Barotrauma

Barotrauma

Galdur Scout Pod
41 Comments
ZpaceMag 11 May @ 5:20am 
I am modifying it, and increasing hull size. I am then wondering how to make it move up/down faster as the increased hull size slows it down.
I see the memory component under the pump, but what does the 84.37 mean and how was it calculated?
LilCroakInYourWalls 29 Jan @ 7:17pm 
instantly fills with water and sinks doesnt work
TAIKO 10 Nov, 2024 @ 3:20pm 
Awesome drones, thanks for all the circuits and sharing them! I'm making a Galdur-D variant (D for dual crew, larger, longer, and more cargo hahaha... )
I noticed there seems to be an issue with the top airlock freezing open and refusing to close when a bot departs. Result is catastrophic and irreversible flooding. Not sure why... An issue with the hatch logic? Delving into the circuit but it's not obvious to me. Any help appreciated, thanks!
Glitch Bro 14 Jul, 2024 @ 9:23am 
When i try connect with outpost Galdur pod is disconected and fall like a rock
Anathemia 15 Jul, 2023 @ 7:10pm 
I couldn't get the drone to undock from the razorback sub this is packaged with, so I hacked something together in the editor. heres a step by step guide.

1, load the galdur drone and place a button somewhere
2. press ctr+2 to enter wiring mode, press E over the button, press 1 to get wire
3. drag wire over the only pin on the button. press E on docking hatch and wire "toggle_state"
4. save galdur drone under new name and load a razorback or whatever
5. click existing shuttle/pod outline and press delete on your keyboard
6. at the top center-ish there is a dropdown menu, find the galdur you edited and select it
7. place it where the old shuttle/whatever used to be, then click it to select
8. hold spacebar, click the docking hatch to link them together, then test to make sure it works.
9 if it does work, then save your sub under a new name, then repeat 5 through 9 for each sub
Rex 9 Jul, 2023 @ 9:08am 
i am a complete robot. Would you pretty please create a tutorial video abt adding this onto a ship?
MICH 22 Jun, 2023 @ 6:54am 
How do I get one of my NPC's to man the chaingun while inside of the pod and not from within the sub?
Nox 19 Jun, 2023 @ 6:36am 
Hello Kerbarian! I wanted to say thank you for making this shuttle and especially the circuit that runs it! I was looking for something similar when I came across this beauty. Would you mind if I include the circuit in a shuttle/sub combo that I'm working on? I'll give you credit of course and point people to your mod page! Thanks either way!
McGregor 17 May, 2023 @ 2:37pm 
Hey @Burksty, you saved me a lot of time. I'm thought i going mad :D Anyway, I set the components "Max value length" to 5 in the editor.

In performance fix mod, i'm added these: Client/Server High Priority Components/items:

wificomponent,turret,AndComponent,EqualsComponent,GreaterComponent,AdderComponent,ColorComponent,SubtractComponent,MultiplyComponent,DivideComponent,ExponentiationComponent,OrComponent,XorComponent,NotComponent,ConcatComponent,TrigonometricFunctionComponent,FunctionComponent,ModuloComponent,RelayComponent,DelayComponent,MemoryComponent
Burnalot87 29 Apr, 2023 @ 5:16am 
This thing is pretty great, simple but effective in a small pod.
Not too difficult to install if you know your way around the editor. im not good at it but my dumbass eventually figured it out.
I made a couple of minor tweaks of my own on this thing for a reworked orca 2 that im planning to submit once im happy with it. (with all credits to the pod to Kerbarian, as one should).
Nothing major, just a cargo rack slapped to the ladder for easy access and a diving suit locker.

Now im playing with the idea of adding the nuke torpedo you made onto the pod itself for laughs. A last resort option once chaingun ammo depletes, if you will. :D
Shuttles (and certain crewmembers) are replacable commodies after all.
Dr. Diesel Submarine 29 Apr, 2023 @ 5:02am 
Setting the clamp to [-100,+100] fixed the issue for me.
Dr. Diesel Submarine 29 Apr, 2023 @ 5:00am 
There is some magic going on with the pump. The subtract component clamps the possible pump target values to [-100,-64], so the ballast never gets filled and the shuttle never sinks...
Kerbarian  [author] 23 Apr, 2023 @ 8:11am 
ByteHammer glad you figured it out — I haven’t had any issues with it diving. And feel free to include an edited / recolored version with your sub. No need to require the original mod.
ByteHammer 23 Apr, 2023 @ 3:45am 
I figured it out - sub was sinking in test mode.

