I think the changes are pretty solid and fit within the characteristics of each lord while still keeping them strong.
Sorry had to spread this into two comments
If you're asking for some constructive criticism, which I'm sure will highly vary from person to person, I can absolutely offer some in terms of just keeping traits maybe a bit more in line with one another.
Apologies if this is a lengthy comment.
For one, I do greatly appreciate that you removed "cause fear and terror" to specific factions. Also removing advantages against specific factions. These are the most useless traits and I have no idea what CA was thinking in applying it. Though, fear and terror in general are not very good in higher difficulties, I can understand keeping them in a global scale for variety, balancing reasons.
Also thank you for removing the (at sea bonus) as those are absolute trash and essentially worthless.
For be'lakor i'll run a few test with modifications, if it doesn't do anything i'll give him another buff instead of the bound pit of shades as implied earlier
I might have to remove this and give an other bonus instead (same for Azhag which gives 5 uses of gaze of nagash)
And thanks for you appreciation Solaire, it is welcomed ;)