Barotrauma

Barotrauma

EK Berith_Mk-IV Reworked
36 Comments
Why are we still here 12 Aug @ 3:46pm 
it's such a cool sub, but I just can't get the drone working, rather, disabling real sonar does allow me to turn it online and I get to control it, but I just don't understand the control scheme, how the hell do you switch between control and firing mode?
I did it, three times, and all three times were mashing random ass keys from 1-9 and sometimes (and I don't know what defines the sometime) they do swap between modes, but more often than not it doesn't

What the hell is this?
LavaDergyMcDergface 20 Mar @ 3:31pm 
great mod soon as i fire reactors, whole sub catches fire
NuttersNutty 13 Aug, 2024 @ 5:25pm 
Sorry for the late comment, but is there a fix as to why the submarine "Wobbles" violently? Like it can't stay still and moves left-to-right, even if the sub is set on Maintain Position
big lober  [author] 7 Jun, 2023 @ 1:04am 
No, no large hardpoint. 6 lasers is kinda op already though
Templar 6 Jun, 2023 @ 4:49pm 
Can this ship now take railguns again?
big lober  [author] 30 May, 2023 @ 8:34am 
That's odd, it works fine for me. Idk what happened lmao
Ruuj Rubellite 29 May, 2023 @ 3:12am 
The Drone doesn't actually "exist" correctly within the mod. I did some digging and the WIFI channels for the drone and transducers are not the same; and the drone itself is not part of the package. I had to add it manually from the original mod (Probably why the WIFI channels on my end were wrong but I thought I'd mention that anyway just in case.)

It doesn't have any locomotion. Adding the drone back in; and triple checking the wifi channels fixed it.
Jack Kellar 27 May, 2023 @ 12:33pm 
@dodgy just do it yourself.

I did it to mine. It's an easy rewiring fix.
Dodgy 4 May, 2023 @ 12:40am 
i think it might just be that the shuttle navigation terminal isn't supported by real sonar even though they're vanilla. Any chance you'd consider swapping the bridge controls to a different sonar terminal? My crew and i passed over this ship only because of the real sonar thing.
The ship really is super nice otherwise, we especially liked the ballast safety feature for real sonar.
big lober  [author] 3 May, 2023 @ 5:46pm 
sir I am just a dude who messed with the sub editor idk how real sonar works 💀💀 (I still love u tho)
Dodgy 1 May, 2023 @ 12:09am 
the bridge and drone terminals dont appear to work with real sonar?
ArtofWar 5 Apr, 2023 @ 9:07am 
I've had to mess with the wiring on this one to fix that. Take a multiplier component and a memory component and place them in the room with the 2 engines. Take the wires that dictate engine force and run them through the multiplier component and set the memory as your % to reduce the output as necessary.
big lober  [author] 3 Apr, 2023 @ 4:49am 
I've heard of issues with that mod before. Never used the mod but shaking basically means the engines are too powerful for the game's autopilot. Ask on the mod page to see if there's a solution there. Alternatively if you are familiar with wiring you might be able to multiply the engine's input by like 0.7 or something to nerf it.
Zentradi 2 Apr, 2023 @ 7:27pm 
BIG lober im useing https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2183524355
mod by this subs OG creator and engine upgrades have made the auto hold postion shake the ship and seems the sub is hard capped to 30kph any idea or help?
big lober  [author] 2 Apr, 2023 @ 1:32am 
You don't have to restart the campaign, just buy the sub again at a station. You can cheat in money if you like (I mean it's the same sub, just with some minor fixes). I think bots in general have been really stupid since the update, I'm having issues with them suffocating themselves in diving suits with no tanks lately.

Not really planning on fixing more subs rn, these are pretty much just subs I fixed so I could use them in my campaign.
[TC] Toaster Oven 31 Mar, 2023 @ 8:42pm 
Any plans to update some of the EKM subs like "EKM Stiletto Mk-V"?
Mainly asking since the new and up-to-date mod: "EK Mods for 1.x.x.x" has fixed a lot of things with all the EK mods.
Papads-chan 31 Mar, 2023 @ 12:05pm 
I gotta say that is a bit sad, but i can't say im not used to it. For this specific campaing i bought the Typhon as my second sub, so yea im kinda used to bots being broken bc of the waypoints lol
Papads-chan 31 Mar, 2023 @ 12:02pm 
ow, wait, i gotta start a new campaing for it? oof

well, ty anyway, aparently i found the problem, they were trying to reload the guns on the periscopes, since usually the stock loader position is by the periscope's side, so maybe that can be it. But ty for your time man! i really apreciate it, its still a really nice sub and i hope you keep improving it and making more! <3
big lober  [author] 31 Mar, 2023 @ 4:22am 
Alright I tweaked the waypoints again and opened a campaign and they were able to reload all 6 without issue. If it doesn't work now idk. Also the game doesn't update subs after you purchase them, so you will have to re-purchase to get the latest version.

