Barotrauma

Barotrauma

More Submarines for Europa
63 Comments
Havel L. Krik 20 Jul @ 4:08pm 
The depth charge for the drone works? I didn't see an option to launch it from the drone's terminal.
COALITION MUDRAPTOR  [author] 20 Jul @ 12:38pm 
Hey Havel, I checked the Scrap Submarine, and well, the main submarine only has one depth charge charger, and it works fine. Then I tried the one on the Drone, and it works too. In fact, I thought you were originally referring to another charger out there, lost and unlinked, and I couldn't find it after trying.:captainsmooth:
Havel L. Krik 20 Jul @ 10:50am 
The Scrap Submarine has two Depth Charge Loaders, but only the one in the submarine (not drone) works.
Havel L. Krik 2 Jul @ 9:42am 
Could I ask you for some assistance with a mod I am working on?
Havel L. Krik 24 Jun @ 8:26am 
I hate to do it to Baro, but the "it just works" statement applies to Barotrauma.
COALITION MUDRAPTOR  [author] 23 Jun @ 1:07pm 
The button was already added to the submarine yesterday. The issue of orders is more from the base game. That is, when you give the order to refill oxygen tanks or batteries, the bots usually leave the tanks half-empty until the oxygen generator is full. From there, they usually leave the order there; they don't take out the full tanks and store them or the batteries full. :captainclown:
[TLP] lucazz'tuoi 23 Jun @ 7:54am 
ok i notice "still same sub" that bots dont recharge oxygen tanks and battery if you give the order
Havel L. Krik 23 Jun @ 12:52am 
When they try to leave that room (say to clean up something) they can't open the door, they just do squats.
COALITION MUDRAPTOR  [author] 22 Jun @ 12:52pm 
Hey Havel, I was checking out the Herja Mongolian and the bots managed to reach the Rear Gunnery Compartment, even the waypoints are correct :gooddoctor:
Havel L. Krik 22 Jun @ 1:57am 
For the Herja:
Bots can not open the Door to the Rear Gunnery Compartment.
[TLP] lucazz'tuoi 21 Jun @ 12:23pm 
And could you reduce the cost of Just 500 for that sub?, that way i can use It in singleplayer as a starting sub
[TLP] lucazz'tuoi 21 Jun @ 12:13pm 
Still missing a button in the lower Hatch in the Golden fish "that whould be nice"
Havel L. Krik 19 Jun @ 7:09pm 
It is my civic duty to observe and report what I see.
COALITION MUDRAPTOR  [author] 19 Jun @ 10:25am 
Thanks a lot, friend Havel. That's what I always try to do with my submarines, haha. In fact, thank you all so much for taking the time to tell me what's wrong with a submarine. There are some things I don't always notice, haha.:captainsmooth:
Havel L. Krik 19 Jun @ 1:27am 
You know, I don't think anyone has said it in a while, but these submarines... despite the logistical nightmare that is Baro-code... are fantastic. They're unique in design, capable in performance, and fun to play. My favorite would have to be the Thunnus, being able to outrun all vanilla and even modded Abyss Monsters is a feat in and of itself (and should be advertised as such).
:steamthumbsup::steamthumbsup:
[TLP] lucazz'tuoi 15 Jun @ 6:54am 
seem like bots like to try repair the door in the airlock by opening it whiout a diving suit and die "golden fish"
Havel L. Krik 15 Jun @ 1:21am 
Ok, I'll hop on the game for a bit and investigate more.
COALITION MUDRAPTOR  [author] 14 Jun @ 10:19pm 
I already saw what you mentioned :o just in case I changed the 2 left pumps to the default ones that come in the game and I already tested them, they extract the water correctly. :griefer:
Havel L. Krik 14 Jun @ 5:36pm 
Wait, did you have the drone attached to the main vessel or detached?
I had the attached to the vessel and I had to rewire the pump to the left of the Drone's Ballast Tank because it was always draining.
COALITION MUDRAPTOR  [author] 14 Jun @ 3:36pm 
Hi Havel, I've been testing the Ultimate Dugong drone and haven't found any glitches that cause the robots to get stuck. In fact, I completely destroyed it and even tested it with EMP grenades to see how they worked. As soon as they finished fixing everything, they returned to the Dugong submarine. I haven't been able to identify the glitch you're talking about. :diverhusk:
Havel L. Krik 12 Jun @ 3:40pm 
:steamthumbsup::steamthumbsup:
COALITION MUDRAPTOR  [author] 12 Jun @ 3:33pm 
Thanks for giving me all those details, Havel. I'll check it out today. :barotrauma:
Havel L. Krik 11 Jun @ 4:46pm 
Also, I think the Pumps in the Drone are wired wrong, the Pump next to the Oxygen generator is running when there is no water and I have yet to see the Pump in the Drone Ballast drain or "undrain" any water.
Havel L. Krik 11 Jun @ 2:17pm 
For the Dugong Definitive, the Pump in the Drone doesn't have proper pathing for NPCs who are ordered to repair Mechanical Devices. I just saw my Mechanic stuck at the bottom of the Latter trying to fix the Pump.
COALITION MUDRAPTOR  [author] 10 Jun @ 1:44pm 
Hey Havel, that's strange, because the captain's tag was present before I updated it. I'd suggest repurchasing the submarine so you have the latest version. I hope you haven't progressed too far into your game to lose the money you invested in the submarine.:steamsad:
Havel L. Krik 10 Jun @ 1:19pm 
I tried to open the Toxin Cabinets on the Large Mongolian, and as the captain, I can not open them. I don't have a playable medic for my multiplayer campaign.
Ted 4 Jun @ 5:54am 
Ill check the sub again,we ended up sticking to the IROH as we are in the hydrothermal wastes but major respect for actually fixing the subs
Havel L. Krik 4 Jun @ 5:34am 
:steamthumbsup::steamthumbsup:
COALITION MUDRAPTOR  [author] 4 Jun @ 5:26am 
I checked what you told me, and yes, the tag was missing so the captain could open the tox cab. It's ready.

