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If you're able to get the error to happen again, then it might generate an 'exceptionLog.txt' file in the game's steam folder with more details.
Tl;dr is that it's coming from the 'Custom Regions Support' mod's handling of modded transmissions, but they're looking into a fix for it.
I've been able to reproduce the crash now after installing Custom Region Support (`CustomRegions` at the top of the error log), and a modded region which adds new collection tokens (specifically 'Rain World: Deluge').
Clicking a Deluge collectible freezes my game and generates the same error log that you sent, and disabling Collection Labels did fix the issue, but after some further testing I was able to get the same crash with this mod disabled by turning on 'Unlock all collections' in the MSC remix menu, and following the same steps as above.
I'm guessing that Collection Labels just makes it easier to find the crash by allowing you to click on collectibles without having unlocked them, the same as the MSC setting.
I eventually managed to find {LINK REMOVED}this CRS bug report, so it looks like it's a known issue on their end and should hopefully be fixed in the next couple of updates.
When a crash happens, the game should create that file with debugging information about where exactly the problem came from. It gets wiped the first time you start the game after the crash though, so you may need to get it to crash again for the file to show up.
Otherwise there would probably need to be something that goes through every enabled mod and adds the pearls dynamically.
@ululu Very late response, but fwiw I did look into that and I couldn't find a good way of tracking where the player has and hasn't been across characters/savefiles, so I sort of shelved the idea.
I'll try to see if I can find a good middle ground for it though.
Is it possible to make region names hidden if you haven't visited them? Like if none of the slugcats on the save file have map data for that region, it obfuscates the region name