Barotrauma

Barotrauma

The Raubfisch - Alien Generator Assault Sub
6 Comments
Agitatio 12 Nov, 2023 @ 3:55am 
Engineering has bad lighting when doors are closed.
Kaizer 15 Apr, 2023 @ 1:33am 
Beat the game with it on either Hard or Hellish. Not sure which I selected.
Kaizer 13 Apr, 2023 @ 7:25pm 
Only other issues we've been running into is they wired a button up to leave the top of the minisub (I thought the front would make a decent airlock but alas) and there's an issue for the main sub with the airlock flooding the gunnery. Essentially they come inside, open the door above them, and then open the door into the turret control room. Water detector goes off, opens the duct, and it floods from the airlock. This is useful I guess if you want to speed up descent, but otherwise just floods the ship unintentionally. There's a video by Barontrauma on youtube that shows a method that should work better for at least that duct.
Necro  [author] 10 Apr, 2023 @ 12:10pm 
Thank you for your feedback! I'm glad you and your crew are enjoying the Raubfisch. Especially the hint with the top docking port is useful, I will fix this now. I checked the Funroom, it has enough O2 for one person, but not for more. I changed it and now three persons can have some... fun in there. I was thinking about using the big alien box in the bottom as a dive locker.
Kaizer 10 Apr, 2023 @ 9:14am 
The only edits we've made so far is having an external button to open the diving hatch and adding delay components to all the doors in order to close them. The external button had to be placed near the bottom flak cannon because nowhere else was "inside the ship". If we can wire it up in game I might also add water detectors to the hatch doors leading into the ballast. We had to use the fun room to hold prisoners on our most recent mission but it doesn't have any 02 so they put a neurotrauma hospital bed in there to keep them alive. I learned that when our bot assistant spawned in there and we had to release them.
Kaizer 10 Apr, 2023 @ 9:14am 
My crew is enjoying this sub so far. The price is pretty steep so we just ended up starting out the campaign with it. Shuttles can't dock with the top and sometimes people can't climb into the station so they have to drop down the ladder and try again. I've been tempted to install the EK mods so we can craft more storage. It could minimally use a dive locker, and none of the storage is locked based on class but I've been graced with a trustworthy crew so far. I assume having the railgun be 1 shot and having it so close to the captain promotes it being used sparingly and for nukes.