Total War: WARHAMMER III

Total War: WARHAMMER III

Caravans of the Old World
1,102 Comments
TWilliam  [author] 11 Jul @ 11:18pm 
FailSafe : sadly, yes
FailSafe 11 Jul @ 2:52pm 
Not sure if this has been brought up, but a fairly major problem with the caravans is how the caravan army affects the factions diplomacy strength rank, making diplomacy overly easy in the early game with factions without caravans... is this known about and unfixable, or...?
Amarthiel 8 Jul @ 6:39pm 
Just mentioning that the mod 'Exalted Greater Daemons of Chaos (Warriors Of Chaos)' has become broken over the past few patches and now breaks a whole lot of scripts including the caravans, resulting in caravans without units. Spent some time singling it out and thought I'd share if others use the mod as well.
TWilliam  [author] 27 Jun @ 10:28pm 
@Speculumundi : the mod uses its own units only with MCT option "Caravans not affects unit caps". otherwise it uses vanilla units. This option should be active before start of new campaign because it not affect the existing caravans
Speculumundi 27 Jun @ 2:09pm 
Hey there! First, I very much appreciate your work. I think it's well executed and I consider this mod and its add-ons a must-have for every campaign. Now, I noticed something that might be off. I'm working on a rework of the Dwarfs which uses unit allowances like the Chorfs. These however count Thunderers from caravan armies, even though, as is my understanding, your mod uses custom unit keys rather than the vanilla ones for the caravan units. I think I verified this by deleting a unit of Thunderers from a caravan which freed up one allowance. This does not happen with other units. Also, I'm using my own unit list for the allowances, so there shouldn't be a mix-up coming from my mod. I can't find where perhaps the vanilla Thunderers unit might have slipped into the caravans. Could you have a look at that? I would very much appreciate it!
TWilliam  [author] 27 Jun @ 3:22am 
@Duke : Thorek doesn't have access to caravans from turn 1 by default. to get it you should form a confederation with another dwarf faction with caravans or set MCT option "Caravans for player" to "force enable"
Duke 27 Jun @ 12:55am 
Doesn't work for Ironbrow, I can't see the icon on the right
TWilliam  [author] 23 Jun @ 12:29pm 
@Kroq-Gar : all Empire factions can use caravans
Kroq-Gar 23 Jun @ 9:55am 
havent played with this mod yet, i assume when im playing as Ostermark or any other imperial princedom i cant use caravans - since they are not named? - do you plan to add them?
Herls 23 Jun @ 12:23am 
Encountered a crash tonight when an event came up playing as Karl Franz for a Kislev unit based caravan to recruit lost allied units. My options were two empire spearmen units or two free company units. I choose the two spearmen units and the game crashed. Never ever experienced a crash like this with your mod before.
TWilliam  [author] 20 Jun @ 11:00pm 
@REITERPALLASCH : the crash had been fixed in 6.1.5
REITERPALLASCH 20 Jun @ 3:14pm 
Hey does anybody know if the crash associated with seabound caravans and Immortal Empires expanded has been dealt with?
danihunter1 19 Jun @ 3:10am 
Found the culprit, it actualy was the Araby mod, once I removed it both the forge and the caravan appeared again
danihunter1 19 Jun @ 3:04am 
Didn´t work, I´ve done many different tries and the forge is always gone, only when I remove this mod it comes back, and I don´t have any other specific caravan mod (maybe it´s the araby mod creating a conflict as it has caravans?)and I only have unique faction UI
TWilliam  [author] 18 Jun @ 11:29pm 
@danihunter1 : try this mod
danihunter1 18 Jun @ 5:25pm 
Is it me or this mod removes the dwarff forge and doesnt let you interact with it cause the caravan takes its place?
david.vicr 17 Jun @ 11:38am 
That was crazy quick! Thanks! Now everything works! :)
TWilliam  [author] 17 Jun @ 11:01am 
@david.vicr : fixed
david.vicr 17 Jun @ 10:26am 
Every time i enable this mod i get a crash report.. :(
Unsub and resínstalling didnt work..

The following mods cause a crash to the Database:
twill_old_world_caravans.pack

The fist invalid database record is owc_main_anc_enchanted_item_jar_of_all_soulswh3_main_effect_replenishment_lords_heros_self_text in table ancillary_to_effects_tables and pack file twill_old_world_caravans.pack

The application will terminate now.
TWilliam  [author] 14 Jun @ 7:06am 
@ωうさぎωニャω : sure, why not
ωうさぎωニャω 14 Jun @ 3:48am 
@TWilliam
Sir Author!
We would like to attempt to enhance your (Old World Caravan mod).
Could you grant us permission?

I would like to create a new mod and use your mod as a base for modification (if you can accept it, I will try to make the changes).