Lucazz'tuoi, I also checked what you told me, and there was an extra waypoint generated that was causing the problem. Everything's ready. Thank you very much for letting me know.
Havel L. Krik 2 Jun @ 3:26pm 
Now I'm at the right mod, ok, Toxin Cabinets on the Large Mongolian can't be opened.
[TLP] lucazz'tuoi 26 May @ 3:14pm 
golden fish mongolian have a problem bots get stuck in the fabbricator room when sorting stuff via the command
COALITION MUDRAPTOR  [author] 24 May @ 1:25pm 
Hey Ted, I've adjusted the drone docking port waypoints using the same waypoints as the Remora (vanilla submarine), since they both have the same drone docking port. In theory, this shouldn't be a problem anymore. The only downside is that you'd have to buy the submarine again to update it.:captainsmooth:
COALITION MUDRAPTOR  [author] 24 May @ 1:16pm 
Hey Ted, sorry to hear that. I'll check the drone and submarine waypoints. Last time I checked, everything was fine, but I probably missed something. Sorry for the inconvenience. :barotrauma:
Ted 24 May @ 12:22pm 
Yep the AI is unusable on modded subs,shame but ill have to stick to vanilla
Ted 23 May @ 6:01pm 
The Dugong Definitive has the AI getting stuck in the drones airlock
Havel L. Krik 6 Apr @ 11:12am 
Ok.
COALITION MUDRAPTOR  [author] 6 Apr @ 9:09am 
Hey Friend Havel, try now :diverhusk:
Havel L. Krik 6 Apr @ 12:21am 
The hatch the separates the two floors.
COALITION MUDRAPTOR  [author] 5 Apr @ 7:23pm 
I'm reviewing the Thunnus and I think I know which platform you're referring to, but I didn't understand the problem with the Scrap. Are you referring to the door for exiting the submarine with a diving suit, or the hatch that connects to the Outposts?
Havel L. Krik 5 Apr @ 11:34am 
Thank you.
COALITION MUDRAPTOR  [author] 5 Apr @ 10:45am 
Hey Havel, today I'm going to review everything you told me.:captainsmooth:
Havel L. Krik 4 Apr @ 8:00pm 
For the Scrap Submarine, the bots are having trouble opening the top hatch on the Upper aft side.
Havel L. Krik 31 Mar @ 8:52am 
There's a platform in the "berthing compartment" that the bots like to get stuck on. This is for the Thunnus-Mongolian.
Havel L. Krik 25 Mar @ 2:37pm 
Hmmm...
COALITION MUDRAPTOR  [author] 25 Mar @ 12:21pm 
In theory it should be, this mod is just a vanilla submarine pack with 0 code.
Havel L. Krik 23 Feb @ 1:47pm 
I try my best.
COALITION MUDRAPTOR  [author] 23 Feb @ 1:40pm 
OMG!! I just noticed it haha, I already changed it for another Bump, it already absorbs water and everything. What a good Beta Tester you are. I hadn't noticed that. :p2cube:
Havel L. Krik 23 Feb @ 12:30pm 
That's a nice change, one think I noticed off the bat is that then the Bottom Hatch is closed, but the Top Hatch is open, the Pump will not activate until you close the Top Hatch.
Otherwise, :steamthumbsup:.
Havel L. Krik 23 Feb @ 12:26pm 
Ok.