RimWorld

RimWorld

AA02MobileArmor
82 Comments
Lumo 29 Jun @ 4:11am 
This one needs a (Continued) for 1.6 too.
temirlan200125 31 Mar @ 8:46am 
pls 1.5
Rex705 21 Mar @ 7:28am 
I need my Metal Gears 1.5
temirlan200125 29 Jan @ 10:19am 
pls 1.5
temirlan200125 28 Jan @ 8:14am 
pls 1.5
rinnsei2122 23 Jan @ 12:51am 
Can it be used with 1.5?
不亦乐乎(香港) 18 Sep, 2024 @ 2:14am 
Hal Cortese 9 Sep, 2024 @ 1:10pm 
whats that uniform the paw in the pictures is wearing?
rinnsei2122 15 Aug, 2024 @ 8:21pm 
Thanks. I'll be looking forward to the update.
天哪,那是接近的 28 Jul, 2024 @ 6:02am 
爹,更新吧
mo  [author] 14 Apr, 2024 @ 3:11am 
Patient waiting, programming is very busy
RiceShower 12 Apr, 2024 @ 9:31pm 
any chance this getting 1.5 version?
Guarwo 4 Feb, 2024 @ 8:36pm 
this is epic
自古萝莉幸运a 14 Oct, 2023 @ 7:26am 
大佬 你这个mod 和比师傅的武器故障mod Bill Doors' Weapon Jams! 冲突 会导致发射导弹无法发射
PapaEnclave 5 Aug, 2023 @ 9:56am 
whats that uniform the paw in the pictures is wearing?
阈限旅者 26 May, 2023 @ 1:25am 
好吧,似乎需要手动把mod排在CE下方。打扰了。
阈限旅者 26 May, 2023 @ 1:23am 
我是使用Rimpy自动排序的,刚才看了下评论区,请问是要手动把这个mod排在CE下方吗?
阈限旅者 26 May, 2023 @ 1:20am 
XML error: Could not find parent node named "SpacerMediumAmmoBase" for node "ThingDef". Full node: <ThingDef Class="CombatExtended.AmmoDef" Name="120mmThermalClusterBoltBase" ParentName="SpacerMediumAmmoBase" Abstract="True"><description>Mechanoid-built medium-velocity thermal bolt designed to be fired from a mortar.</description><graphicData><drawSize>0.80</drawSize></graphicData><statBases><MaxHitPoints>200</MaxHitPoints><Mass>6.0</Mass><Bulk>9.08</Bulk></statBases><thingCategories><li>Ammo120mmThermalClusterBolts</li></thingCategories><tradeTags><li>CE_AutoEnableTrade_Sellable</li><li>CE_AutoEnableCrafting_FabricationBench</li></tradeTags><stackLimit>25</stackLimit><cookOffFlashScale>30</cookOffFlashScale><cookOffSound>MortarBomb_Explode</cookOffSound></ThingDef>
阈限旅者 26 May, 2023 @ 1:18am 
单独使用CE和amp的时候没有红字。
阈限旅者 26 May, 2023 @ 1:17am 
The Blind One 20 Apr, 2023 @ 4:37am 
This seems balanced
hybrex 18 Apr, 2023 @ 8:59pm 
finally a WEAPON to surpass METAL GEAR!!!!!!!
Pawngram 14 Apr, 2023 @ 6:25am 
Is the biotech dlc mandatory?
CrucifiedGod 26 Mar, 2023 @ 5:41pm 
hello, when i place this from security, it is placed as an item that needs to be attacked to be destroyed. Have i installed incorrectly?
Doc Cams 21 Mar, 2023 @ 8:14am 
Too OP. Penetrates shield belts. Very good for base defense, but for AI mechanoid to spawn one of this in one of the events, game ender
iigloo 15 Mar, 2023 @ 5:18pm 
This is awesome but I neeeeeedddd a gundam mod I will pay and beg
mo  [author] 14 Mar, 2023 @ 9:24pm 
@Budbood :defence
Budbood 14 Mar, 2023 @ 12:59pm 
I'm sure I'm missing something but where can I build/acquire the mobile armor?
Rabirice 14 Mar, 2023 @ 11:52am 
好葉
佣兵格鲁斯 12 Mar, 2023 @ 8:35pm 
不知道是不是BUG,部分海盗会穿着AA02机甲来袭击我,我喜欢!!!
BruhMan 12 Mar, 2023 @ 10:25am 
Mechanoids fear this. The laser is strong but the rockets blow them away. I had a smoke spewer terrorizing the crops of my colony for 4 years so i sent 1 guy in an AA-02 and a thrumbo which made short work of it. For some reason it never runs out of fuel or gets damaged either, probably one of the infinite turret mods, I'm not complaining. It's perfect for my Corporate God Emperor colony. :steamthumbsup:
Doctrine 11 Mar, 2023 @ 11:28pm 
Well the laser does deal extreme damage to single targets, but I'm typically dealing with 50+ pawn raids. Also, from the sprite in the preview pictures it seems like it has something that looks like assault rifles in its hands. Maybe the laser can be made into a slightly long cooldown weapon like the missiles and its regular weapon can be the assault rifles. Of course, if it's too much of a bother then don't mind me.
tequinn 11 Mar, 2023 @ 11:28am 
make one of metal gear rex
AW3SOME SAUCE 11 Mar, 2023 @ 11:00am 
YEGOR
mo  [author] 11 Mar, 2023 @ 4:44am 
@Doctrine : It can annihilate 10 blast centipedes,I have no plans to buff it
Doctrine 11 Mar, 2023 @ 2:17am 
I feel like it's too slow and kinda lacking in firepower. Any chance it can be made to move faster and have an extra machine gun on its other arm or shoulders or something?
The Seraph of Tomorrow 11 Mar, 2023 @ 2:12am 
What is the mech design from?
[R93LRS2] Kearsarge 10 Mar, 2023 @ 11:43pm 
:dcrandom: It is about time to ressurect the showdown at Paldiski.
A V.O.I.D Representative 9 Mar, 2023 @ 9:36am 
I AM SORRY.
mo  [author] 9 Mar, 2023 @ 7:11am 
@Fawx defence and mechgestator
Fawx 8 Mar, 2023 @ 7:38pm 
So uhh, how do we get it?
Neltharion 8 Mar, 2023 @ 7:28pm 
叶!
不公平,这不科学 8 Mar, 2023 @ 5:28pm 
@Aelflead Wayne 也就是说ce还在更新,工坊里的不是最新版?github上的是最新的吗(稳定吗?)
Karliana Von Mauser 8 Mar, 2023 @ 2:55pm 
@Tomoko It's a mech from the mobile game "girls frontline".
Tomoko 8 Mar, 2023 @ 9:26am 
Inspired by intrusion 2?
Aelflead Wayne 8 Mar, 2023 @ 3:54am 
@不公平,这不科学 你遇到的bug是工坊ce的问题,用开发版本ce可以解决。(ce补丁已经在测试了)
不公平,这不科学 7 Mar, 2023 @ 11:42pm 
@mo ok,所以我遇到的红字都是没完全兼容导致的吗,是的话那无所谓了,看到有ce文件夹后迫不及待的去试了试,射线类攻击方式真不错,省着做子弹类型兼容了,大佬加油!
mo  [author] 7 Mar, 2023 @ 11:34pm 
还没有兼容ce
佣兵格鲁斯 7 Mar, 2023 @ 10:18pm 
弹片真的没必要这莫多光弹片溅射就杀死了我两台距离爆炸点43格的铁骑兵无人机。。。。。这威力太大了。。。。