Space Engineers

Space Engineers

2cm Laser Mod Bug Fixes
32 Comments
KilledJoy 28 Apr @ 11:49am 
wait does it work? like it doesnt crash or nothin ?
Jerm Day 28 Apr @ 2:24am 
@Mike3223cz Yeah sadly it hasn't been able to damage voxels for a while, I think it has something to do with either a space engineers update or something like Weapons Core (I cant remember if the mod requires weapon core)
Mike3223cz 26 Apr @ 10:17am 
the ion beam doesnt affect seem voxels... only structures...
KilledJoy 1 Feb @ 1:18pm 
This still fix the current mod?
Cupcake_Unleashed 7 Nov, 2024 @ 1:19pm 
Found the culprit for the missing slider: Build Info (and therefore AQD - Quality of Life) causes the slider to disappear. Is there any way to fix that? I can't really play without Build Info anymore :sefacepalm:
Cupcake_Unleashed 7 Nov, 2024 @ 1:07pm 
Thanks for reviving this mod, sadly i no longer have a slider in the ion Beam Generator. Anyone got any ideas on how to fix this?
npign42 4 Nov, 2024 @ 11:22am 
i was able to confirm also that this works after the contacts update. however, suddenly, i am not able to interact with the power slider on the generators. and so it is effectively broken for me. not sure if its just my machine. im still troubleshooting
TheRebornAce 17 Oct, 2024 @ 7:55am 
Can confirm this mod still works after the Contacts update.
The Erubian Warlord 13 Jul, 2024 @ 8:59am 
still works 14/07/24
TheRebornAce 29 Apr, 2024 @ 2:25pm 
Mod still works for those curious. At least before the Signal update
VS-lockon 30 Mar, 2024 @ 4:46pm 
it broken again
Apologies 26 Jan, 2024 @ 6:54pm 
Hey Sour, hit me up when you get a chance! I got a question for ya!
FunnelVortex 13 Jan, 2024 @ 8:33pm 
at Sandbox.Game.Entities.MyEntities.DeleteRememberedEntities()
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2024-01-13 22:30:10.108 - Thread: 1 -> Showing message
FunnelVortex 13 Jan, 2024 @ 8:32pm 
Getting constant crashes related to this mod that keep happening at the same time point upon reloading the save and now my save is borderline inaccessible.

2024-01-13 22:30:10.108 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at DSSL_CustomEnergyWeapons.Config.PO_WeaponLogic.OnRemovedFromScene()
at VRage.Game.Components.MyComponentContainer.OnRemovedFromScene()
at VRage.Game.Entity.MyEntity.OnRemovedFromScene(Object source)
at Sandbox.Game.Entities.Cube.MyTerminalBlock.OnRemovedFromScene(Object source)
at VRage.Game.Entity.MyEntity.OnRemovedFromScene(Object source)
at Sandbox.Game.Entities.MyCubeGrid.OnRemovedFromScene(Object source)
at Sandbox.Game.Entities.MyEntities.Remove(MyEntity entity)
at Sandbox.Game.Entities.MyCubeGrid.BeforeDelete()
at VRage.Game.Entity.MyEntity.Delete()
EnjoyCoke 22 Dec, 2023 @ 7:08am 
Is this the working one?
SecretAgentKlunk 19 Sep, 2023 @ 10:16am 
Will the lasers ever destroy terrain again?
Sour  [author] 17 May, 2023 @ 10:10am 
@|Nova-4| To charge the capacitors, you need to make a loop and stick them on a combiner.
Here's an example: https://imgur.com/a/og9uOsd
|Nova-4| 14 May, 2023 @ 7:16pm 
Ion capacitors seem to be not working (just exploding when hit by ion beams). I could be using it wrong though. Regardless, thanks for keeping this mod alive
Forsakener 29 Apr, 2023 @ 5:48pm 
I am filtering people from my fix to yours since its more stable and recent haha. I am no coder and its hard to keep up with bugs. If i can help in anyway hit me up. I do want to rebuild this for weapon core at some point
xanchoq 23 Apr, 2023 @ 4:09pm 
loaded new game...only Deuterium reactor mod and 2cm running... testing lasers,able to loop, capacitor and spliters all doing their job, didn't test damage, but got no crashes, if I have time I'll do Ion later
Sensational Being 22 Apr, 2023 @ 5:41am 
Alright, last night this was working, but this morning I load it in and the laser generators don't have an on/off, toggle visibility in terminal and toolbar. And just noticed same thing for laser splitter. Not running any other mods.

Anyone else getting this?
danklivechicken 16 Apr, 2023 @ 2:16pm 
Yep it is, thank you dude
Sour  [author] 16 Apr, 2023 @ 12:38am 
@danklivechicken Should be fixed 🤞
danklivechicken 15 Apr, 2023 @ 3:16am 
Here's the error from my log

Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at VRage.Game.Components.MyComponentBase.Serialize(Boolean copy)
at BeamSystem.BlockComponents.StorageBaseComponent.Serialize(Boolean copy)
at VRage.Game.Components.MyComponentContainer.Serialize(Boolean copy)
at Sandbox.Game.Entities.MyCubeBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MyTerminalBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MySlimBlock.GetObjectBuilderInternal(Boolean copy)
at Sandbox.Game.Entities.MyCubeGrid.GetObjectBuilderInternal(MyObjectBuilder_CubeGrid ob, Boolean copy)
danklivechicken 15 Apr, 2023 @ 3:12am 
Thanks
Sour  [author] 14 Apr, 2023 @ 11:38pm 
@danklivechicken I'll see if I can fix that
Sour  [author] 14 Apr, 2023 @ 11:37pm 
@crow I'm currently not going to be doing multiplayer, I may attempt as I get more familiar though.
danklivechicken 14 Apr, 2023 @ 9:14pm 
There seems to be a bug when using this mod with the automate update.
Placing any block from the this mod causes the game to not be able to save
Crow 30 Mar, 2023 @ 4:09pm 
Ion beam generators don't have multiplayer sync
Nick 14 Mar, 2023 @ 11:04am 
Thank you so much!!!
Stud Thompson 13 Mar, 2023 @ 9:05pm 
ty sir for ressurecting this
Apologies 12 Mar, 2023 @ 6:48pm 
Absolute legend. Favorite mod by far, huge TY!