Total War: WARHAMMER III

Total War: WARHAMMER III

Nurgle Rotting Monstruosities (New monster units for Nurgle (and Beastmen too)
100 Comments
Illegal FQ 18 Feb @ 11:22pm 
Updating this soon?
galberg3 20 Dec, 2024 @ 1:44am 
Dude the mod is amazing,i wonder if it’s compatible with SFO
Coriric  [author] 27 Nov, 2024 @ 10:28am 
@NotAnInternetStalker thank you very much! Even if your Steam Accout name warns me a little, yes, for how much I can help! I can suggest you some very useful yt tutorials
FatRatBoy 24 Nov, 2024 @ 11:37pm 
MAN THE IDOL OF ROT IS SOOOO AMAZING. You are very talented friend. I am currently trying to learn how to code and mod. Can I add you and maybe ask a few questions in the future? Would love to learn from someone talented! :)
Coriric  [author] 21 Oct, 2024 @ 10:19am 
@Pfleger Von Yggdrasill - Fixed!
Pfleger Von Yggdrasill 21 Oct, 2024 @ 8:49am 
CTD. Don't know why, mabe they change nurgle's code after September
OracleFish 8 Oct, 2024 @ 6:55am 
Thank you for response. Time to play Archaon and Nuglite factions then :D
Coriric  [author] 8 Oct, 2024 @ 6:15am 
@yuriykaraivan sadly no, for Undivided they are avaliable only for Archaon. First I create these units only for Nurgle factions and Nurgle WoC, then I add them for Archaon cause I was playing his campaign.
OracleFish 6 Oct, 2024 @ 4:53pm 
Hello, your mod looks amazing! Wanted to ask you if the units are avaliable for Be'Lakor? Description only seems to mention Archaon
Coriric  [author] 19 Sep, 2024 @ 2:07pm 
@Des yes, I saw Archaon with a full stack of Pox Walkers and Moldy Corpses from my other mods
「Des」 18 Sep, 2024 @ 7:45pm 
will AI also use these units?
would be awesome to fight them
sigmars_disciple 23 Jun, 2024 @ 1:22pm 
The idea is that it becomes a pretty massive, complex AND partly load order dependent list which *would* be too complex for 99% of all players to ever make, but is - apart from probably 30 mods that will need to be run just for reskins - easy tp use, 1-click import into WH3MM. And it would contain around 100 visual, compatible mods (so 30 mods on LO is "a bargain"....)

And don't worry, for some races, like the Empire or Kislev, I actually have somewhat of a clue of what I'm doing, though def more emphasis on "somewhat" than on "clue" HAHAHA!!!
sigmars_disciple 23 Jun, 2024 @ 1:22pm 
May I ask, as I'm sure you'll have a stronger opinion on that than me, what your fav reskin is for Nurgle on the workshop except yours and what you think their strongest bits are? What do you make of Moz? Storeslems? Which one of those 2 do you think fits better with your modded units and Festus Rotten? Which do you think has the most visual variety?

I'm asking because I'm compiling a pretty large reskin-all-races-with-one-modlist project right now, and of course Nurgle Rotting Reskin is also under consideration but I'd like to know what you think about the "competition" if you don't mind, @Coiric.
sigmars_disciple 23 Jun, 2024 @ 1:09pm 
Ah, I thought that reskin was yours, my bad! Yeah, found the compilation mod in the meantime,it's great! See you on the battlefield (I admit that I'm more into, well, disposing of Nurgle units usually, I hope that doees not disappoint you <3 You and me though, we can still be friends, just not me and Festus HAHA)
Coriric  [author] 17 Jun, 2024 @ 10:22am 
@sigmars_disciple: Thank you for your compliments, I really appreciate them.
For a compilation of my Nurgle units mods, I already did one of them, Nurgle Rotting Units, that incorporates all my 3 units mod, you can check in description for the link.
For Festus, Fesus Rotten reskin is not a mod of mine, I only added some corpses in his barrel in my Nurgle Rotting Reskin mod (you can also play with both mod acrivated caus I didn't touch Festus body, so the mods are compatible),
sigmars_disciple 17 Jun, 2024 @ 3:37am 
Bonus Idea: Your Festus Rotten (or any other related lord reskins) could be included/already applied by default BUT then the resultiung new compilation .pack file should be set up so it still allows users to overwrite e.g. Festus, should a user wish to do so (by moving the preferred lord reskin - if existing - above the comp mod - which should work to overwrite the Festus Reskin and be tested to do so).

