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Unsub and resínstalling didnt work..
The following mods cause a crash to the Database:
twill_old_world_caravans.pack
The fist invalid database record is owc_main_anc_enchanted_item_jar_of_all_soulswh3_main_effect_replenishment_lords_heros_self_text in table ancillary_to_effects_tables and pack file twill_old_world_caravans.pack
The application will terminate now.
Sir Author!
We would like to attempt to enhance your (Old World Caravan mod).
Could you grant us permission?
I would like to create a new mod and use your mod as a base for modification (if you can accept it, I will try to make the changes).
(However, my friend and I cannot understand your structure, so during the attempt process)
If I quote my official statement from my brain: (aka I made this up)
To cope with some Ogre Camp situations, CA changed so that Ogre Camp now gets its position dynamically changed on load.,
However, due to this, the caravan is also affected. (Has the same fixed camp stance),
While this method doesn't become a problem on land, it becomes a problem when the force is located at sea.,
Vanilla doesn't have a sea caravan node, so it is not a problem. However, Marienburg's 3 trade routes' sea node composition is about 70% or more. Becoming a problem. This is the cause of the crash with Marienburg. Or most likely the cause."
I hope this helps
The fix that CA implemented to fix the Ogre Camp spawns has broken sea yrade nodes since they were not created by CA. This has broken all mods that use sea nodes like the SCM Marienburg mod and I assume yours.
I'm going to quote Rhox, a major modder on the SCM team in a separate comment because its to long.
Although all other extra units (Bretonnia, Dwarfs, High Elves etc...) show up