American Truck Simulator

American Truck Simulator

W900 Dashboard Info Addition
103 Comments
room217au  [author] 15 Apr, 2024 @ 5:42pm 
@SireDragonChester
Cheers. Yeah I ran it on test too. Not much, if anything, in that regard has changed.
SireDragonChester 11 Apr, 2024 @ 5:35pm 
Hi, I just tested this, updated to beta 1.50 for ATS, disabled few my mods that were not compatible and loads up my game. Loaded up quick co-op (just myself) I hopped into my SCS W900. Drove around the block and everything seems fine. Cycle threw dashboard option (with I) and everything seems fine. No issues, but can't test with another player cus my friend I use to play Co-op ghosted me for some reason. I am running about 31 mods and with few zee's engine mods and everything is fine.

@Wyldething97
You may have mod conflicting with this mod and/or bad download. I'd try unsub from this mod, exit ATS, maybe restart pc, Then Load ATS again and re-sub to mod, Check other mods aren't conflicting.
room217au  [author] 31 Mar, 2024 @ 8:41pm 
@Wyldething97
So it's suddenly stopped working in convoy?
This mod has been posted for a year and you're the first to report this.
Are you sure you have no other w900 dash mods active?
Wyldething97 19 Mar, 2024 @ 7:00am 
not working in convoy so i would change the description to not convoy compatible.
HolyBacon 24 Aug, 2023 @ 11:41am 
Could you make a mod for the speedmeter? make the numbers easier to see, make them bigger?
room217au  [author] 13 Aug, 2023 @ 2:44am 
@bane88
Cheers.
yeah, the mod will work with any truck that uses the SCS W900 dashboard files.
bane88 13 Aug, 2023 @ 12:13am 
THANK YOU VERY MUCH !!!
It also works great with Jon Ruda Kenworth
fatboy slim 8 Aug, 2023 @ 3:00am 
works very nice on scs w900 1.48 + thanks:smokeybear:
room217au  [author] 7 Aug, 2023 @ 4:19am 
**Viper** Got my wires crossed. ha. Ignore prev comment.
Mod works right in 1.48
room217au  [author] 3 Aug, 2023 @ 5:29pm 
@**Viper**
Cheers. It does, yeah, but the game_data.sii file has changed. It has extra code in it and I want the mod to be current.
**Viper** 3 Aug, 2023 @ 2:27pm 
I confirm it works on version 1.48x:steamthumbsup:
room217au  [author] 27 Jul, 2023 @ 2:04am 
Mod updated for game version 1.48 which dropped today. Just need to waqit till SCS update the WorkShop Uploader. Cheers.
room217au  [author] 10 May, 2023 @ 2:50am 
6000 subs. Thank you :)
room217au  [author] 9 May, 2023 @ 3:55pm 
It's saying the .mat file isn't in the right location. This is probably because the path contained in the ui/dashboard file is incorrect. I'd start there.
richt05tv 9 May, 2023 @ 5:47am 
Thanks for the tips at the moment trying to nut out this error only have 78 errors
Material is not located in correct path. Please reconvert mod resource.
Thing is the mat file points to the right location and contents of the TOBJ file point to the same location for the DDS file. So I guess not understanding what it is telling me.
Kenworthmaster1998 30 Apr, 2023 @ 9:29am 
@johnny west you hit i bud
room217au  [author] 30 Apr, 2023 @ 1:15am 
@Johnny West
??
Cowboy 29 Apr, 2023 @ 11:12pm 
how do you change menu pls
richt05tv 26 Apr, 2023 @ 3:54am 
Yes I used it to change aux[1] : { 0 , 0 } to #aux[1] : { 0 , 0 } thinking that rem it out would work, but what it did was call up other errors about needing to reconvert. perhaps should try actually deleting the line.
In my dashboard I have 3 statements that still give me an issue txt.kw900l.num , txt.kw900l.val_num and txt.kw900l.test_wrn so I change them all to look_template: txt.kenworth.text0 while this got rid of the errors its bound to stuff something else up in the actual game. will try deleting the aux and see what happens
room217au  [author] 26 Apr, 2023 @ 1:14am 
the aux[1] is only really a problem if you wanna change the env_factor in some glass and other meshes in the model. The log reports are a pain though.
In those .mat files, look for this line:
aux[1] : { 0 , 0 }
remove it from the mat file and save.

