RimWorld

RimWorld

VFE - Ancients : Lost Vaults
161 Comments
Spookysmoke 14 Jul @ 4:45pm 
will not be update most likely as VFE-Ancients is getting a full remake
Chazz Hazzard 11 Jul @ 2:05pm 
An absolute must have, hope it updates soon. Either way, amazing work
FelipeGames2000 9 Jul @ 2:28pm 
o7
KahirDragoon 23 Jun @ 2:49pm 
I have a problem where the kilo-3 vault spawned in a quest and seems to be too big for the map. getting constant errors like

Tried to spawn WallLightDummyWorkaround542085 out of bounds at (45, 0, -1).
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GenSpawn.Spawn_Patch2 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool,bool)
Verse.GenSpawn:Spawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.WipeMode)
VanillaFurnitureExpanded.CompGlowerExtended:UpdateGlower (int,bool)

Anyone any idea?
UyTheo 22 Jun @ 3:03pm 
Can these spawn for quests?
You may need to scroll down. There's alot of stuff in the structures options, especially in modded Rimworld.
RealEstateMonkey 10 Mar @ 11:12am 
I might be dumb, but I checked the scenario editor and I couldn’t find where the option for the vaults was
Mr Whiskers  [author] 9 Mar @ 6:00am 
@RealEstateMonkey yes, you can disable the vaults you don't want to spawn in in the scenario editor
RealEstateMonkey 8 Mar @ 3:38pm 
Is there any way to choose what vault I get?
Witch ~ 30 Jan @ 7:01am 
man I cant decide between mole and eagle
Няшко 20 Jan @ 12:11am 
Mwa-ha-ha !!! More sites to deconstruct for my Scavengers team !
TrollofReason 7 Jul, 2024 @ 12:05pm 
OH! I forgot I subbed to this. THIS is why some of the vaults are so big, beautiful & interesting?! Good job! Love it when I find these ones.
Halcyon 5 Jun, 2024 @ 2:57pm 
@Lovecraft

