ARK: Survival Evolved

ARK: Survival Evolved

No Wasted Points (v1, Beta)
46 Comments
Skeletor 19 Jan @ 9:16am 
(both single player and dedicated private server) whenever i consume the no wasted stat soup (player) im unable to jump and if i get hit by anything i get pushed to the world border as if i was in a dragon ball episode!
Veldanova 18 May, 2023 @ 7:34pm 
only thing that would keep me from using is the thing where i cant jump anymore after giving myself the buff
Veldanova 18 May, 2023 @ 1:52pm 
at first when i saw this i was like, what are they gonna do, just remove wild dinos having any stats in those categories and moving them to the ones everyone uses, and i saw what each one does and im amazed to say the least, this is such a good mod.
Trainspotting Vagabond 17 May, 2023 @ 3:07pm 
No wasted points? More like a waste of my time. Right guys??
Darksoul2308 17 May, 2023 @ 1:12am 
I'm a little bit confused after reading the discussions tab XD Does this applys to tamed and wild dinos or only to tamed dinos that i give the potion? : D
marowc91 28 Apr, 2023 @ 2:03pm 
Good to know, thanks! Also good idea with non-rideables' stamina. Looks like every stat on every dino will be useful. That will be a lot of breeding hehe.
Jelly Gecko  [author] 28 Apr, 2023 @ 1:31pm 
Yeah, something like 20 of the configs are to allow or disallow various features.

The other 22 or so are to adjust the scaling of features, so that way a finer balance can be achieved.

Non rideables are also getting a unique feature to pulse an AOE buff to allies, with ground-bound creatures (like Dilo's or Hyaenodons) giving their teammates a damage buff to make them stand out from flying & carryable creatures.

This buff is slated to cost 50 stamina per second to maintain, so non-rideables will actually have a use for stamina levels and there wont be any need to treat it as a second speed stat.
marowc91 28 Apr, 2023 @ 12:50pm 
Does that mean we will be able to modify movement speed or passive healing? I even wanted to start mutating "wasted" stats, but brokenly fast flyers (especially shoulder pets) held me back from the mod. I want to get "revenge" so bad for getting dinos with most of their levels into food, oxy or ms lol.
Dinos with maxed stats are almost immortal with so fast health regen.
Jelly Gecko  [author] 26 Apr, 2023 @ 1:42pm 
Cool! :>

I do have a v2 waiting in the wings that's gotten as far as being setup to account for config options (It ended up with something like 40 different config options!)

I am currently waiting to see the results of ARK Survival Ascended before going further. Mostly, I am waiting to see what ASA actually has in it to determine whether it would make the most sense to support both ASE & ASA, move onto ASA, or stay exclusively with ASE.
TheCrimsonRaven 26 Apr, 2023 @ 12:59pm 
I read through the serious description and i love the idea i cant wait to use this on a fresh aberration world
Jelly Gecko  [author] 4 Apr, 2023 @ 12:08am 
v2 version of the mod is being built to allow for tamed levels into food, oxygen, and stamina to adjust a creature's NWP features. Configs are also being built into the mod from the outset, including the ability to entirely enable/disable features (maybe the speed bonus fliers get from Oxygen is problematic on a PVP server), and adjust the scaling of features (as in SlenderSpook's scenario where the server has a low level cap and hence stronger scaling is needed.)

v2 should also perform better. The original draft of NWP replicated too many properties that clients (players) don't really need to know about and the AOE buff system provided by ARK is too aggressive about applying the buff to everything in range for it. I have a custom system that should be less aggressive about pollinating the buff to dinos in the vicinity.
Jelly Gecko  [author] 31 Mar, 2023 @ 1:18am 
So the knockback resistance & jump modifiers are really janky on players. Those features are raising more questions than answers so they'll be replaced with something else.

For dinos, knockback resistance appears to be OK functionally, but it's pretty underwhelming in practice. It's not as impressive as in-combat HP & Stamina regen, wild-speed levels actually doing something, or the inventory item weight being reduced.

I've also added the v1-beta label to the mod to more accurately reflect what users are in for, No Wasted Points has demanded a lot of debugging due to how unpredictable ARK is about whether or not I can easily retrieve the original values of an object.

