Crusader Kings III

Crusader Kings III

Nomads Army (Turkic and Mongolian)
9 Comments
Wolfheart 14 Mar, 2023 @ 6:34am 
Great work <3
Koni  [author] 9 Mar, 2023 @ 8:26am 
aidanbradypop, It does not replace them only if other mod overrides window_menatarms_type_view file in the MOD/gui folder, try placing Byz/Nomad armies mods at the bottom of your mod list in the launcher
aidanbradypop 9 Mar, 2023 @ 6:23am 
Koni, It adds one or two units and then leaves all the other men-at-arms there. Is it suppose to do that? I thought it replaced them all.
Koni  [author] 9 Mar, 2023 @ 6:15am 
aidanbradypop, If you are using other mods that are changing cultures, traditions or heritage than its might cause problems BUT thats why I added a decision to instantly unlock innovation

For Byz decision your character only needs to have a greek culture

For Turkic decision your character culture needs to have Turkic Heritage and Horse Lords Tradition

For Mongols decision your character culture needs to have Mongol Heritage and Horse Lords Tradition
aidanbradypop 9 Mar, 2023 @ 3:32am 
I must be doing something wrong. I cannot get this one to work or the Byzantine one to work.
Koni  [author] 9 Mar, 2023 @ 2:24am 
hamletsdead, Only Turk/Mongolian cultures losses access to regular men-at-arms but not you. If you convert to nomads (Turk or Mongolian) or merge with them you will also lose access to regular/vanilla men-at-arms
hamletsdead 8 Mar, 2023 @ 4:52pm 
So if I'm in a Viking-conquering-the-world playthru I assume this mod only would apply to my turk/mongolian etc. enemies? And only would change the names of my men at arms companies if I change to a turk/mogolian culture and rule as a nomad?
cradoi10 8 Mar, 2023 @ 12:52pm 
Very cool mod, should be default game flavor

PDX oughta hire you for that alone
Kaan 8 Mar, 2023 @ 4:38am 
time to embrace my TÜRKİYE ancestors