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I see the memory component under the pump, but what does the 84.37 mean and how was it calculated?
I noticed there seems to be an issue with the top airlock freezing open and refusing to close when a bot departs. Result is catastrophic and irreversible flooding. Not sure why... An issue with the hatch logic? Delving into the circuit but it's not obvious to me. Any help appreciated, thanks!
1, load the galdur drone and place a button somewhere
2. press ctr+2 to enter wiring mode, press E over the button, press 1 to get wire
3. drag wire over the only pin on the button. press E on docking hatch and wire "toggle_state"
4. save galdur drone under new name and load a razorback or whatever
5. click existing shuttle/pod outline and press delete on your keyboard
6. at the top center-ish there is a dropdown menu, find the galdur you edited and select it
7. place it where the old shuttle/whatever used to be, then click it to select
8. hold spacebar, click the docking hatch to link them together, then test to make sure it works.
9 if it does work, then save your sub under a new name, then repeat 5 through 9 for each sub
In performance fix mod, i'm added these: Client/Server High Priority Components/items:
wificomponent,turret,AndComponent,EqualsComponent,GreaterComponent,AdderComponent,ColorComponent,SubtractComponent,MultiplyComponent,DivideComponent,ExponentiationComponent,OrComponent,XorComponent,NotComponent,ConcatComponent,TrigonometricFunctionComponent,FunctionComponent,ModuloComponent,RelayComponent,DelayComponent,MemoryComponent
Not too difficult to install if you know your way around the editor. im not good at it but my dumbass eventually figured it out.
I made a couple of minor tweaks of my own on this thing for a reworked orca 2 that im planning to submit once im happy with it. (with all credits to the pod to Kerbarian, as one should).
Nothing major, just a cargo rack slapped to the ladder for easy access and a diving suit locker.
Now im playing with the idea of adding the nuke torpedo you made onto the pod itself for laughs. A last resort option once chaingun ammo depletes, if you will. :D
Shuttles (and certain crewmembers) are replacable commodies after all.
Question: I've created an edited version of the pod where I've recolored it to match my custom ship and tweaked some of the wiring. Do you mind if I include the recolored version in my mod when it's finished? I'm happy to give credit or even make the Galdur Pod a required mod.
AndComponent,EqualsComponent,GreaterComponent,AdderComponent,ColorComponent,SubtractComponent,MultiplyComponent,DivideComponent,ExponentiationComponent,OrComponent,XorComponent,NotComponent,ConcatComponent,TrigonometricFunctionComponent,FunctionComponent,ModuloComponent,RelayComponent,DelayComponent,MemoryComponent,OxygenDetector,WaterDetector,SmokeDetector,MotionSensor,SignalCheckComponent,RegExFindComponent,OscillatorComponent,WifiComponent
andcomponent,equalscomponent,greatercomponent,addercomponent,colorcomponent,subtractcomponent,multiplycomponent,dividecomponent,powcomponent,orcomponent,xorcomponent,notcomponent,concatcomponent,sincomponent,coscomponent,tancomponent,asincomponent,acoscomponent,atancomponent,roundcomponent,ceilcomponent,floorcomponent,factorialcomponent,abscomponent,squarerootcomponent,modulocomponent,relaycomponent,delaycomponent,memorycomponent,oxygendetector,waterdetector,smokedetector,motiondetector,signalcheckcomponent,regexcomponent,oscillator,wificomponent,reactor,reactor1
(will post in subsequent messages cause it exceeds the character limit)
Are you able to fire the gun when you load the pod by itself in the editor, or with one of the subs from the vanilla pack? You can also message me on the Undertow discord as Gausebeck.
i like it
and my god these circuits