Company of Heroes 2

Company of Heroes 2

Better PvE (2023)
44 Comments
[Chris312] 12 Jul @ 11:03pm 
AI gets all of the commander abilities at once and it lets them just call in endless red flares :|
Space Marine 3 Jul, 2024 @ 5:36pm 
The OKW AI doesn't finish the last truck apparently. They build it and just leave it somewhere trying to deploy the last base
shwag 17 May, 2024 @ 4:06pm 
still believe that the 15 munitions HMG is a poor balance decision
超级突刺 13 Dec, 2023 @ 9:14am 
Can AI produce elephants and "tiger hunting" ?
STK 9 Oct, 2023 @ 10:56am 
1
V0LK3 24 Sep, 2023 @ 12:48pm 
I'm a HMG costing 15 munitions hater.
shwag 18 Sep, 2023 @ 7:51am 
HMG costing 15 munitions is a bad change
YouMoMCallME 9 Sep, 2023 @ 1:59pm 
Make a mod for СoH 3 please :)
SaphriX 17 Aug, 2023 @ 1:59pm 
OKW does not seem to build the mechanized truck which results in no King Tiger or Jagd Tiger

other than that mod seems good.

I've played the 'original?' Better PvE mod which was fun to an extend, but I think this might be topping in a bit.
Nobody 25 Jun, 2023 @ 7:56pm 
It's possible to improve tanks QoL such slow transverse speed and better damage system?
kernalkrackerz 19 May, 2023 @ 3:14pm 
hello sir, can you send me the source code for this mod so i look at the changes you made to the AI and incorporate it into my AI mod? thank you and have a nice day.:steamhappy:
Detective Engieman 30 Apr, 2023 @ 7:41pm 
and?
Raizex 30 Apr, 2023 @ 10:32am 
@Detective Engieman
Because they cannot climb over sandbags :steamfacepalm:
Detective Engieman 30 Apr, 2023 @ 7:33am 
Im aware of that.. but they still get more... why?
Raizex 23 Apr, 2023 @ 11:52am 
@Detective Engieman
The expert AI has a lower resource income than without the mod.
Detective Engieman 17 Apr, 2023 @ 4:02am 
So.. why do they get extra resources?... like seriously why?
Maus 2 Apr, 2023 @ 10:47pm 
Can you add unlimited heavy tanks for this?
lightning33 2 Apr, 2023 @ 1:55pm 
Does this work with the all commanders test mod from Relic?
///A\\\ 26 Mar, 2023 @ 4:52pm 
- HMGs now cost 15 munition extra
but the OKW the HMG is free with no munitions :steamfacepalm: but i like this mod this is the best harder mod i have played in my life i will play it forever big like:steamthumbsup:
Lt. Ruben 26 Mar, 2023 @ 11:53am 
can we have a version where the standard ai gets no resource buff, and artillery (mortars etc) cost ammo to build? I think artillery, especially late game, is a far bigger issue than machine guns.
Lupus Il Burlesco 22 Mar, 2023 @ 9:04pm 
With this mod the AI can still cheat and see all player units and be without FoW?
Lkasu  [author] 18 Mar, 2023 @ 2:21am 
@Jetstream Sam
Yes, currently I've allowed the AI to build a few units without having a specific commander, increasing the difficulty and adding variety.
Otherwise the AI wouldn't be as challenging later in the game.
Jetstream Sam 18 Mar, 2023 @ 1:49am 
The ally ai spawns KV-2 as well as ISU 152 which are not in the same doctrine. This one is not the all units right? By the way im playing the Blood Brothers co-op campaign using this tuning mod
STUG 16 Mar, 2023 @ 3:01pm 
THANKS FOR THIS! :tacho:
Lkasu  [author] 16 Mar, 2023 @ 11:57am 
Lkasu  [author] 15 Mar, 2023 @ 1:55pm 
@neorayne62
Currently I don't plan to increase the popcap from 120 to 150.
Chekov 15 Mar, 2023 @ 11:38am 
this mod makes me want to kill myself even tho the AI is on easy
fun
Vladimir Reznov 15 Mar, 2023 @ 9:06am 
Nice mod
Ty Tanium 15 Mar, 2023 @ 9:02am 
Looks great LKasu... great work, got to admit I was getting a little bored with the A.I. restrictions in the base game. One question though... would a population level of 150 be out of the question?
Cheers,
T
Silverri††er 14 Mar, 2023 @ 10:22am 
neat mod
BlackWater 14 Mar, 2023 @ 9:03am 
cool
Lkasu  [author] 14 Mar, 2023 @ 7:10am 
I'm currently working on a version with added units.
I will upload it in the next few days.
耐淹王牢猫 14 Mar, 2023 @ 6:22am 
垃圾 不如原来的better pve :steamthumbsdown: 大件都不可以出了
BlackWater 12 Mar, 2023 @ 10:35am 
i miss all units
ALЄXAИĐЄR 12 Mar, 2023 @ 6:38am 
Great Mod AI. !
Lkasu  [author] 12 Mar, 2023 @ 1:19am 
@Jetstream Sam
Now all UKF units can pick up PIATs again.
This was a change in my old mod that I forgot to remove.
Thank you for your comment.
Jetstream Sam 12 Mar, 2023 @ 12:06am 
UKF Infantry Section cant pickup PIAT from weapon racks
Badaiyo 11 Mar, 2023 @ 7:05pm 
would love to see units use cover more
swider 11 Mar, 2023 @ 2:16pm 
Great changes to the AI. Much more difficult and enjoyable to play against.
Well done.
Noé Archiviste 10 Mar, 2023 @ 1:31pm 
I Had To Fight OKW AI That Used Fallschirmjager, Ostwind, And Pioneer Flamethrower At The Same Time. Great Experience
cypix 8 Mar, 2023 @ 10:31am 
u can extract some units from All Units and Spearhead (also buildings would be great too if added)
weidopi 8 Mar, 2023 @ 6:33am 
ok, that's great! keep up the good works. I always play battles with your mod.
Your mod makes the gameplay has more freedoms and make the A.I more challenging to fight against.

Here are some suggestions :

- Please unlocked more infantries and tanks for each factions.

- Maybe can allow engineers to build some basic defensive buildings or obstacle like tank traps without commander abilities.

- Allow A.I to use mortar smoke like zycat A.I .
Lkasu  [author] 7 Mar, 2023 @ 7:14am 
@weidopi
Thanks!
First I want to play and tweak this mod.
After that, I might make a version of the mod that allows players to use more units.
weidopi 7 Mar, 2023 @ 4:36am 
Hi great mods, Will you add back more units for each factions?