Project Zomboid

Project Zomboid

(B41 OLD) Customizable Day Length
30 Comments
Plasmasnack  [author] 16 Jul @ 9:17am 
Might be. I don't know if this build has the same problem I discovered in B42. It might require you to quit the save and reload it for it to apply.
Rok 15 Jul @ 9:51pm 
Is this still usable for build 41?
SandProlo 20 May, 2024 @ 7:52am 
Are you me? I have always been upset there isn't 1.5 hour length days, and was willing to learn how to make mods just to change it. Thank you for making this.
cakeinspace 24 Feb, 2024 @ 5:30pm 
does this work on a non sandbox game
xAlphaStarOmegax 5 Jan, 2024 @ 8:46am 
Awesome mod. I mainly use the 45-minute days.
Plasmasnack  [author] 22 Dec, 2023 @ 7:16am 
Updated the description with a Q&A to hopefully cover the concerns/questions that anyone may have.
ulix 21 Dec, 2023 @ 5:35am 
First of all: amazing.

Secondly: does it really work like normal time options? Does it matter what time-setting I have in the normal sandbox options? To me it seems like my character is more hungry than he should be with this mod.
Nice 5 Dec, 2023 @ 4:37am 
can i use it on existing save?
Plasmasnack  [author] 4 Dec, 2023 @ 8:54am 
@AnFri - That's only a recent change. I explored a bit and found out the mod actually does not work in multiplayer. Tried to add support, failed miserably, so decided best thing to do was update description to clearly state that the mod only works in singleplayer. Sorry for any confusion.
VeLikiy_HeXo4uXa 4 Dec, 2023 @ 5:08am 
Are you guys really stupid? It says [h1]Single-player only![/h1] Why are you asking about servers?

Great mod! Something that has been missing for a long time!:steamthumbsup:
Konkursipe 9 Nov, 2023 @ 3:05am 
I'm having the same issue as Lord of Timing, the set time is not working on my dedicated server.
spungefat 24 Sep, 2023 @ 12:09pm 
where to find option to change time? doesn't show up as an option in "time" in sandbox settings
Pablo Tescobar 16 Aug, 2023 @ 7:26pm 
Man, my friend, awesome mod. I always wondered why this isn't an option when 15 and 30 mins are. I used to play 7 days to die back when it released and the 90 min day length was the go-to for my group.

Unfortunately, this doesn't seem to work on our dedicated server? I'm not sure if I'm missing something. I do see the sandbox option, it's at 90, but the default day length seems to overwrite it.
Chop Chop 28 Jul, 2023 @ 7:39am 
ive been thinking the same thing since last year, This is a life saver mod, Good job
Michigan Mayor 16 Jul, 2023 @ 9:56pm 
i feel this way exept, i think 1 hr days are to long, and 30 min days are to short lol. i want 45 min days :steammocking:

but i play with .001% zombies but the hardest types. (its terrifying) and i used the survivor mod

im downloading ur mod and im goona give you some of my points, shut up and "take my points"
Fritz 4 May, 2023 @ 5:27am 
anyone know if this is compatible with the "Here They Come!" mod?
Cletus 17 Apr, 2023 @ 3:24am 
Bro youre awesome, your mod is the only one that does what my friends and I need it to do and it does what we need without any problems. Keep up the good work :dip:
Snek 11 Apr, 2023 @ 4:13pm 
I was literally just considering learning modding for this issue this is wild, thank you kindly.
jtgibson 10 Apr, 2023 @ 2:06pm 
For people who want to emulate other franchises: Rockstar's GTA III, IV, and V, and Red Dead Redemption 2, and all Bethesda titles before Skyrim including Fallout New Vegas, use 1:30 = 48 min/day.

Bethesda Skyrim and beyond, 1:20 = 72 min/day.

My preferred time scale in all games I play is universally 17.1, which corresponds to a setting of 84 minutes per game day. This accomplishes two goals: 1) it gives you a solid 48 minutes of gameplay from sun-up to sun-down, which yields a twelve minute gameplay break every realtime hour -- much nicer than the somewhat excessive 40/20 you'd have using a Skyrim-like time scale. 2) It's a prime number and uses an uneven multiple of minutes, which boosts immersion because your brain doesn't automatically equate "two/three minutes equals exactly one hour".
Plasmasnack  [author] 8 Apr, 2023 @ 4:48am 
@Triangle Man - I think the way I coded it is same method that the vanilla sandbox option does. I do not know the full extent of what it impacts, but yeah it impacts hunger/thirst/fatigue rate dynamically. Whatever the regular sandbox option would affect this should do the same.
Triangle Man 7 Apr, 2023 @ 5:36pm 
@Plasmasnack thanks! So, this affects action speed, hunger, and anything else that depends on the speed of time? I only ask because there's a similar mod that definitely doesn't affect anything other than how long a day is, so on a 10 hour day you'd get hungry 10x faster than a 1hr day in game-minutes.
Plasmasnack  [author] 7 Apr, 2023 @ 7:01am 
@Triangle Man - All the mod does is override the day length. Very little should conflict with it or cause any type of issues outside of the obvious, like mods that also change day length.
Triangle Man 6 Apr, 2023 @ 5:27pm 
You think this plays nice with mods that depend on counting days/nights, like horde night or extendend helicopter events? As in, those won't still be counting 1hr days while this mod makes them 45min days?
Grimscribe 10 Mar, 2023 @ 9:06am 
too scared to test this on my MP server but when someone else does lemme know if it works :)
ThunderTrucker 8 Mar, 2023 @ 1:48pm 
is it possible to make time pass by in 1-minute increments instead of the standard 10-minute ones or would that require radically changing much of the code
Plasmasnack  [author] 8 Mar, 2023 @ 11:36am 
Good news! I managed to figure out how to do the sandbox implementation and updated the mod. This way is better too since it allows easier customization. It should also make it work in multiplayer but I would love confirmation. The old implementation still exists because maybe the ability to change the setting easily in solo might be useful to some.
Baru Jin 8 Mar, 2023 @ 10:58am 
I've wanted this for PZ a while now. I agree with your assessment that 1 hour is too short and 2 hours is too long. I've said before that there needs to be a middle ground. Have you ever tried playing the game with real time settings? It's rough buddy, but much can be accomplished in a single day.
ZERO 8 Mar, 2023 @ 10:22am 
So is this comment. Maybe you should read the description before you start **** on other people's work, but I guess this is too much to ask, is it?
Sowilo 8 Mar, 2023 @ 10:22am 
Awesome! I always wanted this for the same reasons. But not working in multiplayer is unfortunately a bit of a dealbreaker for me. I would love if you could ensure it works in multiplayer sometime and switch to using sandbox options.

@Earthling Read the description before you bash the mod, idiot. This adds new day length options.
suhdusk 8 Mar, 2023 @ 9:42am 
mod is worthless as zou can change the day length already in sandbox