Im pretty sure ancient highways only generate where multiple asphalt roads merge, and thats pretty rare to see at all so its probably bad luck on seeds
Lovecraft 29 May, 2024 @ 6:36am 
Ancient asphalt highway tiles don't seem to be spawning also this mod is churning out a lot of errors when these vaults are loaded. For some reason mouse was absolutely laggy due to a pawn wanting to sow a plant pot which he couldn't reach. All I have loaded are the VE mods and VF mods
Narlindir 11 May, 2024 @ 6:12am 
pre crash log posted to bugfixing
I can get you the save too if you want
Staver 9 May, 2024 @ 9:27am 
researching next vault produces no vault? Can we get this fixed?
Mac 9 May, 2024 @ 7:53am 
TY Zalera
Zalera 28 Apr, 2024 @ 8:17am 
To clarify: use the dev console on the world map, not your map. "spawn site" not quest
Zalera 28 Apr, 2024 @ 8:16am 
@Mac, It is a bug with VF ancients, it conflicts with anomaly distress signal. You can still go to the world map and use the dev console to spawn the site.
Mac 26 Apr, 2024 @ 1:48am 
Not able to use development mode to spawn quests for sealed vaults. Is there a fix for this?
thekidmowgli 23 Apr, 2024 @ 9:34pm 
how to create a custom scenario so that i automatically start in the "bear" vault? I've started with the the vanilla-ish sealed vault scenario as template. I dont see any option related to this mod so is there a command i need to use for "custom structure?
L2 21 Apr, 2024 @ 12:25pm 
works fine in 1.4
PHP Artisan Make Weeb 20 Apr, 2024 @ 12:42pm 
Add the 1.4 back
Magia🔥Baiser 17 Apr, 2024 @ 5:50am 
why did you remove 1.4?
mrChnky 17 Apr, 2024 @ 3:06am 
Hello. Why 1.5 only? If I'm not mistaken, previous version was compatible with 1.4
catmanmlio 15 Apr, 2024 @ 2:53pm 
lets rock
Cretz 15 Apr, 2024 @ 8:44am 
Can you include the 1.4 version?
Alreadyded 15 Apr, 2024 @ 8:39am 
Awesome!
Mr Whiskers  [author] 15 Apr, 2024 @ 8:23am 
Updated!
Alreadyded 12 Apr, 2024 @ 1:01pm 
Sweet, Thanks!
catmanmlio 12 Apr, 2024 @ 6:32am 
Copy that, Good Luck!
Mr Whiskers  [author] 12 Apr, 2024 @ 4:39am 
@catmanmlio
Will work on update next week!
catmanmlio 11 Apr, 2024 @ 2:47pm 
working with 1.5?
Vulkandrache 29 Feb, 2024 @ 8:00am 
Can these vaults appear later on aswell, from random quests or hacking?
StormRaven 26 Feb, 2024 @ 4:45pm 
Question What I every ones favourite base so far.
StormRaven 26 Feb, 2024 @ 4:44pm 
Nice mod I am loveing the Turtle vault that I had made a base out of.
Knight 'Pink from the Outset' 22 Feb, 2024 @ 3:41pm 
@I3eauLeBoi I imagine that's because 2 of the vaults spawn with tier 3 restorable vehicles in them. One of them has a whole locked-away room dedicated to a ruined tier-3 tank. I imagine it'll fun fine without it, but the last 3 vaults might not make much sense.
I3eauLeBoi 25 Jan, 2024 @ 1:36pm 
Requires "Vanilla vehicles expended: tier 3". Or is that optional? Because mod loader is telling me otherwise.
Flash 23 Jan, 2024 @ 1:54pm 
The Mole base, have all the floor with mountain, soo i cant construct anything inside the base, anyway to overrun this problem? i try other bases and have the same problem.
Eun Ji-eun 21 Jan, 2024 @ 12:24pm 
I think none of your Vaults have Gene Tailoring Pad. You should add those. Generally point was to have those :)
Eun Ji-eun 21 Jan, 2024 @ 3:55am 
Also too much resources, they are all over the place and I don't like clutter, it gives me headache :P
Eun Ji-eun 21 Jan, 2024 @ 3:54am 
Nice mod. But I start 2 games both are start with same Vault with 4 more other people (they are in cryosleep but we still see them on screen even without opening the cryosleep) And I had to restart because vault lack of Gene Modding (or I can't find it) and too big to my taste.
Nodzoff 20 Jan, 2024 @ 11:23am 
the sealed vaults still seem very destroyed you would think most of there tech would last for a long time or at least be self repairing over all still a great mod
FoolishJester 15 Jan, 2024 @ 9:16pm 
love this mod, thanks for the cool structures
Ryder 🗲 9 Dec, 2023 @ 8:48am 
Great vaults. Would love to see many more. The variety really keeps it all interesting and exciting to explore.
Morlund 28 Nov, 2023 @ 4:46pm 
These are great, need more bathrooms though lol
Maverick 22 Nov, 2023 @ 5:58am 
Does this require a new game?
Mr Whiskers  [author] 19 Nov, 2023 @ 3:14am 
@ShielÐ Ok, this should work, select all the vault doors, and select ”hold open”, draft your pawns and make sure they walk through all the doors so the doors stay open, now undraft. If the the pawns can now move freely, you can unselect ”hold open” on the doors and everything should work, if that doesn’t work then I really do not know what is causing the issue…
ShielÐ 19 Nov, 2023 @ 2:02am 
@Mr Whisker. Yes. They're still draftable and moveable, able to shoot and force worked. But right after, they became "Standing" and returned to either the office area in the broadcast station room, the dinning room to the right, right in the doorway of the dinner room/freezer or within the freezer itself.
Mr Whiskers  [author] 18 Nov, 2023 @ 4:13am 
@ShielÐ Are you able to draft them and move them?