Stellaris

Stellaris

District Overhaul 3 ver 3.7
109 Comments
Ivan Teurer 2 Jun, 2024 @ 9:39am 
does this need the UI overhaul to work properly? otherwise they seem hidden
MrFunEGUY 31 Oct, 2023 @ 6:17pm 
I've put out a fork of this mod that I am working on. Let me know of any bugs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3068079999
Alexei 27 Jun, 2023 @ 2:30am 
I retried the side again and it seems to be my problem, he can run normally
Alexei 26 Jun, 2023 @ 11:31pm 
I tried to enable him to create a new game, but he crashed, so it seems he needs to be updated
Simi 11 Jun, 2023 @ 3:06am 
Need update ???
Stern 5 May, 2023 @ 6:22am 
Thank you
Lord and savior, DaddyGaylord  [author] 5 May, 2023 @ 6:16am 
Nice, I'll put a link to your translation into the description
Stern 5 May, 2023 @ 6:13am 
it's done, it's integrated in my translation mod
Lord and savior, DaddyGaylord  [author] 5 May, 2023 @ 5:33am 
@gravekeeper there are special unlimited districts for ocean paradise. They may look the same as the regular limited districts, but they are different in code, and while I could create new unlimited districts, it would be too much effort for what it's worth.
@bubble tea yes, this adds new districts. There's no way to dynamically change district pictures.
@Lord Gaben do you have an idea what the problem might be? Disappearing districts have been a problem in the past, but that was fixed already...
@FrazierFr do you want to upload the translation yourself or incorporate it into this?
bubble tea 3 May, 2023 @ 7:19pm 
Does anyone know if there is mod for the current game version that only changes district portraits and adds new city looks? I do not want any new districts added, just want a new look
Stern 28 Apr, 2023 @ 11:25am 
Hello, I have translated DO3 and all that concerns this mod in the dependency, I have little or not touched xeno decision and Planetary
gravekeeperzero 26 Apr, 2023 @ 3:52am 
Unless it has some thing to do with civics?
gravekeeperzero 26 Apr, 2023 @ 3:50am 
Hello should ocean paradise have more water themed districts? I ask since it had vanilla districts more than anything.
Lord Gaben 25 Apr, 2023 @ 9:15pm 
New Districts dissapear
Stern 23 Apr, 2023 @ 11:07am 
Very well I will do this during the week, thank you
Lord and savior, DaddyGaylord  [author] 23 Apr, 2023 @ 10:57am 
@FrazierFr yeah, all the deposits, job, etc are in the dependency so you need that as well
Stern 23 Apr, 2023 @ 10:09am 
Do I need to translate the dependency mod?
Stern 23 Apr, 2023 @ 10:07am 
Hello, I would like to make a French translation of your mod district overhaul 3 in French, is it possible?
Varsia 21 Apr, 2023 @ 8:28am 
Okay, update: The infrastructure issue only occurs if the planet is terraformed while populated - if you colonise a hive it works fine.
Varsia 21 Apr, 2023 @ 7:48am 
Discovered what seems to be a couple of issues or oversights - hive worlds don't get infrastructure districts (due to the Master Deposit getting removed) and underground cities give clerk jobs despite hives being unable to use them.
Lord and savior, DaddyGaylord  [author] 5 Apr, 2023 @ 2:02am 
@Varsia yeah, I know the problem with mote district. They are the first in the files so they generate first. Making it so multiple primary districts can appear on the same planet would solve the issue somewhat.
And honestly speaking, I don't know what's up with the mining districts problem. I left their spawn chance the same as in vanilla.
Varsia 4 Apr, 2023 @ 7:02pm 
Also, yeah, mines can be a bit on the rarer side. Most planets have small pockets of them - while I've seen planets with large amounts of, say, nature farms or geothermal generators, the most mines I've encountered of a type were 8 mountain mines. I've never encountered more of a single type than that and it's rare to find the sum of all mines go above that, even. Most planets have at least a half dozen farms, and it's not rare to find a good energy world but mining worlds can be scarce.
Varsia 4 Apr, 2023 @ 7:02pm 
Truth be told, I've also been noticing a lot of weirdness in regards to district distribution - especially when it comes to strategic resources. In practically every game I've noticed most planets having motes deposits specifically - I've seen crystal districts rarely and the only place I've encountered gas districts is on relic worlds. I don't know if this is just profoundly poor luck, weird weighting in generation, a bug or just a design decision, but it can make it rather annoying when you start hitting 100+ surplus in motes from the sheer number of districts while comparatively starving for the other two (gases being about as important as motes in terms of usage).
