XCOM 2
Hijacker Class For LWOTC
16 Comments
Bilge-Soup Head 19 Jan @ 10:10am 
Absolutely incredible class mod, really bridges the gap between "Tech" and "Support". Can't really heal much but supports your team in other, wonderful ways.
一条小二蛤 4 Jan @ 3:22pm 
How many times a protocol is cracked to change it
Wroxetter 29 Apr, 2024 @ 11:56am 
XComClassData.ini in 2945843998

change


+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="smg")

to

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="bullpup")
UuwwuU 1 Feb, 2024 @ 9:04pm 
I've got a little problem with the class, when I upgrade to the magnetic weapons, I can no longer equip my highjacker with a gun, is this intended or a bug?
DeadGuy 23 Dec, 2023 @ 4:38am 
I'm about halfway through my first campaign with the hijacker class, and it's been fantastic. They fill a few niche roles really well and open up some interesting new opportunities. I'm still unsure when I prefer a hijacker over a recon (from Shadow Ops) or visa versa, but it's a good decision to add to the game.
Builder 5 Nov, 2023 @ 4:33pm 
@vandalthorne

I'm fairly certain you can safely use those mods.
vandalthorne 4 Nov, 2023 @ 6:44am 
A second question (have answered the first one by fiddling with LWoTC Beta's int file). Is it possible for mod requirements to use OR clauses with mod requirements? I'm asking because I'm finding LWoTC Beta is better performing than the regular LWoTC. I would love to try out your mods but it isn't clear to me if I can use them with Beta (I'm betting not because of how Mod requirements usually work).

Related, I noticed that there are deprecated mods nesting within the requirements of some of the required mods, e.g., the [WoTC] Shadow Ops Perk Pack requires the [deprecated] New Promotion Screen By Default mod. Will these mod requirements get cleaned up in the future?
vandalthorne 1 Nov, 2023 @ 4:44pm 
A technical question from me. If I were to change the sub-class labels, does anything break (I'm assuming no...and this assumes I can actually find where they get named, presumably in one of the config files).
"KRUPPSTAHL" Getty Wang 13 Oct, 2023 @ 8:31am 
Kudos to you, Kiruka!
Very good class. I use only 1 as a hero unit. lol.:steamhappy:
Lolo mo 5 Oct, 2023 @ 10:41pm 
Thanks King
hottt3 2 Aug, 2023 @ 6:42pm 
Thanks for the mod!
Do you know that the icon of this class is identical with the "Roboticist Class - LWOTC" by Captain Pet Rock https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2865653156 ? could you please change the icon, as in my game I always confuse these two classes. I ask you because your mod was released later.
Zero 23 Jun, 2023 @ 11:26pm 
Hell yeah!
A kobold 🎖 25 May, 2023 @ 3:34pm 
oh, would you happen to mind trying to do some classes for this https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2560189445

Snakes.
A kobold 🎖 25 May, 2023 @ 3:32pm 
Thanks this class is a really nice one.
B1tter 14 Mar, 2023 @ 9:50am 
Apparently you have to return to the game, thank you!
CockMeatSandvich 13 Mar, 2023 @ 4:03am 
Noice