Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Department store Megasam
17 Comments
Vimes 17 Mar @ 1:15am 
Great store, with good connections at the rear. I think it maxes out around 213 or so shoppers and not over 300.

Thanks, as always, for sharing.
Lunar Eclipse 17 Nov, 2024 @ 6:44pm 
How much merchandise can I store in this store?
adrian.m.matysek 15 Mar, 2023 @ 2:15am 
Mysle ze powinien byc w komplecie z popularnymi "kwadratami" jako miejsce spotkan kulturalnych
robs074  [author] 9 Mar, 2023 @ 9:56pm 
Well, Orfeusz is located on the outskirts, looks very cheap and is from the late 80s. Sezams are more representative, built in the 60s and they have the same name so I compared these two, but the general shape of Warsaw Sezam is more like Orfeusz, that's true.

I don't want to make other versions of my buildings which only differ in such details. Moreover, neons on residential buildings still don't make sense to me. They were rare and accompanied stores on the ground floor and I don't make such ones because they wouldn't serve both functions in the game. Some of my small shops already have neons (not all of them of course, but not all should have them).

The scale of Kosmos looks alright to me. I usually omit neons when they are proper names and are located at the top in favour of the in-game letterings, especially when they are similar in looks, like in the case of Unia.
Al.Nenninger 9 Mar, 2023 @ 1:57pm 
With the neons I had the idear that you might re-release residential buildings you already made with generic neon advertisement (as a second version of sorts). In the GDR these were mostly for electronics or optics factories (unfortunately I can't name which ones were common in the PRL). Interestingly enough I just learned that Warsaw also had neons that were purely decorative in function. Maybe integrate these as well. Your generic smaller stores could also be upgraded with generic neons. Also judging by old pictures and postcards some of the buildings you already created had large neons you either left out or reduced in scale (cinema Kosmos).

https://teatrnn.pl/lublin-fotografia/wieniawa-1/
https://archiwum.allegro.pl/oferta/lublin-hotel-unia-i7144008083.html
https://archiwum.allegro.pl/oferta/lublin-hotel-victoria-stare-auta-1975r-i9082226641.html

If you're interested I will try to find out more about this and research nice examples.
Al.Nenninger 9 Mar, 2023 @ 1:56pm 
Personally I really like the look of the CDT. Imo it's more simlar to buildings constructed in Czechoslovakia in that era then to western ones but of course in the end I can't enforce my tastes upon you. The Sezam seems to me more as an fancier version of the Orfeusz with the large balcony / platform in the front and the more creative facade design. Compared to the Lublin Sezam it's of course newer and because of that different in style but this doesn't make it necessarily uglier. On the contrary the facade design seems to more consistent to all sides while the Lublin one has much clearer defined rear side.
robs074  [author] 9 Mar, 2023 @ 12:52pm 
For the next special (250th item) I'm planning a train production line :D For next specials I don't know, but I'm not really convinced about the look of CDT, it seems they were inspired by prewar and western buildings, I'd rather not make that. As for Sezam, it doesn't exist anymore which makes it hard to model. Even then it didn't really look that big, it's basically a much uglier, less glassy version of Sezam in Lublin :P

I know the letters in the game are mediocre as you put it, but residential buildings and most others didn't include such signs, they would look really weird if every building in the series had such neons... I'd rather only make them when the original buildings had them.
Al.Nenninger 9 Mar, 2023 @ 12:46pm 
Thanks for the pictures! I guess my focus was too much to still keep the pdu sing overly visible. I really like the integration of neon signs in your buildings and it would be greatly appreciated if you could make more of them. For example it would be nice to see versions of you large residential buildings with neon advertising on them (the lettering provided with the base game is still mediocre at best).
Al.Nenninger 9 Mar, 2023 @ 12:32pm 
I already subscribed to this one although the orfeusz is more what i'm looking for in terms of usability :)

You already have a nice selection of department stores but one in the scale of the ones in Warsaw would of course be something else (maybe as a special like the large theater).
robs074  [author] 9 Mar, 2023 @ 12:09pm 
You can try Sezam from Lublin I made there https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2124846647 Otherwise I'm not planning more shopping centres for now.
Al.Nenninger 9 Mar, 2023 @ 11:56am 
Nicely integrating this into an free-form district is of course still possible but the irregular layout is (at least in my oppinion) especiallly limiting in that use since the bland gap woudn't look very good if it would be overly exposed. Maybe you or anyone else for that matter could please share pictures of this being used on steam or discord. If somehow changing the layout goes too much against your respect for the original building it would be of course also very apreciated if you could make something simlar to this like the sezam or cdt department stores (both are from Warsaw).
robs074  [author] 9 Mar, 2023 @ 10:48am 
I don't see how this layout impedes integration. It's not necessarily a corner building (even though it's used like this IRL). It will look better in a free-form modern housing estate than in the old town. What you propose is an enormous interference in the building's architecture. I won't do this.
Al.Nenninger 9 Mar, 2023 @ 10:26am 
I really like this architecture and the quality of this model. However I find it difficult to nicely integrate this building into a (newly developed) city due to the akward gap where the truck unloading currently resides. I know the real life version has this as well but placing an building in it or next to it as in real life would both obstruct the unloadig area and look generally unrealistic in a newly planned city of that era. Please consider making an alternate version of this where the unloading is in the rear (where the unloading bays are) and the gap is removed by either mirroring the smaller "pdu" building or removing this section of the building completly (it would be nice of course if this side of the building still had windows or at least the ceramic elements after this).
kbieniu7 9 Mar, 2023 @ 9:16am 
Ekstra!
Cepelinas Grietinius 9 Mar, 2023 @ 9:14am 
See Robs asset, download immediantly