Space Engineers

Space Engineers

(DX11)Laser Turret
633 kommentarer
Jeeper4Life88 17 sep, 2024 @ 17:40 
doesn't work in survival anymore
Typhon Plume 3 aug, 2024 @ 4:31 
I don't get why they made a power hungry update to this...
Blackbomber 23 jun, 2024 @ 14:46 
Man I remember this, it used to be really cool.
[BR]SharkStrike 12 apr, 2024 @ 12:43 
Forget about any relevant game programming updates.
It will be Keen's third abandoned project.
They are now focused on VRage 3 and a likely SE2.
Anthony AyeDog 8 mar, 2024 @ 9:41 
@Black-Panther-DM

Doesn't work period - been outdated for years
Black-Panther-DM 8 mar, 2024 @ 2:37 
Don't work with WC-Mod! It's not compatible. :steamsad:
Lemonz 7 nov, 2023 @ 19:04 
keenshw please add laser weapons to this game
OMGchildren 31 mar, 2023 @ 19:43 
anyone have a link to an updated version?
人族狙击手 8 dec, 2021 @ 21:23 
@Far-Seeker
Look at the video I made. I enhanced the turret.
https://www.bilibili.com/video/BV1m341147BH/
Far-Seeker 10 aug, 2021 @ 17:07 
人族狙击手, the mod creator is no longer actively modding Space Engineers. However, he has given permission to anyone who wants to update his work in this post.
人族狙击手 10 maj, 2021 @ 0:50 
Hello. I love the model of the turret.
I want to use this turret model to make an efficient laser interceptor.
I made a two minute video
https://www.bilibili.com/video/BV1rN411o7HR/
I want to release this improved version of mod.
I'll add in the description that you are the original author of the turret.
Storm 4 apr, 2021 @ 17:57 
Built an OP arc Reactor, and now I ain't even gotta worry about it.
Bondy 7 okt, 2020 @ 10:01 
Found a bug: seems like the power needed to fire is the power needed to run it. As in its taking 5MW of power constantly
Nemorov 6 jul, 2020 @ 17:48 
Awesome!
吾稚萌少 4 mar, 2020 @ 19:08 
这个东西一点作用都没有,垃圾
Fokey 3 jun, 2019 @ 21:23 
i would really need a fixed (non turret) version of this mod, perferrably with integrated scope to use it as a sniper gun as normal turrets aren't precise enough (not that the gun wouldn't hit its target, just that you cant angle it to what the zoom lets you see)
Kill3rCat [1st FORECON] 21 maj, 2019 @ 9:49 
Wish someone would update this.
Morph 28 apr, 2019 @ 18:13 
Loving this mod but recently wont seem to target anything over 800M. Most frustrating
GnomishRage 4 apr, 2019 @ 15:05 
am i supposed to see the laser? i see where it is attacking but i dont see any light
Sea Hutch 16 mar, 2019 @ 17:27 
Brilliant, the tradeoff of damage for speed and range makes this perfect for point defence without wasting time with conveyors or ammunition production.
SourceStick 8 jan, 2019 @ 10:00 
There is a bug that when manually controlling the turret it fires faster than in automatic mode causing it to start not good sound. Now we need to controll the turrets manually (with this mod ) so it doesn't produce that sound.
Hunk_ules 12 okt, 2018 @ 18:52 
is there a version without the sound or with a diffrent sound? other than that i like the mod.
Decapo♥♥♥♥♥♥♥ 8 okt, 2018 @ 2:21 
bump is this mod still being updated/ bug fixed?
Chaos_02 29 jul, 2018 @ 8:58 
PLS PLSPLSPSLPLPSL change the sound!
My ears are bleeding tho the turrets are very good!
Wolverine 12 apr, 2018 @ 10:14 
with this mod, rocket are not problem anymore
revansdownside 26 mar, 2018 @ 8:47 
I believe it is the "ammo" it auto produces. There should be a scrap function if we obtain them from the turrets for sure cause it confused me the first time I seen them in my pack.
The Nameless 4 mar, 2018 @ 14:20 
What is "condensed lasers"? I seem to have 4500 of them from grinding out 4 turrets...
COMMANDER Striker 11 feb, 2018 @ 0:11 
updaate?
Golden Dragon 8 feb, 2018 @ 12:41 
Can you update it?
Wooden 1 feb, 2018 @ 8:33 
You should lower the turret control sensitivity a little. The sound is also a tad bit annoying after shooting for a moment from there. The damage works perfectly and I like how it seems to ignore anything that not functional, letting you get the most materials in survival.
Mr.Zombie 23 jan, 2018 @ 15:03 
@Raptertank
The description says no conveyers. So you can just place it and it should work.
Cyrus 21 jan, 2018 @ 19:14 
One thing i noticed from looking around on the workshop is that nobody that makes laser weapons/turrets ever mention about does this thing needs to be piped up for survival or can it be just thrown down on a armor block? Does this thing have a unique ammo we must make or does it just use the energy from the reactor?
Anthony AyeDog 20 jan, 2018 @ 17:45 
this doesn't use ammo.

It produces it but doiesn't consume any.
CaD 20 jan, 2018 @ 14:18 
need some help. normaly using automatic lcd script I can get ammo count using :-
AmountP {G:Missile Turrets} missileturret, So I tried AmountP {G:Laser Turrets} laserturret but got nothing any ideas?
aljarrara 20 jan, 2018 @ 13:39 
otima arma
Dig 22 dec, 2017 @ 3:24 
Has anyone else noticed a server sim speed drop when these are turned OFF (yeah I know) on their DS? I was running down a major sim drop on the DS I play on and found that when these are turned off (no idea if quantity is a factor) both client and server sim speed improve rather dramatically.

My ships use these exclusively as anti-missile/meteor defense so they're never switched off on my grids but other players on the server use them offensively and so turn them off when not in active use.
Furry Eskimo 16 dec, 2017 @ 14:28 
That has done a wonderful job protecting my base from meteors, thank you!
Anthony AyeDog 8 dec, 2017 @ 18:55 
@phoenix range Cap's 3km
Violet 8 dec, 2017 @ 18:30 
How accurate is it at 10kms? And how good is the turret control zoom? I need a surface to air accurate weapon for 5-10km range. Sorry, I cant currently launch SE... Should be fixed soon.
NuclearFilms 17 nov, 2017 @ 14:04 
It should say in the description.
11er33 16 nov, 2017 @ 14:56 
Is it small ship compatible?
Ziron 23 okt, 2017 @ 8:06 
power hungry update sounds gay. is this gay now?
JakeBarrage@TTV 5 okt, 2017 @ 18:52 
this mod has isuses now due to the update please fix when you have spare time
ty
Anthony AyeDog 4 okt, 2017 @ 8:37 
3km, not 300.

Things don't render out at 300km haha
Schmuhser 4 okt, 2017 @ 4:26 
did they really got a range up to 300 Km? Dude thats awsome
A Kobold 13 sep, 2017 @ 3:38 
It seems that setting these turrets to their maximum range no longer works.
Kori'to Arvos | TTV 5 sep, 2017 @ 15:58 
It's annoyingly loud.
Anthony AyeDog 2 sep, 2017 @ 1:15 
Haven't had any issue with mine.

I use a combination of these set at 3k range and the beams from Energy Weapons to take out meteors in my game
JakeBarrage@TTV 1 sep, 2017 @ 23:03 
one of the new updates might of bugged the mod up