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Thank you for the translation. Will need to check this out and see if it works with UWE, etc. (Should be compatible)
A simple mod that adds a (pseudo) morality system to Kenshi, expressed by the player's favorability with the "moral" faction. Under high morality, the NPC will make some friendly actions to the player, and you can enjoy what I set Some "benefits" (providing some convenience for players)
In short, this is to a certain extent a reward for players who are willing to stick to morality in this world
how to use?
Theoretically this mod should not conflict with any other mod, just use simple dialogue and its additional effects to achieve the purpose.
1. Catch bounty offenders (but not all bounty offenders can): Eliminating harm for the people is undoubtedly a good way to show your morality. I added an additional dialogue to increase player morality for all police chief characters in the three major countries. The effect, the details are as follows
(2) Turning in the bounty prisoner who died will give you an extra 1 point of moral value
(3) The noble behavior of handing in a bounty and not asking for rewards in the Holy Nation area will give you an extra 4 moral points
(4) Although some special leaders (such as Holy Lord, Stone Demon, Morr, Tin Fist) are also bounty offenders, and may have done a lot of bad things, but without them will make life worse for people in some areas of the world (such as food Terrans occupy the wave ninja group, the fog people invade the bay of Oakland), so I set it so that capturing them will not give you moral points
(6) The moral value of the capture reward can be brushed repeatedly, but I don't recommend you to do so (>people<;) just because I think how to play my mod is the player's freedom
(1) In the healed dialogue of other npcs, I added the player's reaction after the treatment ends. They will thank you and increase your opinion with your faction by 1 point and your moral value by 1 point
(2) The people you treat are equal. Helping treat others has nothing to do with the status of the target, it is just a simple and equal good deed, so whether you rescue the king of a country or a grassroots person, the extra rewards you get are also equal of
(1) When hungry bandits ask you for help, they will add different moral points according to the amount of coins you give them (because the larger the amount you give, the more people you can help), 200/500/1500 reward 1/2 respectively /3 points of moral value (this is rare, so you can’t simply set rewards according to the amount of money, at least I think the price/performance ratio of 1500 is the highest)
(2) When a low-attribute NPC is hungry, you may be able to take the initiative to talk to him. Giving 200 coins will give you 1 moral value and 1 favorability point of the faction you belong to.
(1) I added the effect of adding 2 moral value to the player for some (note! not all!) dialogues of rescuing npc from the cage in the original version
(2) These npcs cannot be captured by you, don't use this method to brush, if you want to brush, it is recommended to see the above criminals with rewards
5. Troubleshooting tasks: I have added tasks for some areas. After meeting the conditions, you can receive rewards by talking to specific people (please note that the dialogue has a 48-hour CD, and cannot be triggered repeatedly in a short period of time). These tasks do not need to be accepted, as long as the conditions are met, you can directly Just go get the reward
(2) Joint Police Station: After killing the shearing gull, bring the loot (dirty raw meat, raw meat, animal paws must be held) to talk to any original joint police chief. A bottle of Log wine, CD48 hours
(4) Mongrel Headquarters: After killing the Fog Prince, bring the spoils (must hold the head of the Fog Prince) and talk to Ark, the reward is 6000, 5 moral value and 5 favorability of the corresponding faction, CD48 hours
Benefits of High Moral Value
(1) Holy Nation: Cooked Vegetables / Rice Bowl / Advanced First Aid Kit (Special: The Holy Nation should not attack you because of your race or wearing prosthetics or alliance with anti-slavery don't play)
(2) Shaq: Advanced First Aid Kit/Advanced Splint Kit
(3) Joint: 4000 K/Sake
(4) Imperial civilians: 2000 open
(5) Tech Hunter: Book 8
(6) Skeleton: generator core/energy core
(8) Nomad: Animal Horn 2 Animal Skin 2 Animal Teeth 2/Raw Meat, Dried Meat, Meat Roll (No animals are harmed during this process)
(9) Anti-Slavers: Follow and protect for 12 hours
(10) Wave Ninja Group/Swordsman Resistance Group/Farmer Resistance Group: Wheat 5 Rice 5 Green Fruit 5
(11) Crab Predator: Big fish, small fish, dried fish (after alliance) / dried fish (before alliance)
(12) Predator/Slave/Rebirth Town Slave: A low-attribute NPC has a low probability of triggering an event to join you, and you can talk to him to decide whether to take him in
(13) Western Hive: Radiant Lantern/Sleeping Bag/Authentic Skeleton Repair Kit (if you have Skeleton/Prosthetics in your team)
3. Rewards for the affairs officer: I have arranged my minions (?) in the capitals of the three major countries, various post stations of technology hunters, and the players' own outposts. You can talk to them to get some convenience. The functions are as follows
Passive (1) They will give you medicine when you are half dead (free, probability)
(3) They theoretically heal strangers
Active (1) Facelift: consumes 1 moral value
(2) Eliminate slave status: Consume 2 moral points
(3) Clear the current area bounty: Consume 2 Moral Points (50 Moral Points or more to unlock)
(4) Mediation (forcibly reset the relationship with a self-selected faction to zero): consume 50 moral points (more than 50 moral points to unlock)
Equipment: Masterpiece Crab Set, Masterpiece Divine Breastplate, Masterpiece Ancient Warrior Set, Masterpiece Sleeveless Dustcoat, Masterpiece Black Chain Mail, Masterpiece Leather Shirt, Masterpiece Skeleton Mask
Inscribed Blade Weapons: Flesh Machete, Long Machete, Flat Sword, Iron Rod, Iron Rod, Mercenary Club, Mace, Long Handled Katana
(6) Bulk purchase of basic materials: (unlocked with a moral value above 50) Purchase 5 units of basic materials at market prices, including: building materials, iron plates, steel bars, cloth, leather, metal plates for armor, copper alloy plates, electrical components
The bug in the comment area has been fixed, not a conflict
非常喜欢这段话——虽然也是悬赏犯,并且可能做了很多坏事,但没了他们会让世界上一些地区的人生活更加糟糕。
这才是一个真正的第四天灾的感受。
当我开中立善良档的时候总是一直会想怎么投喂那些饥饿的NPC,因为他们看着真的很饿,饥饿土匪也是,我更希望他们能够找我要吃的而不是饿得见人就抢。
不过说实话在我看来,这个道德值改成声望值更合适一点,毕竟在这片废土上,善良并不适用于大多数地方。
总之非常感谢,爱与忠诚,兄弟。