Question: I've created an edited version of the pod where I've recolored it to match my custom ship and tweaked some of the wiring. Do you mind if I include the recolored version in my mod when it's finished? I'm happy to give credit or even make the Galdur Pod a required mod.
ByteHammer 18 Apr, 2023 @ 3:21am 
I'm having trouble getting the pod to dive. I can get only very little negative buoyancy, basically neutral. Am I forgetting something?
BrutHammer 21 Mar, 2023 @ 1:43am 
Good job,man!
StillStupid 18 Mar, 2023 @ 11:53am 
This thing's badass, Took me a minute to realize you have to double click the hatch while your on the periscope to dock/undock, it's been putting in work ever since though, Gj.
Kerbarian  [author] 15 Mar, 2023 @ 7:19pm 
Thanks for figuring that out Burksty! I’m not using the Performance Fix mod so I wouldn’t have been able to figure it out myself.
Burke 15 Mar, 2023 @ 6:50pm 
Add this to the performance mods config and the drone will work
Burke 15 Mar, 2023 @ 6:49pm 
Client/Server High Priority Components:
AndComponent,EqualsComponent,GreaterComponent,AdderComponent,ColorComponent,SubtractComponent,MultiplyComponent,DivideComponent,ExponentiationComponent,OrComponent,XorComponent,NotComponent,ConcatComponent,TrigonometricFunctionComponent,FunctionComponent,ModuloComponent,RelayComponent,DelayComponent,MemoryComponent,OxygenDetector,WaterDetector,SmokeDetector,MotionSensor,SignalCheckComponent,RegExFindComponent,OscillatorComponent,WifiComponent
Burke 15 Mar, 2023 @ 6:49pm 
Client/Server High Priority Items:
andcomponent,equalscomponent,greatercomponent,addercomponent,colorcomponent,subtractcomponent,multiplycomponent,dividecomponent,powcomponent,orcomponent,xorcomponent,notcomponent,concatcomponent,sincomponent,coscomponent,tancomponent,asincomponent,acoscomponent,atancomponent,roundcomponent,ceilcomponent,floorcomponent,factorialcomponent,abscomponent,squarerootcomponent,modulocomponent,relaycomponent,delaycomponent,memorycomponent,oxygendetector,waterdetector,smokedetector,motiondetector,signalcheckcomponent,regexcomponent,oscillator,wificomponent,reactor,reactor1
Burke 15 Mar, 2023 @ 6:49pm 
Hey the issue I was having with it not functioning correctly is a symptom of the performance fix, I found this on another drone's description:

(will post in subsequent messages cause it exceeds the character limit)
Monkey Punisher 15 Mar, 2023 @ 4:54pm 
Kerbarian, you're totally right. it was the submarine submergin alone
Rept1le 15 Mar, 2023 @ 4:29pm 
My congratulations. Great shuttle, more wires than I can handle though :steamthumbsup:
Burke 15 Mar, 2023 @ 4:23pm 
Yeah it's super weird, I sent you a message on discord
Kerbarian  [author] 15 Mar, 2023 @ 1:55pm 
Burksty I can't think of what would cause that. I thought maybe being out of power or ammo could do it, but in those cases the chaingun still spins up and just doesn't fire. Maybe if there's some sort of mouse macro in place that's clicking rapidly instead of sending a continuous button down?

Are you able to fire the gun when you load the pod by itself in the editor, or with one of the subs from the vanilla pack? You can also message me on the Undertow discord as Gausebeck.
Burke 15 Mar, 2023 @ 6:15am 
I'm having an issue where when the pod is docked it won't fire, it just makes a continuous clicking sound without spinning the barrels, and when its undocked it doesn't respond to the double click to fire the gun at all, I'm testing this in the editor so I don't know if somehow that could be causing it, I'm not getting the ballast issue
Kerbarian  [author] 14 Mar, 2023 @ 6:24pm 
On ascending when idle, I just tested again with the workshop version and it stays at the same depth for me. PurpleDizzy and Nirlyx, is the pod ascending relative to terrain or relative to the main sub? If the main sub isn't set to maintain position, sometimes it will be sinking slowly and it makes it look like the pod is ascending. Could that explain what you're seeing?
Kerbarian  [author] 14 Mar, 2023 @ 6:07pm 
To undock, you have to double click on the hatch from within the periscope controls. If you're not looking through the periscope, clicking on the hatch doesn't go through the control circuits.
Johm Alexander 14 Mar, 2023 @ 4:05pm 
I'm actually seeing this problem on the vanilla pack too. The shuttle cant undock, unless i'm missing something.
Johm Alexander 14 Mar, 2023 @ 3:50pm 
Anyone having an issue with undocking? Clicking on the hatch just causes it to attempt to close the hatch but nothing happens (I just hear the noise) and it doesnt undock. Tried looking at the circuit but its way too complex for me to want to try and figure out. The connected docking port on my sub is just a simple docking hatch connected to a door hatch.
Monkey Punisher 14 Mar, 2023 @ 12:05pm 
I'm having the same problem than PurpleDizzy, Any clue??
МИКРОДОЗА КАЙФА 14 Mar, 2023 @ 9:24am 
oh my god! u fcken bastard))))))) Its beautiful
PurpleDizzy 13 Mar, 2023 @ 6:37pm 
it constantly wants to ascend anyway to correct the ballast when idle?
kartoxa 12 Mar, 2023 @ 1:21am 
good:captainclown:
Formal Lizard 11 Mar, 2023 @ 5:43pm 
Dude I made a mech exactly like this, never released it properly.
3-Главый Буравчик 11 Mar, 2023 @ 9:35am 
Баззировано :captainsmooth:
Kerbarian  [author] 9 Mar, 2023 @ 10:14am 
You're right, remote double click to dock/undock was broken in the initial version, but it was fixed in the first update. Let me know if you still have issues if you download the latest version. In the sub editor, I think you need to delete and re-add the shuttle to your main sub to get the new version.
Sir. Geralt of Rivia 9 Mar, 2023 @ 5:55am 
Thank you for sharing this. I've been enjoying it so far. I have one question tho. You mention that you can use the same controls remotely with another periscope. I set that up in my main sub but am finding an issue undocking remotely by double-clicking the hatch. Everything else works as you described. The only workaround I have found is placing someone in the pod to undock and then using the remote periscope to do the rest. Is this intended or am I misunderstanding something in your instructions?
Juki 8 Mar, 2023 @ 12:38pm 
cute
i like it
and my god these circuits
Instant 8 Mar, 2023 @ 11:56am 
amazing work!