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it really expands on that feeling of a secret backdrop that you cant quite know or piece together.
the scarecrow area honestly spooked me, that door with the intense blue light in red's basement has me giddy with curiosity, and so does the secret door behind the huge communications/monitoring room in blue base , but why doesnt red´s basement has a counterpart to it? there is some intangible black block in the darkness tho, is that trigger-area or something?
theres so much to unpack in it man!
Спасибо, что обновил СФМ карту
SFM version updated to v2e
Gdrive: https://drive.google.com/file/d/1WrXS8CWD2q4gzy8S8Ltz_D8dE2rKs0Hq/view?usp=drive_link
Gbabnana: https://gamebanana.com/dl/1467231
https://drive.google.com/drive/folders/10zVJO1NxiWE1KOFSYjdEjROMLKTY-PAM?usp=drive_link
Обновил сфм карту кстати
10/10 map, would love to see this in gmod.
-Fix HDR cubemaps reflections
-All sources on google drive have been updated to the current version
-Fix out-of-bounds exits when using !resizeme (need testings)
-New passage in vent.
-New passage to the lower rooms of the RED.
-Doors connecting the sewers and lower rooms are now open (test)
-Big revival room doors now have windows (test)
-Big doors with windows now have a BLU team skin.
-Improved render clipping in sewers, rooftops, and backyards.
-Optimized a lot of stairs, replacing to models.
-Improved lighting of objects above the main door of the red revival room.
-Many smaller fixes.
-All versions of the map in the workshop and their sources on google drive have been updated to the current version (including the non-workshoop night-snow version)
-Fix the shadow on the wall of the RED base
-Added skulls?
-Added a passageway to the right of center to the BLU courtyard (new screenshoot)
-Small fixes
-Fix gap in spawn doors (for small player size)
-Fix black water
-Updated all versions of the map to the latest
-Shadow fix
-Less light lighting snow-map
-Updated source and bsp versions of maps, including night snow
-Added 2fort_np_v2_cubemaps.zip with resources of standard cubemaps
I would rather see different versions
-Updated all versions of SFM maps
-Added link to the map source file
-Added link to night snow map (not in steam)
Added the changes made to the winter map.
Changed player resize from 0.3 to 0.8
-Partially covered the RED roof slits with mesh to make spawncamping more difficult.
-Added a new door to the RED roof.
-Small visual fixes.
-Added possible to get into the skybox area.
-Added new passageways with exits to the RED and BLU roofs.
-Simplified access to the RED roof from the yard.
-Fixed missing decals.
-Visibility fixes and optimization on roofs.
-New and better shadow rendering (like on the 2fort 2007 year) (you may notice a new and better blackout of the bridge from inside).
Added night map version! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3366843693
-Roofs of Red and Blue bases can now be visited, level boundaries on the roof have been changed.
-Added a visitable building in the blue courtyard.
-Small visual fixes.
-Updated server ip (by ramirex): connect 91.121.209.48:27053
-Many minor visual fixes.
-Multiple map collision fixes.
-Hopefully fixed broken reflections on some video cards (reported by ulsap, Telejaba and HUMIDIOUS)
-Doors to the right of the main entrance to fortresses now only open from the inside.