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It should work just fine with Stronger Walls And Barricades assuming they both run on the same versions. As Stronger Walls And Barricades only affect player constructions, not movable ISO tiles. :)
No sadly that's a limitation of the game from the new update, I'm guessing related to the now animated doors.
Yes, you can double or triple furniture health in the sandbox options.
Since a single fridge can get destroyed so quick in vanilla.
Does it double furniture hp?
So if you want to revert the health change the back from the 20,000 to something smaller and then move/place it again it will be reverted.
But I think it depends on what kind of staircase it is, I think if its walled on both sides it'll block them, if it has a railing on one, I think they can flop over the side. But I'm not sure, not something I've tested.
just a question
Would be interesting to make it where zeds need to accumulate numbers before they can destroy a log wall fence or a requirement for a player when destroying lets say a tree so they can't just chop a tree down with a blunt object
(forgot to clarify which; stronger player built constructions)
It doesn't change how attacks or damage is handled at all. :)
On a side note, I'd love to see some sandbox options to change the damage barricades of all types take from zombies. The way it works in the game right now is too simplistic - one zombie can eventually punch his way through any amount of barricade structures given enough time, no matter whether it's a welded metal wall or a piece of furniture. Add more zombies and the problem just gets worse.
Different structures need a base line of damage being done to them before they start losing HP and a bit of RNG so you won't know exactly how much time a structure will hold out for.