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- Fixed bridges, team weapons can traverse all of them...
- Visual tweaks
- Added foot bridges on either side, they start destroyed. To help long game stalemates. These bridges are not tied to zones.
- Fix issue with one bridge not fully passable.
It should be the central bridge connecting the lower right area. After it was destroyed and rebuilt, it did not allow light and medium-sized vehicles to pass, but heavy vehicles and infantry could.
- Did a art pass, redid all the roads.
- Removed ship/playbill so VP works again. Put back mines in the middle.
- cleaned out and flatten HQ area's.
- Many others tweaks.
- Added low layer fog on water.
- Added naval ship that will open fire randomly on the middle island.
- Added tons of buildings, gates, fences, trees, airport, etc. etc. etc. etc.
- Cleaned up control zones.
- Art run throughout.
- Grass
- Many more buildings, terrain work.
- As this was one of my first coh3 maps, and still gets played a lot I guess folks like the style. :)
- Everything updated. Basically I kept the same premise, but changed everything else with trenches, buildings, roads, etc. etc. etc.
Stilll have some art work to do, but basically all is there for good old times. Left the original picture of the center island as reference of old. lol
Map changed name. No longer (8) Sherwood Forest, now is called (8) Oil Island.
- Added huts and such around map.
- Modified Terran around map so its not 'flat'.
- Updated textures.
- Added more trees.
- Various other tweaks.
Added mines to the middle. Avoiding the parachute drop rush. Tread carefully...
Updates,
- Fixed water.
- Fixed atmosphere.
- Redid grounds around bridges so they work much better.
- Redid all the capture points to make AI much harder.
- Retextured most of the map
- Added grass.
- Lowered rocks.
- Many more tweaks.
- Fixed fog of war/atmosphere.
- Changed back to daylight
I had some trouble getting the fog of war to work on my map so I copy paste the athospheric properties from a base-game level to use as a template for my own map. This gets you a working FoW.
Tip 2 (Minimap).
1. Right klick on 'Scenario' in the drop down list on your left side and select 'properties'.
2. In the Properties window (ScenarioProxy) on your right side you will now see a tab called 'Minimap', check the box 'Stylized Minimap Enabled'.
3. Klick the [...] on 'Stylized Minimap Pipeline Path' and select 'anvil_secondary_material_splats_strips'.