Dungeon Alchemist

Dungeon Alchemist

Dwarven Prospectors Mine Remastered
9 Comments
hazmatcat811 24 Mar, 2023 @ 7:41am 
I had to go on the wiki to find out where the disable collisions button was. That's really useful! Thanks! It really sells the illusion.
MACx3D  [author] 23 Mar, 2023 @ 6:43pm 
@hasmatcat811 Disable collisions to enable the Z-xis arrows on objects. Thats how I raised the bundle of rope around the stalagmite. The top running down is 2 connected poles. When you place them nearby each other they generate a rope between them. I hid one in the stalagmite and the other is inside the floor of the pit yet again disabled collisions and z-axis manipulation coming in clutch. Lastly I used the black smoke effect in the pit to give the impression it's very deep.
hazmatcat811 23 Mar, 2023 @ 7:09am 
How did you get the rope post to clip inside the stalagmite? I've not been able to recreate how you did it. Same with the rope around the stalagmite.
Juni 19 Mar, 2023 @ 1:35pm 
ah thanks.
MACx3D  [author] 19 Mar, 2023 @ 1:28pm 
@Yuri I dug the hole out using the terrain tool. Then filled the hole with the black smoke effect.
Inktopian1 19 Mar, 2023 @ 10:48am 
amazing!
Brain-Storm.exe 18 Mar, 2023 @ 8:28pm 
@Yuri There is a room type called "Pits" now. One of the variants is "bottomless"
Juni 18 Mar, 2023 @ 11:24am 
How do you erase the floor like that into the pits?
Soda 18 Mar, 2023 @ 12:22am 
Great!