Do you know about Notepad++ ??
richt05tv 26 Apr, 2023 @ 1:05am 
Ok been doing some playing with names in the dashboard and the template directories. White this cut down the errors from 261 to 235 there were still some reaming. For curiosity I replace my files with yours this cut the errors from 261 to 210 so more work to do there. A lot of other errors are for instance in automat it does not like does not support aux[1] input. Going to go back to mine and try and find out there are still issues with 25 errors between mine and yours. will keep on learning
room217au  [author] 26 Apr, 2023 @ 12:44am 
some of the 'looks' I didn't change because I wanted them to look the same as SCS display. So if they change it, my mod changes too.
any text template you want to reference must exist in the "template" file.
richt05tv 26 Apr, 2023 @ 12:24am 
For intance you have used in template file ui::text_template : txt.kw_w900.???
I have used ui::text_template : txt.long.???
So this is the conflict they might be referring to being the same as something already used in ATS
room217au  [author] 26 Apr, 2023 @ 12:08am 
If you take a look inside my mod, you'll see there's 2 folders in "ui":
'dashboard' and 'template'
In the dashboard folder is the file that contains all the data for the dash. Where things are, what's showing in that space, etc.
The 'template' folder file is where the look_template attributes are found.
I simply renamed mine so they don't interefere with the SCS one because I changed the size and scale of some fonts to make the CC and Speed numbers bigger and a different colour.
richt05tv 26 Apr, 2023 @ 12:03am 
room217au have been out of ATS for more than 12 months, so lost a lot of need to know.
example your Dashboard and my Dashboard are so similar yet when I try running my truck through SCS Workshop uploader I get lots of errors and warning about dangling pointers. If I look for comparison yours might say look_template: txt.kw_w900. Where mine will say look_template: txt.kenworth. Trying to learn how to fix the error
room217au  [author] 25 Apr, 2023 @ 11:52pm 
@richt05tv
Certainly. Tickets are available at reception :)
richt05tv 25 Apr, 2023 @ 11:49pm 
afossen Any chance I can have chat with you to ask some learning questions.
afossen 14 Apr, 2023 @ 3:55am 
Cruice control info is back on W900, but this mod is still better.
BundyREDD 12 Apr, 2023 @ 8:48pm 
brilliant, thank you so much for the reply.
room217au  [author] 12 Apr, 2023 @ 7:36pm 
@Belligerent
If Ruda's W900 uses the SCS dashboard file, yes.
BundyREDD 12 Apr, 2023 @ 4:59pm 
does this work on the highway killer one by jon ruda? because i seem to be having a problem with the dash on that
room217au  [author] 4 Apr, 2023 @ 12:02am 
5000 subs. Awesome support for my mod. Thanks :)
Now if everyone sent me a dollar each ...
LOL
potato1024 29 Mar, 2023 @ 4:02pm 
fantastic job!
egelzes 21 Mar, 2023 @ 8:21am 
Just :steamthumbsup:
room217au  [author] 18 Mar, 2023 @ 5:20am 
@crosherg
cheers :)
Voodoo LeStrange 18 Mar, 2023 @ 3:57am 
Much needed re-addition to the W900 dash. Thank you.
(Realism is fine in a simulation game, but it should never be given priority over Gameplay and Immersion.) Thanks for making the W900 nice to drive again!
room217au  [author] 14 Mar, 2023 @ 9:00am 
Those of you with this mod, and also using the 1.47 public beta, please let me know if there's any issues. Cheers.
Drysyn 10 Mar, 2023 @ 2:34am 
@SireDraonChester read other comments before you post, the real W900 doesn't come with it it has to be requested, but SCS are putting it back in in the 1.47 update
SireDragonChester 9 Mar, 2023 @ 10:18pm 
Many thanks for making this mod. Can't believe with new W900 100 anniversary is missing speed/Cruise display. Didn't old one have it before big update?

But thanks :)
nbridges12 9 Mar, 2023 @ 8:00pm 
Hey can you fix that glitch where people post comments before reading the description of the mod? Thanks :steamthumbsup:
room217au  [author] 9 Mar, 2023 @ 3:42pm 
a little update to replace the workshop icon for the mod, just to keep it current.
room217au  [author] 9 Mar, 2023 @ 3:15pm 
@Fogdoggy45
Not a glitch. I made it that way. I couldn't enlarge the digits enough (especially the gear display) so I changed the colour to an off-white. They stand out better now.
Mod updates are always described in the main description above.
Fogdoggy45 9 Mar, 2023 @ 3:00pm 
It did happen to me
Fogdoggy45 9 Mar, 2023 @ 3:00pm 
So, when I tested the mod out, the speed on the dashboard screen shows the speed numbers white instead of green. The next thing I know, the gear numbers are white instead of green. After all, its a good mod. But, would you please fix the white speed and gear number glitch. Thanks! :steamthumbsup:
jhandkw 9 Mar, 2023 @ 1:24pm 
room217au
Great thanks
Sandokan㋡1976 9 Mar, 2023 @ 11:52am 
thx
dnsquare_06 9 Mar, 2023 @ 7:09am 
Thank you again @room217au, your mod is perfect. I used POV 75%-78% and the dash is perfectly clear now, I wear computer glasses & don't play too many other games so thanks again & please keep up the good work. Dennis.
Speedkiller92 9 Mar, 2023 @ 6:51am 
ty i thought they had this in the trucks but I guess not
room217au  [author] 8 Mar, 2023 @ 10:09pm 
@nnd_06
Thanks, but I haven't actually done anything to it yet.
dnsquare_06 8 Mar, 2023 @ 9:28pm 
Thank you @room217au, tthe gear indicator is a little bit better than before. The Speed & Cruise indicators are perfect. Thank you for your hard work, Canadian sim lover.