Hydroneer

Hydroneer

TerrainManipulator
68 Comments
Lissa 12 Apr @ 8:01am 
some kind of glitch.... the size of the shovel does not change.. He shaves off half the field ..
Mastodonte 2 Mar @ 2:47am 
Why is CCleaner inside the mod's folder?
[RUS]OtlichnikTop 22 Feb @ 11:58pm 
Cool. Really cool!
Don 14 Sep, 2024 @ 2:23pm 
Thx i like it!
Gamerkuipers  [author] 7 Sep, 2024 @ 2:56am 
Added store spawns for volcalidus
Tjbee 12 May, 2024 @ 4:22pm 
Could you add to Volcaldius? Thank you and much love!
Süleyman ÇAKIR 28 Apr, 2024 @ 4:41pm 
thx for the update <3
Gamerkuipers  [author] 27 Apr, 2024 @ 10:47am 
Other then probably creative menu not yet
Getsome2030 26 Apr, 2024 @ 5:50am 
Awesome! Thanks for the update I really need this in the game. Is there anyway to get it across to Volcalidus?
OwenMoney 25 Apr, 2024 @ 9:50am 
I just found it in the shop and I'm so happy. Thank you for the update!
shrimpo223 25 Apr, 2024 @ 7:53am 
Thank you so much!
Gamerkuipers  [author] 24 Apr, 2024 @ 4:28pm 
Updated it for 3.0
Gamerkuipers  [author] 24 Apr, 2024 @ 12:40pm 
If anyone could message me in discord if they have a save with this item in it? I wanna make sure it is the same item
Erebos Akuma 22 Apr, 2024 @ 5:00am 
Dont worry. We dont want it rushed. Or at least I dont. Hopefully this is updated soon, but take however long you need to get it *right*.
BearlyKodiak  [author] 20 Apr, 2024 @ 11:33pm 
Sorry guys!
I haven't had the time to do any modding at all in like the last year.
I'm working with Gamerkuipers - another modder - to hopefully get this updated.
Erebos Akuma 19 Apr, 2024 @ 1:46am 
Unsubbed cause outdated and wont work with the newer versions. Hoping it will get an update though.
Player1 18 Apr, 2024 @ 4:09pm 
my dreams of perfectly flat plots have died with the death of this wonderful mod. Now I must hang with the uneven terrain peasants
toucas8 18 Apr, 2024 @ 9:45am 
Please update!
Xandra 16 Apr, 2024 @ 10:21pm 
Please update! This is my fav Hydroneer mod and I miss it dearly!!
-RYU HAZUKI- 15 Apr, 2024 @ 3:32pm 
update pls
FinnFiction 14 Apr, 2024 @ 4:45am 
bitte Updaten kann die Mod nicht spielen.
Süleyman ÇAKIR 13 Apr, 2024 @ 7:04am 
please update beg you
shrimpo223 12 Apr, 2024 @ 12:14pm 
I would love to see this updated. My need for uniform mining is so soothed by this mod!
Mantas 9 Apr, 2024 @ 7:26am 
Hey, planning to update for 3.0.4?
$carecrow59 7 Nov, 2023 @ 1:31pm 
dont work with controler
BearlyKodiak  [author] 4 Oct, 2023 @ 12:53pm 
The terrain manipulator can specifically be found at the Tools and Equipment store, in the corner where the small concrete foundations are sold, as shown in the screenshot.
I've updated the description to include "Tool and Equipment store".
danidown12345 18 Sep, 2023 @ 12:08pm 
where do i find the terain manipulator in bridgepour
BearlyKodiak  [author] 1 Aug, 2023 @ 10:57am 
I get that it's annoying to have the difference in height when adding/subtracting. It is something that has haunted me since I started this mod.

My solution to this was to have the top of the adding cube always match the bottom of the subtracting cube. That way, you can click > right click > click without moving your mouse to rapidly level out your plot despite this annoying aspect of voxel editing.

The different height (and sides) between adding dirt and subtracting dirt are caused by some rounding in the game's voxel plugin. This is something I don't have control of.