Lord and savior, DaddyGaylord  [author] 4 Apr, 2023 @ 9:34am 
@Varsia I just took all the jobs that DO2 had but maybe you are right. I'll do that. Perhaps.
@Sycloness I think you just got some very bad luck. If it doesn't happen in multiple games then everything is probably fine
Sycloness 3 Apr, 2023 @ 7:12pm 
I installed and tried this in the past week cause I am a huge fan of the past ones. I did notice almost every colony only had 1 mine at most. By mid game I was spending all my credits on ore. Did I do something wrong? I followed all the install info.
Varsia 2 Apr, 2023 @ 4:12pm 
I feel like there's a few jobs that feel redundant - tidal and wind turbine technicians, for instance, are functionally identical to vanilla's technicians in terms of input/output but are considered different jobs, ergo not benefiting from some job-specific benefits, particularly from other mods. It feels like it might be a good idea to maybe try and reduce the number of 'redundant' jobs like that, even if just to make the mod more 'readable' to a player (since having 3 different jobs that are exactly the same isn't exactly ideal)
Abisha 31 Mar, 2023 @ 10:03am 
@Xenos hmm yea that makes sense
Lord and savior, DaddyGaylord  [author] 31 Mar, 2023 @ 4:54am 
@Abisha it makes it easier to use those assets in other mods
Lordfil 30 Mar, 2023 @ 1:15pm 
nvm they are just very rare now
Lordfil 30 Mar, 2023 @ 1:13pm 
hi is it normal that the normal vanilla districts (mining, generator and agriculture) arent coming up on my planets?
Abisha 30 Mar, 2023 @ 12:51pm 
ah yes, Dependency fix the problem why is that not in your basic mod?.
Lord and savior, DaddyGaylord  [author] 30 Mar, 2023 @ 9:35am 
@Abisha yeah you have to download the dependency. Sorry for the delayed response I didn't have time
Abisha 28 Mar, 2023 @ 10:26am 
Lord and savior, DaddyGaylord  [author] 28 Mar, 2023 @ 1:15am 
No jobs or no base production? If it doesn't give jobs, then you need to install the dependency, and if there's no base production I'll fix it once I'm home
Abisha 27 Mar, 2023 @ 10:00pm 
I think there is a bug with Solar panels, etc it no longer gives energy
Lord and savior, DaddyGaylord  [author] 27 Mar, 2023 @ 7:24am 
@snúa@22 yes, mostly, I think
@Varsia perhaps you haven't updated yet? If it still doesn't appear then I don't know what to do tbh
@MrFunEGUY glad to hear that
dEATHRABBIT 26 Mar, 2023 @ 7:03pm 
is this compatible with gigastructural engineering?
Varsia 26 Mar, 2023 @ 2:07pm 
Not for me, no - still only infrastructure, no industrial
MrFunEGUY 26 Mar, 2023 @ 1:59pm 
Yes it is thanks
Lord and savior, DaddyGaylord  [author] 26 Mar, 2023 @ 1:40pm 
Is it fixed now?
MrFunEGUY 26 Mar, 2023 @ 1:38pm 
The bug is because the `bdoe_has_industrial` trigger is required, but is not defined anywhere.
MrFunEGUY 26 Mar, 2023 @ 1:34pm 
I have no industrial districts as well. Same bug as the two below. I have no civics from this mod.
Varsia 26 Mar, 2023 @ 9:57am 
Playing a Rogue Servitor w/ Remnants origin, started a save and I don't have industrial districts - I have infrastructure districts instead
Lord and savior, DaddyGaylord  [author] 26 Mar, 2023 @ 1:27am 
If you have agrarian idyll, environmentalist, or any of the civics from this mod then yes, and bio-industrial districts should appear instead, otherwise no, you should get the regular industrial districts.
And the infrastructure districts are fixed now.
Headless Horseman 26 Mar, 2023 @ 12:01am 
is it alright that alloys and consummer goods districts are gone and i have infrastructure districts on my planets (that is also cant be builded) ?
Lord and savior, DaddyGaylord  [author] 25 Mar, 2023 @ 8:54am 
@Simi put the english loc into the french folder?
Simi 25 Mar, 2023 @ 5:24am 
Can you also put the localization in french even if it is not translated ?:Gifting:
Lord and savior, DaddyGaylord  [author] 25 Mar, 2023 @ 4:25am 
You have to install the dependency mod, I recently moved a bunch of things over there
Simi 25 Mar, 2023 @ 12:07am 
Why District do noghting ?
Dar4118 24 Mar, 2023 @ 11:29pm 
The recent update that happened 3 hours ago has caused some of his buildings to no longer work which was annoying because before the update they were working fine in my current campaign but now they don't and it screwed me over.