Tabletop Simulator

Tabletop Simulator

Beastmen - Warhammer Armies Project (Full Army)
12 Comments
FishFry123  [author] 26 Oct, 2023 @ 3:40pm 
The new version of the mod has been published. Thanks to Kmaz for taking the time to re upload all the models that got removed. All links in the mod should be good now.
Kmaz  [author] 15 Oct, 2023 @ 2:42pm 
Just a heads up to anyone using this, the models have disappeared from my cloud save, so any animated models I had are gone. Will work on reuploading them and updating this asap
Athreon 27 May, 2023 @ 1:22pm 
Wish I could learn how to pull models from WH:TW3. They always look amazing, though I imagine the process isn't easy.
Kmaz  [author] 21 Mar, 2023 @ 9:18am 
@neat1701 The problem with not adding manual colliders is TTS will then add its own collider. In our Daemons mod, cause I never added one to him, Azazel falls through the table when not on a base until he hits his chin. I'm fairly new to unity and all this so there's been a few models I've had to rework colliders on just to not have them push other models away/fall off the table. We'll update this as we go though and I can work on Centigors and any other models you might possibly need, just was focusing on missing/personal models first before doing everything lol.
neat1701 21 Mar, 2023 @ 8:59am 
Thanks, I've been able to adjust them and/or use models from other mods to good effect. This is a really great project by the way. I don't know if you have thought about not using colliders on the models going forward but that would be my humble recommendation.
FishFry123  [author] 21 Mar, 2023 @ 8:00am 
We found all of those from another mod, as the plan is eventually to grab animated models for them (and the models were put together by someone else) we’re not going to be editing those as they’re essentially a placeholder for the animated TW models for us. If you’re having issues with the animated ones please let me know.

If they’re just slightly off, hanging over the edge of the base, disconnecting them from the base and scaling them down until the collider sits completely over the base, hope that helps!
neat1701 21 Mar, 2023 @ 5:46am 
The Centigors and a few others. I found these awesome scripted movement trays that let me do all the precise pivoting and such that warhammer uses but the trays bug out if the models are not standing totally flat in base to base contact. Hence why I need to remove the colliders
FishFry123  [author] 20 Mar, 2023 @ 8:00pm 
@High Farseer Iseseith ya that's part of why we're holding off on pulling more Beastmen and focusing on some other races right now. I think Kmaz was going to pull a couple more just for an army he's making soon anyway.
FishFry123  [author] 20 Mar, 2023 @ 7:54pm 
@neat1701 Not without going into Blender and editing them, which models are you having troubles with, I'll see if Kmaz can take a look at them.
neat1701 20 Mar, 2023 @ 4:34pm 
This is pretty awesome. Question: Is there a way to remove the collider from the models that are considered custom asset bundles? I was messing around and couldn't figure it out. I ask because a few models refuse to stand next to each other.
Witch Hunter Siegfried 12 Mar, 2023 @ 1:06am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944930067 Mod here has a nice scanned minotaur if you want to add it
Witch Hunter Siegfried 9 Mar, 2023 @ 11:07pm 
Not bad, Keep an eye on this dude he might post some animated beastmen (there's like one in here already) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2873132473&searchtext=Animated+Empire