Sorry, but I can't really fix that. I wish I could.
EricTheLightRed 31 Jul, 2023 @ 4:17pm 
Thank you so much for this mod. It is an extremely useful tool, and I've been using it to simplify creating tunnels. However, it mildly annoys me that it always fills or digs a slightly larger volume than the selected cuboid. Edges created by filling don't match edges created by digging, and neither matches the vanilla rake.
Gorebane 15 Jun, 2023 @ 10:16am 
After 4 hours messing about in South Hope with that awful steam roller, and then trying to fix it with the rake, pick and shovel...I find your mod. I will name my firstborn after you sir. Take my points.
BearlyKodiak  [author] 27 May, 2023 @ 4:41pm 
Sulphur, make sure you have the HML mod.
It's linked in the dependencies.
All mods require HML to load.
DreeseDatalink 27 May, 2023 @ 12:41pm 
easy way to flatten southhope in like 15 minutes and nice 2x2 tunnels and easy 2x2x2 stair cases down.
Sulphur Lantern 25 May, 2023 @ 3:30pm 
Doesn't appear in store for me !
BearlyKodiak  [author] 13 May, 2023 @ 6:18pm 
Yes.
Just like the in-game rake and shovel, the layer of dirt is entirely dependent on the Z level (depth/height) it is at.
I don't think there's any way to create T3 dirt on the top of a plot, for instance.
philippeblondeau2005 13 May, 2023 @ 3:15pm 
Does the added layerof dirt is the right one, like for exemple, i'm at t2 dirt, will it put t2 dirt?
BearlyKodiak  [author] 10 May, 2023 @ 12:06am 
At least I can delete them, haha.
(For future readers, there was a few spam posts)
snow_Drift 9 May, 2023 @ 8:44pm 
welp... those got reported... Sorry this happened to ya, Bearly
BearlyKodiak  [author] 7 May, 2023 @ 12:01am 
Blue, I updated it to take player keybinds for rotation and not just "R, T, Y"
Tamaya, I'm still looking into making ramps, but it's gonna be a while if I do get it working. There was a recent mod created that was just some simple concrete ramps, if that works for you.
BearlyKodiak  [author] 6 May, 2023 @ 1:31am 
I'll be getting an update out probably this weekend.
I found out how to use the rotation keybinds (thanks Gamerkuipers) so I can accommodate other keyboard types.

I started poking around with some of the smoothing functions and I _might_ be able to get ramps working, but it's a bit more than I can get out tonight.
snow_Drift 6 May, 2023 @ 12:58am 
looking at the nature of the game, the rake might only be able to do variations of cubes and rectangular prisms... I'm afraid you'll need to get modded ramps or make ramps out of tin or roofing...
BearlyKodiak  [author] 5 May, 2023 @ 8:43pm 
I plan on making a GUI for some of my mods, especially with as many options as I already put into them (and how much more I want to add) and that seems like a good way to implement a slanted slope.

However, I don't have high hopes I can manage slopes - the functions I have to use to make those changes don't like to create smooth transitions (for example, when you hold Alt, the precision should be 1/100th the size of a cube, but the function ends up with 1/5 precision instead - something else I've been looking into)
I might be able to get 45 degree slopes, but vehicles like the truck don't always like them that steep.
Mother Tiamat 5 May, 2023 @ 7:22pm 
Would you consider making it able to make slanted shapes with the dirt as well? Kind of like make natural ramps?
BearlyKodiak  [author] 5 May, 2023 @ 2:12pm 
I'll look into making the length / width / height driven by the game's rotation keybinds (that you can change in the escape menu)
No promises - I haven't done something like that before and don't know if that's something I can do.
bluelightning 5 May, 2023 @ 2:13am 
cayn you also make support for people with qwertz and kyrilic keyboards ?
Hexenhammer 24 Apr, 2023 @ 8:21am 
I was looking for something like this.
Sure I love playing the game as intended. But when testing layouts and designs, I need results.
BearlyKodiak  [author] 20 Apr, 2023 @ 12:13pm 
Updated to reveal ore veins and relics..... This thing has gotten way too OP, haha.
BearlyKodiak  [author] 19 Apr, 2023 @ 11:09am 
The artifacts are not destroyed, but they aren't spawned, either. I don't have the functions to check for and spawn artifacts or ore veins (I might eventually, but what I understand, there would be a _huge_ lag spike every time you raked a large area.)
If you know where an artifact _should_ be, you have a couple options: place a small bit of dirt in the area and use a standard pick, or place explosives in that location (picks and explosives _do_ run the functions to check for and spawn relics)
Soft_Ice85 19 Apr, 2023 @ 2:54am 
Hi thnx for this mod! Just one quick question: does the Terrainmanipulator-mod save or destroy the buried artefacts when digging?
Adamanix 18 Apr, 2023 @ 5:02pm 
Ahh... Thanks for the update. Sorry, for the grief.
BearlyKodiak  [author] 18 Apr, 2023 @ 1:31pm 
I missed a couple check boxes when I look for "Shift".
This mod has been updated so you can sprint while using it.