At a later date I'm keen to revisit the design of the mod so that the working elements can be evenly distributed to replace the more fragile, easily cracked elements.
Spookieboogie 30 Mar, 2023 @ 3:23pm 
Sweet, I look forward to the day you can add the ini, I brought it up because the server style I and my friend play on is like 85 is probably the highest anyone will ever be, and the average player level is 20-40 after 2ish weeks so having points cap at 50 and those small increments aren't worth while to use.
Jelly Gecko  [author] 29 Mar, 2023 @ 1:28am 
I can say with more deserved confidence this time around that the game-breaking issues with No Wasted Points are solved. I can't guarantee it'll play 100% with CE: Races but they should interact much more cleanly, and at worst you can just disable NWP on yourself.

I've spent the last 4 days in a haze of debugging so it'll be a while before I push another update, but when that happens I want to get the ball rolling on config options. For now I'm keen to just let the design of the mod sink in.
Jelly Gecko  [author] 27 Mar, 2023 @ 6:27pm 
I have dealt with .INI configs in the past - I'm rusty but I've done it and I know where to go in order to get myself up to speed. I do want .ini configs for things like disabling parts of the mod (maybe Oxygen or Food is too OP), or adjusting the scaling so that instead of 1 HP regen per level it's 2 or 0.5.

The default values are more or less balanced around Difficulty 5 (where the dino level cap is 150-190) and players being capable of reaching level 190 after all Ascension is achieved.

Right now all my attention is going towards overhauling the Player version of NWP to make it more compatible with CE: Races. It wont crash your game to have them together but the 2 mods compete for authority over character properties like Mass, Jump Height, Fall Damage, etc, when my mod should defer to the CE: Races mod for what a player's normal properties are.

I've got an idea of how to do that, though I'm reaching out to the authors of CE: Races to see if we can more directly collaborate.
Spookieboogie 27 Mar, 2023 @ 5:13pm 
It would be great if the No Wasted Points mod had INI settings to adjust the maximum buff level per stat and the increments per stat level. This would give server admins more control and flexibility in how they want to balance the mod. Players would also appreciate the ability to fine-tune their stats to their liking.

Thank you for your dedication to making this mod even better.
Jelly Gecko  [author] 27 Mar, 2023 @ 3:54pm 
Can confirm! Friends on another server have Allow Speed Leveling on fliers and it plays nice with No Wasted Points.
Hota 27 Mar, 2023 @ 2:31pm 
Is it okay to allow speed leveling on flyer with this mod ?
Jelly Gecko  [author] 26 Mar, 2023 @ 10:32pm 
Alright y'all, for anyone still paying attention I really took the time and effort to go over it with the microscope and debug the stupid thing.
Jelly Gecko  [author] 24 Mar, 2023 @ 5:06pm 
It actually could be done like that, now that you mention it. I could apply an invisible buff to all players and make it apply to dinos in a radius.

A working example of such a system is the Lystrosaurus, there are technically 2 buffs involved with the "Pet it" mechanic. One buff for itself to serve as the AOE radius, and another buff that actually handles the XP multiplier.
Txzeenath 24 Mar, 2023 @ 4:32pm 
A common trick in skyrim mods was to apply an effect to NPCs in an AOE around the player, to reduce the strain. Or to build a list and process in batches until the entire list was cleared. Curious if a similar approach would work here.
Jelly Gecko  [author] 24 Mar, 2023 @ 3:03pm 
I wonder if that mod is replacing Ichthyornis & Pegomastax with a custom variant after the original has spawned - if that's the case, I could see that causing problems as that would mean my mod's code has to be arbitrarily, unexpectedly terminated for potentially a lot of creatures depending on where you're at.

On the NWP side of things, Stamina has just been configured to have an actual use for riderless creatures - I'm having Stamina improve the turning rate of creatures (up to a bonus of +100%.) It benefits a rider (it's nice to have a Rex that can turn around before tomorrow), but tangibly benefits non-rideable and off-saddle creatures.
qzilla8425 24 Mar, 2023 @ 10:52am 
Hey Jelly, it's me again. I did some more testing and it turns out this mod wasn't freezing my game, as I had previously thought. I was using a mod that prevents wildlife stealing from the player, which was what was really causing the freezing. However, I do appreciate you looking and fixing issues with the mod.

