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would be awesome to fight them
And don't worry, for some races, like the Empire or Kislev, I actually have somewhat of a clue of what I'm doing, though def more emphasis on "somewhat" than on "clue" HAHAHA!!!
I'm asking because I'm compiling a pretty large reskin-all-races-with-one-modlist project right now, and of course Nurgle Rotting Reskin is also under consideration but I'd like to know what you think about the "competition" if you don't mind, @Coiric.
For a compilation of my Nurgle units mods, I already did one of them, Nurgle Rotting Units, that incorporates all my 3 units mod, you can check in description for the link.
For Festus, Fesus Rotten reskin is not a mod of mine, I only added some corpses in his barrel in my Nurgle Rotting Reskin mod (you can also play with both mod acrivated caus I didn't touch Festus body, so the mods are compatible),
Oddy specific, but I think it would be AWESOME. I think this has all the potential to become an absolute staple in my load orders, and having it "all-in-one" would be even better.... <3
Keep up the great work!
You could also possibly just make it a merge of the 3 mods if you want a simple way to create the comp once you updated individual mods.... Just an idea, but I think it would be popular <3
I h.a.t.e. glowing eyes on any undead or evil units. They look so mo much more undead (and evil!) without them <3
- The units are available to Nurgle Factions (Ku'Gath, Epidemius and Tamurkhan) via RoR panel, and will unlock once a lord reaches certain levels. You can recruit as many of them as you like, however you will have to wait for their capacity to fill up.
- To avoy the "adding unit to Tamurkhan" crash, these units are available to him from 2nd turn.
- Harbringer of Withering is now available to Beastmen too via RoR as for other factions
- Now all model will become covered with blood in battle, I fixed the blood problem and now this mod works fine with Blod DLC
I realise you have probably given up fully modding currently which is a shame so if you can't fix, no worries I'll see if I can sort it myself.
There is a issue with Ku'Gath recruitment and now I don't have the time to fix it: so , for now, they are only recruitable by WoC (in RoR panel, with a chance to increase their unit caps each turn) and Daniel. When I will have more free time, I will fix Ku'Gath recruitment. Meanwhile, if someone know how to fix it, feel free to submod it.
Done!
Now these units are also avaiable for Archaon the Everchosen
this mod allow nurgle recruit
The mod still works preatty fine for Festus and Daniel