Project Zomboid

Project Zomboid

Extra Fire Damage
22 Comments
kushman257 24 Jan @ 3:40pm 
Possible update to B42?
MGE King 30 Nov, 2024 @ 8:26am 
same thing zeds not being killed. all burnt zombies respawn in same area after awhile
Príncipe Panochon IIIV 1 Nov, 2024 @ 1:59am 
AAAHH CAUSAAA
潇洒哥之一剑诗酒谪凡尘 14 Sep, 2024 @ 8:39am 
seems like zombies are having problem dying, the burnt ones keeps coming back to life getting after in and out of my trailer, which maybe causing the map area to reload. Literally the same horde respawns right back outside my trailer.
pieandcheese647  [author] 1 Mar, 2024 @ 8:33pm 
Player damage is unaffected, only zeds take the increased damage. Players are just incredibly vulnerable to fire damage in the base game.
d4n13lus 1 Mar, 2024 @ 8:08pm 
sorry i dont like, the fire damage to player is too fast, dont have time to heal! :(
FenFenScreeScree 29 Feb, 2024 @ 10:57pm 
Never understood why it takes so long for a rotting corpse to burn in this game. They have less fluids in their body than the living do, and they don't exactly heal. Meanwhile, it should be a vanilla function that players can stop drop and roll but instead you either gotta pour water on yourself or use a mod.
pieandcheese647  [author] 27 Jan, 2024 @ 5:37pm 
the vanilla setting, the number is 0. This purely adds extra damage while the zed is on fire not present in the base game. To make the fire do less damage, further reduce the number.
Blessed Mother 27 Jan, 2024 @ 5:25pm 
If I were to want to change the time until it kills a zombie, to say, 1 minute instead of 20-30 seconds, what should I change zombieToTest:setHealth(zombieToTest:getHealth()-0.001) to? What is the vanilla setting? Thanks!
TraumaSCL 17 Jan, 2024 @ 3:08pm 
bro i love your mod.
Could you make a mod so that the fire only damages the players and the zombies? but that it does not damage any structure such as houses or containers? On my server we would love to be able to burn other players or zombies but we have disabled the fire so that they do not troll by burning houses or loot areas
bpb21 30 Aug, 2023 @ 11:00am 
Just when I was thinking there should be a zombie fire department (because it takes hours in game for them to burn up and stop attacking) this comes to the rescue. Thank you.
pieandcheese647  [author] 8 Jun, 2023 @ 7:01am 
It should
Osaka Enjoyer 8 Jun, 2023 @ 3:52am 
work for multiplayer?
Chuicy 4 Jun, 2023 @ 12:54pm 
I've been looking for a mod like this almost 1 year. Thank you so much for this. 200 iq mod maker :steamthumbsup:
Naked Buffalo 2 May, 2023 @ 3:41pm 
Perfect. The kiting is annoying, especially if you're actually trying to burn the town down. You will end up kiting out of LOS of the flames and they won't render.
I have a section of Louisville that is just permanently on fire because I left the cell. Whenever I drive by the flames start rendering.
ChthonicKnight 27 Apr, 2023 @ 10:44am 
Excellent Meme use! Kudos!
pgames-food 8 Mar, 2023 @ 3:11pm 
ah good idea, thanks :)
pieandcheese647  [author] 8 Mar, 2023 @ 1:56pm 
pgames-food, i recommend using the remote detonator rather than timer or proximity for your scenario, to maximize the number of zombies you can trap and kill at once
pgames-food 8 Mar, 2023 @ 1:50pm 
ok cool - i only just got a blowtorch, but will try and get more supplies over time and build some using concrete or metal to not spread fire :)
pieandcheese647  [author] 7 Mar, 2023 @ 9:02pm 
pgames-food, go nuts with the traps! I genuinely feel it’s a super underappreciated part of the game
pgames-food 7 Mar, 2023 @ 6:08pm 
btw, from seeing your video, i wonder if it's possible for a player to build some kind of small shelter (like 8 walls and floor) to lure zeds into, and then use one of those fire timers you used, in there so the fire doesnt spread? :)
pgames-food 7 Mar, 2023 @ 6:06pm 
nice idea, i was always scared to use fire on zombies as was worried if the didnt burn quickly they would spread it everywhere