Total War: WARHAMMER III

Total War: WARHAMMER III

Solland: Faction Overhaul
280 Comments
graetor  [author] 21 Jun @ 5:28am 
linked, thanks again!
Balthasar23th 21 Jun @ 4:03am 
Thank you, I've done it. If you want, you can mention them on your site.
graetor  [author] 20 Jun @ 8:39pm 
go ahead
Balthasar23th 20 Jun @ 4:16pm 
Thanks for this mod! I would like to upload a German translation for it. Do I have your permission? Greetings
zxnith 8 May @ 3:36am 
aww shucks
graetor  [author] 8 May @ 3:30am 
yeah, thats only for franz now
zxnith 8 May @ 3:05am 
is it normal the mod doesnt have elector count system when i started campaign
lwhのsama 29 Apr @ 6:38am 
ludwig von mecklenburg:steamthumbsup::steamthumbsup:
Piotrek 15 Apr @ 11:39am 
Good Job with this fractions
Darla 30 Mar @ 9:56am 
@greator, you are welcome.
graetor  [author] 30 Mar @ 9:52am 
so its not gamebreaking then? alright thanks for the info
Cato 30 Mar @ 8:17am 
I'm using the pj_console mod as well, so in my case the error is caught by that and does not cause a script break (just get's reported in the console). I don't know if would cause a script break without it.
graetor  [author] 30 Mar @ 12:41am 
does it cause a script break or is it minor? thanks for the report, will look into it soon

@Darla - thanks for the campaign, hope u had a good one!
Cato 29 Mar @ 5:45pm 
Hey possibly a minor bug. Playing old world campaign as Elspeth and I confederated Solland. Afterwards on load it looks like the solland start script still fires (normal) and gets to
line 124 where it produces
"attempt to call method 'command_queue_index' (a nil value)". I believe this occurs because the faction:faction_leader call in this instance is returning a NULL_SCRIPT_INTERFACE (since Solland has been confederated). Probably want to add a check in the script that the faction isn't null to it.
Darla 19 Mar @ 3:29pm 
Riaias 18 Mar @ 1:11am 
I had the same issue but i have a huge modlist so I didn't report anything. Maybe it's a conflict. But indeed i had multiple of the missions.
graetor  [author] 17 Mar @ 2:17am 
i can confirm again that it doesnt happen on my end, weird
graetor  [author] 17 Mar @ 1:34am 
weird. the listener is supposed to only trigger once and be removed afterwards. it also doesnt happen in my tests. ill see what i can do
Ghostgg10 16 Mar @ 8:18pm 
"search for the crown" mission pops up everytime the lord eldred level advances after level 15 which leads to multiple same missions which rewards same artifact(solland crown) multiple times that can only be used by count eldred. can you please look into it.
Aquila 3 Mar @ 8:17pm 
Hi!
I can't recruit "Eldred guard" because there is no button to recruit elector unit.
I tried to check and it only disappears when playing IEE campaign.
Can you check it? Thanks!
Colithiel 2 Mar @ 11:19am 
Awesome! Thanks for looking into this Graetor, very grateful for your faction mods!
graetor  [author] 28 Feb @ 10:47pm 
So it was IEE thats broken, not IE. Thanks for the report, should be fixed now
Antero 28 Feb @ 4:48pm 
I can confirm that with this mod and IEE the LL for Solland starts inside of a generic General of the Empire lord. For the player this is not a problem as we can just disband the second army, but I think this will cause the AI not to be able to move.
1317474667 28 Feb @ 2:16am 
hello.i encountered question that solland's lord start with multiple armies inside of his area and disable to move them.this only happen when i run IEE and this mod together.
graetor  [author] 26 Feb @ 6:40pm 
sounds like a script break thats unrelated to my mod, check with script debug activator
Colithiel 26 Feb @ 6:17pm 
Hey Graetor, running into an issue where Solland starts our with multiple armies inside of each other where the Lord starts, and they are unable to move. Anyone else ran into this? Is there a mod conflict somewhere? I am playing Immortal Empires and have several Legendary lord mods like Mixu's and 108.
graetor  [author] 2 Jan @ 9:33am 
sure
medusa0 2 Jan @ 9:07am 
Hi graetor!
I am working on a mod that changes the Court of Night faction nearby Solland in Immortal Empires. Can I use the scripts in your mod to ensure they are compatible?
graetor  [author] 30 Dec, 2024 @ 7:28pm 
no way to increase cap for them. theyre kind of like a RoR.

and the Eldred's Guard is an elector unit
[BRE] Ulrick 30 Dec, 2024 @ 3:35pm 
Hello !

