Company of Heroes 3

Company of Heroes 3

(8) The Gap is Back
53 Comments
Garrett 24 Mar @ 2:12pm 
as it's own map, this is stellar. 5/5.

i do miss the open forest area, as that was really fun to play in CoH1 with camouflaged units
khaledmr75 12 Aug, 2023 @ 5:20am 
How can i edit this map in EssenceEditor if some one can help please ?
Sidewinder  [author] 7 Jun, 2023 @ 9:58am 
someone had some fun! very good!
Pingu 28 May, 2023 @ 3:41pm 
Best map <3
amanatidislazaros79 22 May, 2023 @ 7:50pm 
i have to apologise to author of this content because i had i problem with my steam account so i had to unistall game and reinstall it again THEN HIS content shown to be mine on workshop.I DELETE IT FINALLY.I feel SORRY and i want to apologise 1000 times.i had no intention of stealing your content
Jean Cousteau 22 May, 2023 @ 11:01am 
Wow this map is amazing. I love the water too. A larger version could be great too. Thank you for your work
Nexsos 18 May, 2023 @ 3:58pm 
Very nice! :broflex:
Trueson 8 May, 2023 @ 6:17pm 
@sidewinder you did a very good job please make more maps this is our new prefered map
Jaktai 27 Apr, 2023 @ 9:10am 
The small bridge to the south base can only be repaired when destroyed from the outside. When trying to repair it, the units try to run around to the other side and some down into the water.
Would be great if it could be made to be able to repair it from the base side if it is destroyed.
Bombjack 26 Apr, 2023 @ 2:06pm 
Best user created map I've played so far for CoH3 - had more great games on this than all the other ones put together. Thanks for your work.
[TREIBJAGD] Ano 20 Mar, 2023 @ 7:01am 
nice map, but i had issue with falschirmjaeger got stucked in the woods in northern part of the map
Sidewinder  [author] 18 Mar, 2023 @ 10:15am 
✠ Ghost ✠ Oh, i will have to check that. This seems to be a bug. Thank you,
✠ Ghost ✠ 18 Mar, 2023 @ 10:12am 
The map is coming along nicely, however on the bottom base you cant fix the bridge from inside of the base area
Sidewinder  [author] 17 Mar, 2023 @ 8:38pm 
@NatureNoah thanks for the feedback, i will have a look. Sometimes AT guns stay there for a while and then move on. @[NiP] SimplyBest player count for general 4v4 PvP custom games seems to be a problem.
[NiP] SimplyBest 17 Mar, 2023 @ 1:36pm 
But its almost impossible to play on it - no players in custom match
[NiP] SimplyBest 17 Mar, 2023 @ 1:35pm 
Best map in new game is old one...
Moving Target 17 Mar, 2023 @ 1:05pm 
Thanks for this map. It still rocks as hard as in CoH2.
NatureNoah 17 Mar, 2023 @ 6:23am 
don't know if you have seen it yet but the smaller bridges into the base can get jammed up with AI at-guns. not sure what would resolve it but might be worth looking into.
Mariusk 16 Mar, 2023 @ 12:23pm 
hell of a map, very detailed , now we wait for Achelous River and The Sheld (not sure about the exact name on this ) with details like this :)) gg and ty
Sidewinder  [author] 16 Mar, 2023 @ 12:01am 
Since some people asked for it, i put down some VPs. Their location however is subject to change.
Wobble 15 Mar, 2023 @ 4:59pm 
Would love a version of this with victory points
Sidewinder  [author] 15 Mar, 2023 @ 3:57pm 
@BlacKcuD thanks for spotting this. Seems i have copy pasted that from update to update @[SHC]XxjawsXx VPs are planned, but first some balance issues have to be addressed. @DJGRAMBO just subscribe to the map. It will show up under modded in the map list.
Carnival.Corpse 15 Mar, 2023 @ 11:28am 
Loving this iconic map! I actually love the changes you've made. Love the more spacious main bridge area. Good job there! :104:
DJGRAMBO 15 Mar, 2023 @ 11:21am 
how do you download?
[SHC]XxjawsXx 15 Mar, 2023 @ 11:10am 
would love victory points on the map i don't always have time to play this map and have a stalemant
BlacKcuD 15 Mar, 2023 @ 11:05am 
I dont want to be picky, but lose is spelled with 1 O :)
StoneyLIte 15 Mar, 2023 @ 7:40am 
I could not build bunkers or emplacements on the mainland away from base
Sidewinder  [author] 14 Mar, 2023 @ 9:37am 
@Pingu haha yes. Thx, lets call it challenges then :D
Pingu 14 Mar, 2023 @ 5:56am 
Sidewinder you mention these points as 'problems':
- If you loose on the main road, you get into trouble getting vehicles out of your base.
- If you loose the island, you are giving plenty of fuel and ammo to the enemy.
- If you loose the mid east center, the enemy might push towards your fuel point and cut you off the island.
- If you don't care about the forrest, you get flank spanked hard.