F3 -> enablecheats -> money 20000
Artemis 30 Mar, 2023 @ 12:19am 
Bots can't reload the guns so kind of ended by solo campaign by spending everything I had on this vessel.
Papads-chan 28 Mar, 2023 @ 8:09pm 
Also, im sorry for taking so long to reply! >w<
Papads-chan 28 Mar, 2023 @ 8:08pm 
I don't have any that alter AI, i only have the Exosuit plataform, some weapon mods and this is pretty much the only sub mod i have installed. You see, after 1.0 some of the waypoints for bots just dont work, that's what's causing so much headache to Typhon lovers (such as myself :C ) but maybe placing the waypoints closer to the weapon plataforms will do it? idk man
Dr. Shadow_frick Ph.D 28 Mar, 2023 @ 5:15am 
Had a similar issue but from what I noticed it was only the loaders on top.
big lober  [author] 27 Mar, 2023 @ 10:11pm 
Uh idk I've never had a problem with that. Waypoints look right & I just tested it. Do you have mods or something installed?
Papads-chan 26 Mar, 2023 @ 7:45pm 
Hey uh, i think the AI pathing is still not working properly, you see, bots say they "Can't reach the coilgun loader" with the og 4 coilguns of the sub, maybe the pathing is glitched like the typhoon?
big lober  [author] 25 Mar, 2023 @ 5:33pm 
lmao fr
Jiveloaf 24 Mar, 2023 @ 8:07pm 
Fear the drone alarm, for it's wrath is arbitrary and not easily silenced
big lober  [author] 21 Mar, 2023 @ 10:02pm 
The alarm is caused by water in the drone. Repair the drone, then turn it on (power mainline) so the pumps empty it. Then you can turn it off / recharge it etc.
Sometimes at stations it bugs just dock/undock the drone and the big door and it should go away.
TheSimpleDude42 19 Mar, 2023 @ 12:32pm 
How do I do to get the fucking drone alarm to shut the fuck up every time the hatch gets damaged by 0.1 points or whatever it makes it go off
big lober  [author] 13 Mar, 2023 @ 1:14am 
ngl I haven't really used any mods yet, so no idea. You could try editing the engine to be weaker in the editor I guess? It was pretty strong to start tbf. I don't think it will carry over to your campaign though, so you might have to edit it and then purchase your edited version in your campaign.
Dr. Bashir 11 Mar, 2023 @ 10:12am 
Ok, i found the problem. It was caused by Meaningfull Upgrades mod. Any chances for MU comparable version?
Dr. Bashir 11 Mar, 2023 @ 6:38am 
After full engine upgrade drone gone crazy and now it moves like a cruise missile and never stays still. Is there any way to fix that?
big lober  [author] 7 Mar, 2023 @ 7:07pm 
It should be included in the list of ships, its like "berith drone MKVI attempt 2" or something. I honestly just ripped all the logic out of another periscope drone on the workshop and plugged it into the berith one.
The Magus 7 Mar, 2023 @ 2:09am 
Hi, i used a drone from the original Berith in one of my projects but unfortunately i couldn't make the periscope control and when i saw this remake i thought i could take it from there but in the list of ships in the editor i couldn't find this drone and i would be grateful if i knew in which folder i can find it

Thank you in advance:captainsmooth:
big lober  [author] 6 Mar, 2023 @ 3:16pm 
fr I don't get it. Loaded it into a campaign and was immediately assaulted by containers full of every conceivable resource. A lot of EK's stuff is broken too since they are waiting for 1.0 to update them. Anyway, enjoy lol.
Kookoorooza 6 Mar, 2023 @ 12:47am 
Bless you.
No idea why there are so many subs, but noone gives a shit to make them campagin compatible.