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glad ya enjoy.
was in development of a Z-Saber with multiple secondary abilities based on input, but the person helping me with it seems to have dropped off the face of the earth.
i know there are a couple of conflicting mods, being RPG Growth and some optimization mod i dont remember the name of
all for 1 item, but there'll be plenty within it (i'm sure you know the one).
i have some help lined up, but they have a life, and i would rather not rush em.
no plans at this time.
very likely.
i also discovered that there is a specific optimization mod that does the same. don't remember which one tho
i say dont then if the mod gets popular enough someone is bound to want to help you complete it
from what ive noticed with the Spidermines, they look like they use monster files. i havent touched such a file since i put Bullet Kin in my game.
id try the forums again, but i dont wanna spam the place. already posted 2 things there in the past couple months, and they havent been bumped to page 2 yet
hey least if you change your mind all you'd basically need to do is use the same code but different sounds and as i said i have seen some mods that have crawling projectiles have you tried asking around?
didnt feel x8's ultimate buster was required since it's pretty much covered.
if it was truly finished, the boss weapons would be implemented into each buster with charged variants. would i love to do it? of course! do i know how to? 0 clue. i'd need to do a huge amount of scripting for the projectiles alone to get a start on proper functionality. crawling projectiles, projectiles that travel based on your position, primary fire that's guided by your cursor, i can go on. what they were doing was a masterpiece. what i did is naught but a tribute.
it looks ok. kinda lackluster. still downloaded it tho. wish there were planetary colonies to find
if you need armors to go with these busters, go to google and look up "starbound mmx". there, you should find a Chucklefish forum link to 'Maverick-Hunters MMX', a key inspiration for this mod. it originally had weapons, vehicles, and more, but then Starbound changed its coding in various places. the armors in there are still able to be obtained, and they look quite snazzy.
twas an honor to work on this weapon set. if i find any problems within my control that need fixin, then there may be a patch or 3 later on.
current snags include:
- different firing sounds for different charge levels
- making the charge start sound finish before the full charge sound starts
- turning off the fullbright light when buster is not being charged or fired
you can find this armor in the Shellguard Remastered mod. if you're playing without /admin tho, be warned. there are tough missions within.
as for what mod is conflicting, i have no idea. the entry doesnt tell me that information.
as for muzzleflash and fullbright, those are just missing texture files that aren't required of the modded weapon to function as intended.
https://pastebin.com/U1yuEQNr
probably a compatibility issue. if you have one that changes weapon functionality in any way, that's likely it.
@Admiral_Daala
see question 1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2571377334
thanks again, I only tested the X1 weapons whenever I posted this comment but this info helps a bit at least
I hope this isn't a conflict caused by Supper's Combat Overhaul or anything, that would be a problem for my friend
Boomerang Cutter
Strike Chain
Ray Splasher
the first 2 are just to set the handGrip to wrap since weapons of those types typically dont, and the last is to make sure once specific projectile goes first in a burst chain of 7
Boomerang Cutter works just fine though, although its stats are non-existent just like all the other vanilla boomerang weapons lol