I think you should call these 'challenges' cause that's what they are, well designed challenges :)
p.s. As i said before, great remake!
Sidewinder  [author] 13 Mar, 2023 @ 11:16pm 
@=E= Affenrodeo i guess you mean the groves on the left side of the map. Those are handmade tree by tree using visuals only from the art folder. Visuals = you cannot interact with them, they are not entities. Afterwards, you have to fix them by fencing them with sight blockers etc. Be warned they do not look like much, but it was quite time consuming.
=E= Affenrodeo 13 Mar, 2023 @ 9:29am 
hey i like your state of world builing and i am very happy about athestic look.
can you tell me where you have found the Groves? i did just find greyboxed groves at etps
Sidewinder  [author] 12 Mar, 2023 @ 8:00pm 
So over the night i played some tough expert comp stomps 4v4. No mods, normal res. There were no getting-stuck problems at all (besides that we got sandbag-trapped by human mate :-D). If you encounter problems, please tell me where and with which setup in terms of mods.
Sidewinder  [author] 12 Mar, 2023 @ 10:21am 
i uploaded a new version with various changes to the bridges. I hope it reduces some of the mess.
Sidewinder  [author] 12 Mar, 2023 @ 8:23am 
@Thoraxe4 thank you for the feedback. I assume you mean the southwest base exit. I will redo it.
Thoraxe4 12 Mar, 2023 @ 8:06am 
@sidwinder I had issues with the left bridge. They just park vehicles on the bridge and don't move. We play modded comp stomp so I just dedicated some artillery to moving them.
GoldenVenom 12 Mar, 2023 @ 7:52am 
Even on 2v2, too much vehicles or even mix of inf and veh are getting stuck on the bridges. On every bridge. Sometimes, they manage to unstuck if i artillery them enough...
Sidewinder  [author] 11 Mar, 2023 @ 11:08pm 
@Steal @Thoraxe4 thank you for your feedback. Could you tell me on which bridges they got stuck and what do you mean with AI trapped you? Was the AI building too close to the base exits?
Steal 11 Mar, 2023 @ 6:15pm 
Awesome looking map, does not work with 8 players, the AI get stuck on the bridges and the game just ends. Becomes big traffic jam. Absolutely must play for Infantry only mods will be great but with armor and other vehicles does not work. Great job
Thoraxe4 11 Mar, 2023 @ 5:00pm 
Fuck yes trap me in my home island AI
mikecomtois127 10 Mar, 2023 @ 5:15pm 
Good map!
Sidewinder  [author] 10 Mar, 2023 @ 12:17pm 
@pps12330 Thx, i will have a look. However, i replaced the footbridges and made the island bridges wider. It does not solve the traffic jam problem 100% AI idiot safe, but it is much better now.
Pingu 10 Mar, 2023 @ 10:00am 
Just had a great game on this map, plays very good just like the original!
pps12330 10 Mar, 2023 @ 9:55am 
@Sidewinder I also report bugs to AI MOD authors
He said that the error was caused by AI. For details, you can go to the workshop to find a message
TeAmMaTeNr1 McŔüħřēĩ 10 Mar, 2023 @ 9:39am 
Flashback to Coh 1 & 2
<3 Thx Mate!
Bert is Evil 10 Mar, 2023 @ 9:30am 
Yeah! Hochwald in COH3!
Sidewinder  [author] 10 Mar, 2023 @ 8:36am 
thank you!
Pingu 10 Mar, 2023 @ 5:27am 
Wow the map is starting to look very good!
Sidewinder  [author] 9 Mar, 2023 @ 11:15pm 
Thank you for your response. I also played a game with the AI mod and noticed that there are always extrem traffic jams on the footbridges. Maybe this caused an error in conjunction with the AI mod. I am very annoyed by this bridge mess and will replace the default footbridges with something more suitable.
pps12330 9 Mar, 2023 @ 5:37pm 
I was playing with a friend and using the Advanced AI MOD for about an hour and the error occurred
I'm not sure if it's a mod bug or the game or the map itself