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is that fine?
Exception loading def from file UniqueSkills.xml: System.InvalidOperationException: Type AM.UniqueSkillDef+DataRow does not have a method named LoadDataFromXmlCustom, but we are trying to create a parser for it using that method.
[Ref 76CE0DE6]
at Verse.DirectXmlToObjectNew.EmitIlToCreateCustomLoadable (System.Reflection.Emit.ILGenerator il, System.Type typeToInstantiate) [0x0005c] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.DirectXmlToObjectNew.CreateListItemAdderForCustomLoadable (System.Type type) [0x0006b] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.DirectXmlToObjectNew.CreateListItemAdderForType (System.Type type) [0x0000e] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.DirectXmlToObjectNew.GetListItemAdderForType (System.Type type) [0x00048] in <fcfab19af5d14a608a65ebd77f29482f>:0
@这我能死?I have no idea what you expect me to do without error logs. If it is a bug I need logs and if it is not a bug you can adjust exactly how you want the mod to work, including executions & chance to down, in the mod settings.
@Rim Baby done.
@jlo You can disable auto-lasso in the Assign tab, or disable it entirely in the mod settings.
@kyasvpa ¯\_(ツ)_/¯
@Emdood no way to prioritise it is just recreation and it is chosen randomly. The less sources of recreation that you have available, the more likely they are to choose to duel.
(I think 1.6 doesn't like your mod lol)
Exception loading def from file UniqueSkills.xml: System.InvalidOperationException: Type AM.UniqueSkillDef+DataRow does not have a method named LoadDataFromXmlCustom, but we are trying to create a parser for it using that method.
[Ref 76CE0DE6] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlToObjectNew:DefFromNodeNew (System.Xml.XmlNode,Verse.LoadableXmlAsset)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch0 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode,
I've already asked the mod author but it seems they don't use your awesome mod :c
Enable new XML deserializer by default, old one can be used via -legacy-xml-deserializer.
Melee Animation throws this new error now:
Exception loading def from file UniqueSkills.xml: System.InvalidOperationException: Type AM.UniqueSkillDef+DataRow does not have a method named LoadDataFromXmlCustom, but we are trying to create a parser for it using that method.
It should be the same size as the dragonian Graeatsword
screenshot [gyazo.com]
During one of the animation executions, I got an error. The log said:
[MeleeAnim] Accidentally killed or downed 李飒 when attempting to just injure: tried to deal 23.0 Stab dmg to left shoulder. Storyteller, difficulty, hediffs, or mods could have modified the damage to cause this.
[MeleeAnim] <color=#66ffb5>[MeleeAnim]</color> 张晸 has bad job: . Cancelling animation.
I'm not sure if it's something on my end, like a setting issue, or maybe a conflict with another mod.
If you have time to take a look, that would be awesome. Really love the mod—thanks so much for making something this cool!
Thank you! ♥♥♥♥
<rotatable>true</rotatable>
https://gist.github.com/HugsLibRecordKeeper/a1fac3b5295e84a6c8455c6960181a3e
Not much else has been tested so if you find errors let me know.
Once 1.6 has been fully released this mod will only be updated for the 1.6 version, old versions will still work (and receive new compatibility patches) but no more code changes will be done.
I do not plan to buy the DLC so do not expect special support for that.
Likely a once in a while interaction with another mod bumping it up much higher I guess.
Thanks
Love the mod but would love to squeeze a bit more tps out of my mid-endgame