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at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2024-01-13 22:30:10.108 - Thread: 1 -> Showing message
2024-01-13 22:30:10.108 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at DSSL_CustomEnergyWeapons.Config.PO_WeaponLogic.OnRemovedFromScene()
at VRage.Game.Components.MyComponentContainer.OnRemovedFromScene()
at VRage.Game.Entity.MyEntity.OnRemovedFromScene(Object source)
at Sandbox.Game.Entities.Cube.MyTerminalBlock.OnRemovedFromScene(Object source)
at VRage.Game.Entity.MyEntity.OnRemovedFromScene(Object source)
at Sandbox.Game.Entities.MyCubeGrid.OnRemovedFromScene(Object source)
at Sandbox.Game.Entities.MyEntities.Remove(MyEntity entity)
at Sandbox.Game.Entities.MyCubeGrid.BeforeDelete()
at VRage.Game.Entity.MyEntity.Delete()
Here's an example: https://imgur.com/a/og9uOsd
Anyone else getting this?
Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at VRage.Game.Components.MyComponentBase.Serialize(Boolean copy)
at BeamSystem.BlockComponents.StorageBaseComponent.Serialize(Boolean copy)
at VRage.Game.Components.MyComponentContainer.Serialize(Boolean copy)
at Sandbox.Game.Entities.MyCubeBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MyTerminalBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MySlimBlock.GetObjectBuilderInternal(Boolean copy)
at Sandbox.Game.Entities.MyCubeGrid.GetObjectBuilderInternal(MyObjectBuilder_CubeGrid ob, Boolean copy)
Placing any block from the this mod causes the game to not be able to save