Oddy specific, but I think it would be AWESOME. I think this has all the potential to become an absolute staple in my load orders, and having it "all-in-one" would be even better.... <3

Keep up the great work!
sigmars_disciple 17 Jun, 2024 @ 3:32am 
Hey dear @Coriric, if I may suggest something: I'd absolutely love it if this & your related Nurgle/Beastmen mods would be available in one comp mod, maybe that might be more convenient in the future to apply updates to as well, don't you think?
You could also possibly just make it a merge of the 3 mods if you want a simple way to create the comp once you updated individual mods.... Just an idea, but I think it would be popular <3
sigmars_disciple 29 May, 2024 @ 12:16pm 
Very cool mod! As a brilliant little side effect for myself, your description now also made me sure that the "No Undead Fire Eyes" mod indeed still works - thank you <3

I h.a.t.e. glowing eyes on any undead or evil units. They look so mo much more undead (and evil!) without them <3
Pyrodysseus 22 May, 2024 @ 8:41pm 
bro I literally just started my campaign 2 days ago and I wanted to use this mod so bad. thanks for update!
Krakenous 21 May, 2024 @ 10:15am 
Wonderful work yay! I absolutely love the Idol of Rot...so fun and looks great as always. You know what would be hilarious...when it reaches less than 10% health give it an an ability you can activate that allows it to just...blow up throwing pestilence, rocks, bones, rot, death and decay in a large AOE that just melts armour with a DOT effect, massively reduces speed and heals our Nurgle bois 😁. OP? Absolutely but....dawi and empire need to pay! ☣️.
Coriric  [author] 21 May, 2024 @ 8:42am 
5.0.3 UPDATE:

- The units are available to Nurgle Factions (Ku'Gath, Epidemius and Tamurkhan) via RoR panel, and will unlock once a lord reaches certain levels. You can recruit as many of them as you like, however you will have to wait for their capacity to fill up.

- To avoy the "adding unit to Tamurkhan" crash, these units are available to him from 2nd turn.

- Harbringer of Withering is now available to Beastmen too via RoR as for other factions

- Now all model will become covered with blood in battle, I fixed the blood problem and now this mod works fine with Blod DLC
Krakenous 20 May, 2024 @ 5:21am 
Author is aware, have patience.
Thailady 19 May, 2024 @ 7:43am 
ctd
SID 18 May, 2024 @ 1:31am 
CTD when used, update needed
阿五乱 17 May, 2024 @ 1:02am 
update plz!!
slapda11as 9 May, 2024 @ 7:45pm 
looking forward to the update love this mod
101yjy604 1 May, 2024 @ 8:13pm 
update plz!!
Krakenous 23 Apr, 2024 @ 7:43am 
Sounds great! Take your time looking forward to it. Would you be able to quickly check if you've touched anything to do with skill trees or lookup or anything else? I have no idea why this mod and your reskin mod would causes a crash when trying to type into the tech and skill tree search bars.
Coriric  [author] 23 Apr, 2024 @ 6:59am 
With new DLC I want to renew all my Nurgle Rotting mods, reskinning some of the models and playing with the new stuff and material. Sadly in this moment I'm very busy and I don't have much time to spend playing the game and on my mods, aside from upload them and check that there aren't any major iussue. I hope soon I will be able to spend more time on them, cause I have many ideas.
Krakenous 8 Apr, 2024 @ 12:15pm 
@Coriric unfortunately this and your reskin mod are still causing a CTD in game in campaign when you are in either the tech tree, or rhe skill points tree, when you use the "search" function. No exactly sure why... I've had a look in RPFM but can't see why this would happen unless it's a rogue skill or something else.

