Arma 3
Freestyle's Nuclear Blast Demo Mission
33 Comments
Freestyle_Build  [author] 30 Jan, 2024 @ 2:05pm 
@elwhitetiger, it needs some practice but it is not that complicated. The Arma 3 Wiki is a great starting point, as well as tutorials online.
elwhitetiger 30 Jan, 2024 @ 1:47pm 
I saw a lot of files...I think I have to check one by one and download...one per time...I believe I have me explained that I would like to create higher shields with this script for my existing aircraft missiles and bombs...but I don't know how can I do it...because I have never worked with scripts
Freestyle_Build  [author] 30 Jan, 2024 @ 8:06am 
@elwhitetiger, on GitHub there is a download link: https://github.com/FreestyleBuild/freestylesNuclearBlast
elwhitetiger 29 Jan, 2024 @ 1:26pm 
how do i have to do to download the script
Freestyle_Build  [author] 29 Jan, 2024 @ 11:35am 
elwhitetiger 29 Jan, 2024 @ 11:30am 
I wanted to go to the last URL you have sent me on this comments...but the app blocked it
Freestyle_Build  [author] 29 Jan, 2024 @ 8:48am 
@elwhotetiger. For zeus enhanced you will have to check out their code. I think they include some options to create your own modules, you would need to add a moduel for zeus enhanced and than call my script (with the parametrs listed in the wiki). The yield of the blast can than be set to whatever you want.
Freestyle_Build  [author] 29 Jan, 2024 @ 8:47am 
@elwhitetiger, the ALCM is always a bit tricky, that right. The wiki on GitHub (steam://openurl_external/https://steamhost.cn/steamcommunity_com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FFreestyleBuild%2FfreestylesNuclearBlast%2Fwiki) has a short desciprtion on how to use the script, that includes the parameters, one of which is the power. You can increase the power, but there are limits (it will be lag).
elwhitetiger 29 Jan, 2024 @ 8:45am 
To be more clear and make me be well explained...i would like to know how to use the script you have made for the zeus enhanced
elwhitetiger 29 Jan, 2024 @ 8:44am 
the question i have is if how could i do to create wareheads with more power using this script...im so new in this...i have never modded for Arma...thanks you for your very fast answer...and the inconvenient i have with the ALCM its the missile never goes to the target...it behaves like an unguided rocket
Freestyle_Build  [author] 29 Jan, 2024 @ 1:50am 
@elwhitetiger. Sure feel free to do so. Plrease just credit me as the creator of the script (for exmaple by linking to this page here). Also, I released a mod version of the script, which might make it easier for you to add it to an aircraft: steam://openurl/https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2947024587
elwhitetiger 28 Jan, 2024 @ 4:33pm 
hello how are you...could I add this script to some aircraft weapon or something to create a new weapon ?
Freestyle_Build  [author] 21 Jan, 2024 @ 2:17am 
@DoXXy Habitz, no not in this version. The Older version included ssome things to disable aircraft instruments, but this is no integrated in this version.
Him 20 Jan, 2024 @ 2:50pm 
Was there anywhere In the script that prevents electronics like night vision from being used?
Freestyle_Build  [author] 12 Jan, 2024 @ 5:43am 
@DoXXy Habitz, At https://github.com/FreestyleBuild/freestylesNuclearBlast/wiki/Installation-and-Usage#usage the arguments are listed, the last on eis the duration of the radiation zone
Him 11 Jan, 2024 @ 8:34pm 
One last question bud, In the script how can I Increase the radiation timer so that It last longer?
Freestyle_Build  [author] 1 Jan, 2024 @ 5:00am 
@DoXXXy Habitz, you could use the script to create such an effect by scripting the rewuired functions. Or maybe use the mod version and equip a plane with the bomb and designate it as a support provider.
Him 1 Jan, 2024 @ 4:02am 
Is there a way to make this as a support call with cool down to use In start and timer afterwards?
Freestyle_Build  [author] 15 Mar, 2023 @ 6:25am 
I just released a mod version of script, featuring a bomb and a missile for planes as well as modules for the editor and zeus: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2947024587
Freestyle_Build  [author] 13 Mar, 2023 @ 10:04am 
New Update: Added Terrain Deformation to the crater. Thanks to @Poo man for the suggestion!
Freestyle_Build  [author] 12 Mar, 2023 @ 2:35pm 
@DuncanZocktYT, can you specify what doesn't work?
Красный Дундич 11 Mar, 2023 @ 12:39pm 
Если человечество не одумается во время, то думать будет поздно ...
Прекратите провоцировать Россию, не загоняйте нас в угол, не натравливайте на нас братские нам народы, прекратите гонения нашей Православной Веры - иначе ...

Не Приведи Господи и Вразуми врагов наших, ибо не ведают, что творят ... !!!
12sDaFailure 11 Mar, 2023 @ 11:06am 
It has been a while......
Jourteen 11 Mar, 2023 @ 10:17am 
the first version was amazing, but with the second improved version maybe i can finally die happy (in a nuclear explosion)
can't wait to see where this goes
iQ Yu4 10 Mar, 2023 @ 8:40am 
Ok thanks bro
Freestyle_Build  [author] 10 Mar, 2023 @ 6:54am 
@Poo man, thanks a lot! The crater idea is a cool suggestion. However, I have not tried using terrain deformation yet. I will look into into soon, maybe I can make something
Clorox Enjoyer 10 Mar, 2023 @ 6:31am 
I haven't had time to test it until now. It's absolutely wonderful. I love all the detail that went into this. I have one small nitpick that is hard to implement as far as I know, seeing as not alot of people have used this feature, and I might be wrong about this but hear me out. They added terrain deformation and I've seen other mods and if I remember correctly compositions utilize it. I know that terrain deformation is part of the base game, it's only that mods like deformer and enhanced craters utilize terrain deformation, a feature of the base game, for their mods. Seeing as it's a basegame feature and if I am not mistaken I've seen it used before without any mods, would it be possible for this to make an actuall crater with terrain deformation where it explodes? You clearly see the plasma ball of the explosions which is an amazing detail, and having a crater there would only cement this detail.
Freestyle_Build  [author] 10 Mar, 2023 @ 1:30am 
@iQ Yu4, map is Malden. After subscribing, you should find the mission under scenarios -> single player -> steam subscribed missions
iQ Yu4 9 Mar, 2023 @ 2:59pm 
what map how to play?
Clorox Enjoyer 7 Mar, 2023 @ 12:03pm 
YIPEEEEEEEE!
Freestyle_Build  [author] 6 Mar, 2023 @ 5:03am 
@correyvola, @litle andy, Thanks!
little andy 6 Mar, 2023 @ 4:41am 
cheers for the rework
correyvola 5 Mar, 2023 @ 2:50pm 
good script. I hope I don't have to use it...