This is still a really neat mod, and it gives an actual use for points in the "less desirable" stats, meaning that any challenge where you can only use one creature now isn't a struggle to find members of that species with just high melee and health.
CheeseWheelGuy 23 Mar, 2023 @ 10:00pm 
truly the stats mod of all time
Jelly Gecko  [author] 23 Mar, 2023 @ 9:43pm 
I tested in single player with my mod and noticed that the loading times were drastically increased compared to what it normally is. I think the mod is just asking too much because it's applying to every dino and waiting 5 seconds to apply the mechanics.

I have made a consumable item that is intended to give the buff (or refresh it, if needed, though ideally that should be a rare situation.) I'm looking to have that up and running this weekend. It'll be annoying to have to manually apply the buff to all your tames but that's better than freezes & crashes.
qzilla8425 23 Mar, 2023 @ 8:01pm 
Hi Jelly. It's not really crashing my game, but I noticed that after I started using your mod, my game started freezing completely. I'm currently testing things on my end to see if maybe it has to do with one of the mods that I downloaded recently, as it wasn't like this until two days ago.

After Testing, it seems it was this mod causing the freezes. I'm not certain why it would cause freezing, but maybe you can look into it?
Jelly Gecko  [author] 22 Mar, 2023 @ 5:54pm 
For anyone getting crash errors, send a screenshot of the error message in Known Bugs & Bug Reports. I need as much information as possible to fix them.
Spookieboogie 22 Mar, 2023 @ 12:47pm 
@TEK VORADOOR look in discussion for the serious description
Nukey 22 Mar, 2023 @ 1:16am 
Mod crashses my game when installed.
TEK VORADOOR 21 Mar, 2023 @ 5:20am 
wtf with the description of the mod XD
marowc91 19 Mar, 2023 @ 7:35am 
Something that should be from day 1 of ARK. Now those levels from taming that go mostly into useless stats won't be useless anymore, hehe.
Godslayer4000 19 Mar, 2023 @ 6:21am 
ah good to know
Dark 19 Mar, 2023 @ 4:06am 
if you can pull of turning rate, this'll be a game changing mod. s+ lvl kind of popular.
Jelly Gecko  [author] 18 Mar, 2023 @ 10:54pm 
NWP delivers its changes through a buff, on my server the mod is at the bottom of the load order.
Godslayer4000 18 Mar, 2023 @ 9:10pm 
this seems really useful but also seems like it has to be loaded directly smack dab at the top of the mod order, and im gonna trust you on that "clean and stackable" downloading now my guy (and that things going at the top.)
Faye 18 Mar, 2023 @ 8:15pm 
this mod is the reason I am divorcing my wife
UpFromTheDepths 18 Mar, 2023 @ 7:58pm 
This mod saved saved my marriage
Shane 18 Mar, 2023 @ 3:21pm 
so in theory, if I had a high food argentavis would it get 100% weight reduction?
REBECCA 18 Mar, 2023 @ 2:41pm 
The meme description is 11/10
Jelly Gecko  [author] 18 Mar, 2023 @ 2:33pm 
On a slightly more serious note, thanks y'all <3

On my own private server I've been going insane with the novelty of actually looking forward to taming something with high oxygen or food or speed.

I also do want to give the mod a more legitimate looking preview picture, the meme-picture is just a placeholder.

(The meme description is staying though.)
Faye 18 Mar, 2023 @ 1:49pm 
"Waeh" - Jelly 2023
REBECCA 18 Mar, 2023 @ 9:27am 
All memes aside, this is SO refreshing to see! Thank you for coming up with an innovative solution to wasted stats that doesn't result in "just delete them lol", I love that small gamble in taming and the excitement in finding well-rolled dinos. This is gonna be such a great way to change things up!
Egor Wingo 18 Mar, 2023 @ 3:50am 
This is amazing! i gonna use it right now
Exc_Sanguine_Wes 17 Mar, 2023 @ 8:00pm 
10/10 wouldn't want to play without it again, having stats with value is an insane change to how you treat large aspects of the game
Dinobros2000 17 Mar, 2023 @ 6:41pm 
based
Tristan 17 Mar, 2023 @ 6:11am 
Giga Chad mod confirmed