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Did not find skill of def , returning Shooting: 5 (1415.492xp)
I'll create a second thread on the discord for this one
The issue is that on viewing the extended info for some items, is failing to load the info and stealing the dev log window and putting it into the info panel.
I pulled out Argonic Core / Expanded Materials - Metals / Tribal Medicine and the error went away.
I have more details on my discord - https://discord.gg/6VYwwqJCx8 under #rimrim_mega-moo-pack_known-bugs
Case in point, when I remove Argonic Core and start the game again, the error from this conflict is gone but other conflicts between Soil Relocation Framework and other mods present themselves, meaning those patches never got a chance to execute previously.
Anyhow, I'm not trying to suggest you or Mlie need to feel obligated to resolve it. Just want to make sure all parties understand what's going on, even if the only result is that the mods are advertised as incompatible with one another.
The only issue I found was that when I set a blueprint for the Prowler from Vanilla Vehicles Expanded and told it to sub in tempered steel, it would revert back to vanilla steel – at the correct cost – before the pawns could complete the job, say within a few in-game hours. I'm not sure if this has anything to do with the frameworks being in conflict or not, but I suspect that resource substitution comes from this and not EMM, so it might. I'm not even sure if vehicles can take advantage of stuff modifiers, which was the original point of the test!
That actually might've been the only time that I used substitution since it was an ongoing save. I'll have to pay attention to see if the same problem crops up with anything besides vehicles.
https://gist.github.com/HugsLibRecordKeeper/ee7c8a6c30e839f45ef737d78b72cc6a
I figure I should technically report it to SRF, but since it's semi-abandonware, I went here.
Really looking forward to the rework of your Expanded Materials mods.
I quite like them, and can't imagine playing without them for long.
There's also debug log spam of white lines when building stuff of:
Discarded Frame_LWM_BigShelf912675. No longer exists.
Null key while loading dictionary of Verse.Thing and ArgonicCore.GameComponents.InnerDict. label=optionalMaterialInUse
Like, several hundred instances. Though only on load, doesn't seem to pop up after
I stripped to this mod, vanilla expanded core framework, all dlcs, rimpy mod manager, mod manager. So I think it has to do with argonic core since it's depending on the ve core framework I think?