I realise you have probably given up fully modding currently which is a shame so if you can't fix, no worries I'll see if I can sort it myself.
Krakenous 5 Apr, 2024 @ 4:26am 
Ohh an update 👀. Thank you! Ill check if the below issue still occurs but hopefully not.
Krakenous 16 Mar, 2024 @ 6:27pm 
It's a shame, these mods are AWESOME but sadly no longer function stably anymore. All of your mods Coriric causes CTD when "searching" tech or skill trees, as do the unit lookups. I think it just needs an update to tables maybe I dunno but hopefully someone can updates these beautiful beasts!
Bone daddy. Ainz Ooal Gown 18 Dec, 2023 @ 4:50pm 
For Belakor?
svenvanboxtel 30 Oct, 2023 @ 5:33am 
when googled some refered to startpos..but i dont understand what that means tbh
svenvanboxtel 30 Oct, 2023 @ 5:32am 
wondered the same with mortal warriors of nurgle mod. i see a few RORs but not all and cant recruit thru buildings..nurgle buildings suck lol
Coriric  [author] 19 Oct, 2023 @ 6:46am 
@Avery
There is a issue with Ku'Gath recruitment and now I don't have the time to fix it: so , for now, they are only recruitable by WoC (in RoR panel, with a chance to increase their unit caps each turn) and Daniel. When I will have more free time, I will fix Ku'Gath recruitment. Meanwhile, if someone know how to fix it, feel free to submod it.
Avery 18 Oct, 2023 @ 11:56am 
I see you've mentioned that you're trying to fix the recruitment pool - I hope I'm not the only one with this problem. I can't even see the idols in the pool. Is there a way to spawn things in?
Coriric  [author] 3 Oct, 2023 @ 9:11am 
@Mikeru
Done!
Mikeru 28 Sep, 2023 @ 1:18pm 
can you add these units to the woc roster in custom battles
Coriric  [author] 25 Sep, 2023 @ 4:36am 
UPDATED
Now these units are also avaiable for Archaon the Everchosen
Sin 20 Sep, 2023 @ 8:17pm 
Does this need updating...??
socks 14 Aug, 2023 @ 2:17pm 
I don't suppose you could release a version, even just as a standalone, where the idol of rot has its ranged attack still? Have really been wanting a Cygor nurgle reskin to give nurgle even a little bit of range, but this would be perfect too because your idol looks great.
05-032 Mendicant Bias 9 Jul, 2023 @ 7:36pm 
able to get it to work for kugath yet??
Coriric  [author] 8 May, 2023 @ 4:59pm 
I spent last days trying to fix this issue, but for Ku'Gath I can't find a way. It is like if something change in Nurgle recruitement pool and th normal recruit panel doesn't show up, there is only the normal Nurgle evocation pool.

The mod still works preatty fine for Festus and Daniel
Hakari 2 May, 2023 @ 9:12pm 
Has anyone figured out how to recruit these yet?
尤利乌斯 27 Apr, 2023 @ 5:05pm 
@Wardsavius There are mods that allow nurgle recruit. I don't know which one made it work since I was subscribing a lot of mods at once. I suppose is from mod/mods from the following collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2954760923
Erysican 25 Apr, 2023 @ 9:15am 
Having the same issue where unit cards appear on buildings but cannot be recruited- Seems like CA mustve removed Nurgle's ability to recruit normally at all
尤利乌斯 25 Apr, 2023 @ 3:37am 
I also tried NURGLE ROTTING CHARGERS (AND WALKERS) but it also doesn't work
尤利乌斯 25 Apr, 2023 @ 3:31am 
I launch the game only with this single mod. But I can't recuit them. I can see the info shown on the main base though. Is there any prerequisite mod? or is it the problem of 3.0 update? I Really want to have these beautiful units.