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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2016436324
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2707120862
I would really appreciate if you could put it in the about.xml
Try putting this mod at the bottom of your load order and see if the textures show up.
Other than that, great job!
great mod btw
All this mod does is change the names, descriptions and textures. It doesn't actually change anything about the items themselves.
As far as I can tell the only possible issue with Medieval overhaul is that it removes the plasteel mining nodes so there won't be any mithril deposits. Actual plasteel isn't removed though so you''ll still see mithril weapons/armor and be able to get it as loot/quest rewards etc.
As for Damask it is an actual thing but specifically I got it from Guild Wars 2 where it's a high tier cloth crafting material. It was the most fitting name for Synthread that I could think of but I'm open to suggestions if anyone has a better name for it.
that way we can have our fantasy materials and when we go to the next tech tier where rimefeller is then we can make "alternative" materials that get close
curious though where you got the name Damask from, i can only think of Damascus steel as an origin
Having the other mod shouldn't cause any issues but yeah, no point in having both as this makes the other mod redundant.
I kept the other one up incase anyone just wants the plasteel change.