(However, my friend and I cannot understand your structure, so during the attempt process)
TWilliam  [author] 11 Jun @ 3:44am 
@JediLordNathan : Marieburg mod changes the icon for Empire factions, yes
JediLordNathan 10 Jun @ 10:31pm 
I'm a dingus I forgot the Empire has a unique icon for the caravans that others don't have
Weepy 10 Jun @ 2:57pm 
Tested with Gelt, Empires Expanded, and Radious. Works great. Took a few turns for the option to show up. Awesome work TWilliam. Thank you :Hiii:
TWilliam  [author] 10 Jun @ 4:26am 
@JediLordNathan : it looks like only you have this issue. Most likely a mods conflict
JediLordNathan 9 Jun @ 11:01pm 
Well when I started a new Empire campaign the caravan option and the UI to send one was missing entirely.
TWilliam  [author] 8 Jun @ 6:57am 
@JediLordNathan : can you explain what exactly is broken?
JediLordNathan 7 Jun @ 9:56pm 
Need's an update new Old World update borked it
The Dark Lord Panther 3 Jun @ 8:00am 
hey seems to work again thank the great horned rat
Louie04k 2 Jun @ 1:44pm 
specifically for vlad
Louie04k 2 Jun @ 1:41pm 
hey man can you do one for sylvania? love playing the vamps but they have barebones mechanics and this would spice them up a bit. if you have a paypal id send cash to lol
TWilliam  [author] 27 May @ 9:11pm 
@Vorgryn : only convoys
Vorgryn 27 May @ 9:52am 
Does this mod cause crash on 6.1.4 or is it just the convoy mods?
TWilliam  [author] 25 May @ 9:31am 
@Herls : yes, I know about this issue
Herls 25 May @ 8:45am 
```I'm close to thinking it's a naval caravan node that is causing the issue. I played as Marienburg, and the loading savefile caused CTD when the caravan is located at the sea. Same for the Torinubar.

If I quote my official statement from my brain: (aka I made this up)
To cope with some Ogre Camp situations, CA changed so that Ogre Camp now gets its position dynamically changed on load.,
However, due to this, the caravan is also affected. (Has the same fixed camp stance),
While this method doesn't become a problem on land, it becomes a problem when the force is located at sea.,
Vanilla doesn't have a sea caravan node, so it is not a problem. However, Marienburg's 3 trade routes' sea node composition is about 70% or more. Becoming a problem. This is the cause of the crash with Marienburg. Or most likely the cause."

I hope this helps
Herls 25 May @ 8:45am 
Hello @TWilliam. I just wanted to make you aware of an issue that was discovered in Da Modding Den discord.

The fix that CA implemented to fix the Ogre Camp spawns has broken sea yrade nodes since they were not created by CA. This has broken all mods that use sea nodes like the SCM Marienburg mod and I assume yours.

I'm going to quote Rhox, a major modder on the SCM team in a separate comment because its to long.
LOLOlex 24 May @ 9:43pm 
@TWilliam: gotcha thanks man
TWilliam  [author] 23 May @ 11:51pm 
@O'Kais : it is a conflict with some other mod. Someone already posted this issue but I couldn't help
O'Kais 23 May @ 8:41am 
Experiencing unavoidable crashes upon finishing a battle with a convoy.
TWilliam  [author] 19 May @ 9:55pm 
@LOLOlex : you don't have the ogres dlc
LOLOlex 19 May @ 8:44pm 
I think there's a bug in the Empire Caravan Master with the Monopolista trait because I should have Ironguts and Leadbelchers but they did not show up

Although all other extra units (Bretonnia, Dwarfs, High Elves etc...) show up
TWilliam  [author] 11 May @ 10:04pm 
@BrotherCaptainCog : you don't need a submod to use this mod with sfo
BrotherCaptainCog 11 May @ 12:00pm 
Is there a sfo sub mod?
Burnin 7 May @ 3:38am 
Hello. Can you make a mod that adds the Schemes and Monstrous Arcanum mechanics to other factions? I only need quest battles from these mechanics.
TWilliam  [author] 7 May @ 2:13am 
@PumpkinCz : if you don't have any settlement - conquer the first one. If you added this mod on existing save game - wait 1 turn. If not one of these cases - post your faction and campaign names
PumpkinCz 7 May @ 1:56am 
I have a problem. When I click the caravan menu there isn´t the plus button that lets me actuallyrecruit one.. any fix?
TWilliam  [author] 5 May @ 11:05pm 
@陈子龙 : this mod does not affect the Chas dwarfs' convoys at all
陈子龙 5 May @ 3:27pm 
Is the Chaos Dwarf faction forgotten in the latest version? As I remember, the Chaos Dwarfs could also obtain item and unites rewards before, but now I can't.
Blader 22 Apr @ 3:43am 
Bug fixed good work
TWilliam  [author] 21 Apr @ 8:06pm 
@Mattis : you get a special resources for "rituals" in the forge menu