I tried the mod and it works well, well until I tried to recruit the myrmidons. There's a unit cap of 1 and I can't find any building to get the cap up...

Also, I can't recruit count Eldred unit " Eldred's guard " Is it because this faction can't access the empire screen in IE ?

Thanks again ! :praisesun:
graetor  [author] 10 Dec, 2024 @ 7:13am 
Havent made this compatible with classic yet
Marcos 10 Dec, 2024 @ 6:48am 
It works with the old mod campaign, but with the old world classic isnt working, Eldred shows in the lord selection screen but when you enter the game it reverts to johan topenheimer, anyone has idea??
Sean 4 Dec, 2024 @ 12:01am 
If you find them dying before you can confederate them, the recruit defeated legendary lords mod works on modded lords, fyi
graetor  [author] 26 Nov, 2024 @ 5:02am 
cant, as said in the description, unfortunately
urano 12 26 Nov, 2024 @ 4:06am 
Can you make Solland and Sylvannia the original owners of their territories? To revive than as Karl Franz when they are destroyed
graetor  [author] 14 Nov, 2024 @ 9:12pm 
Turn on the setting in mct
Mordecai 14 Nov, 2024 @ 12:40pm 
How do you unlock the Knights of Solland? I have the building and I can recruit the cavalry just fine but not the infantry for some reason
Roughrider of Love 13 Nov, 2024 @ 5:43pm 
Hey, this has probably been asked before, but I couldn't figure it out from the previous comments: How do I confederate Solland and Sylvania with Karl Franz? Unify doesn't work for them.
Piotrek 7 Nov, 2024 @ 6:05am 
GJ
Seth 31 Oct, 2024 @ 8:26am 
Uptate please ( Uptate game today )
urano 12 28 Oct, 2024 @ 1:46pm 
Solland is supposed to not be empire aligned in Old World?
graetor  [author] 14 Oct, 2024 @ 11:28pm 
i would say this is bc of the base game's terrible lods. try to find a improved lod mod in the workshop and see if it helps
Player 14 Oct, 2024 @ 5:56pm 
Do you know what kinds of conflicts could cause black or dark faces on this faction leaders and others at semi-random intervals?

I don’t have anything I would think would conflict like that, beyond mixus’s LLs & Grandmasters, but I can’t find much info online.

Thanks for these awesome mods!!
james_clarke55 7 Oct, 2024 @ 4:48am 
I can't confederate Solland regardless what I do.
Xardovany 5 Oct, 2024 @ 1:09pm 
Hello graetor, just to add, the solland faction is included in the TOW scripts as far as i can see.
graetor  [author] 1 Oct, 2024 @ 7:11am 
@Ghostgg10 - ill look into this
@diggingdwarf26/Barracuda - im using the Solland faction made by Robie for TOW. might want to ask him to include solland, if he says otherwise, then ill try to fix it on my end
@Ca Boong - i mean the whole point was to separate solland so hahaha
Ca Bong 30 Sep, 2024 @ 10:35pm 
well, we need a submod that merge our Supreme Patriarch and Solland into one faction :(
Barracuda 8 Sep, 2024 @ 3:31am 
Seeing the same as diggingdwarf26
diggingdwarf26 1 Sep, 2024 @ 1:11am 
is solland supposed to not show fealty to the empire? in the old world for me this faction owns solland and they are crossed out like vlad
Ghostgg10 4 Aug, 2024 @ 10:06am 
even after completing the quest for crown of solland and receiving the item. the quest sometimes starts again while levelling up the count eldred and completing it again gives the item and again the quest fires up upon levelling. anyways to stop this behavior