Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It already takes me time to program the NPCs, and investing even more time to make the Blender models compatible and import them into Gmod would require double the effort I am already putting in. The only developers from the workshop that I know of who have exported models to Gmod have stated that they stopped exporting models from TLOU due to poor maintenance.
._.XD
Bro, you’re asking for too much. My main issue with programming mods is the lack of suitable models for Garry's Mod. There aren't enough models from The Last of Us adapted for Garry's Mod or any Source engine game. Theoretically, I could find and download models online and edit them in Blender, but I’m not a 3D model designer and I try to avoid using Blender. I can handle coding requests since I'm studying that, but modifying models for GMod feels like torture.
In summary, if no one uploads The Last of Us models to the workshop, I won’t be updating my mod.
P.S. I’m not making a mod for The Last of Us 2 because I didn’t like the sequel and don’t see the point in working on something I didn’t enjoy.