Portal 2

Portal 2

Abandoned
32 Comments
bruhinb 1 Mar, 2021 @ 2:58pm 
Tricky!!
Cakeface 21 Mar, 2018 @ 11:36am 
Took a bit of thinking - well worth it. Brilliant. Nice looking environment.
cochetmichel49 27 Jan, 2018 @ 7:48am 
Very interesting map ! Thanks
Avatar 4 Jan, 2018 @ 8:21pm 
I donot understand why but I ddnt need the second laser, that turns off the field, so I call it a bad design.
Instantiation 5 Sep, 2016 @ 1:34pm 
https://youtu.be/H7wLdMV3xhM

I appreciate that the turret wasn't intented to be rushed or cheesed. Dealing with it felt very deliberate and fair.

The logic puzzle was also rewarding.
Petutski 3 Dec, 2014 @ 8:03pm 
Nicely done! A great brain teaser! The final oops at the end was saved by a checkpoint, you sly dog! Thanks!
BUG 13 Nov, 2014 @ 8:41am 
Nice work.Thanks.
Equinox FR 24 Aug, 2014 @ 1:58pm 
Nice map with logic, enjoyed thanks for mapping
My BR : http://youtu.be/eNzm82FMDlE
dire.fcs 13 Aug, 2014 @ 7:38am 
Good logical map indeed!
Kibate 10 Aug, 2014 @ 1:01am 
Hm...nice puzzle, however two things.
First, that the X lazer also disables the first grill wasn't really obvious.
Second, was the second to last part of the puzzle suppose to be timed based?
mikemoody 9 Aug, 2014 @ 8:51pm 
Real good map. You have to think to play this one. Thumbs up all the way. 10/10
Just BIll 9 Aug, 2014 @ 7:15pm 
Made me think for a couple minutes. Nice chamber. Good Work.
Acid Regulation  [author] 9 Aug, 2014 @ 2:41am 
you can shoot portals there. don't tell me you fired
both portals in that tiny space! that would be.... uhm... kinda dumb.
Dented Trumpet 8 Aug, 2014 @ 7:33pm 
I trapped myself in this map. In between the 2 doors
Acid Regulation  [author] 8 Aug, 2014 @ 2:20am 
I did indeed
The Sojourner 7 Aug, 2014 @ 8:42pm 
Doesn't seem 100% Hammer to me; seems like you used the stylechanger mod to some extent....
[►]Midnight Mλn[►] 7 Aug, 2014 @ 6:07pm 
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RATED UP
Look at my knifle too ;3https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=295063124
quatrus 5 Aug, 2014 @ 2:56pm 
Nice map - thoughtful puzzles. Well done thanks for creating.
TheBlazingPearl 5 Aug, 2014 @ 2:52pm 
btw, I got past it lol
TheBlazingPearl 5 Aug, 2014 @ 2:52pm 
That was fun, but hard. I loved it! :D
Polux 5 Aug, 2014 @ 1:30pm 
Nice little test chamber, thumbs up!
James da Salada de Fruta (nação 5 Aug, 2014 @ 12:16pm 
Low FPS
not-paradiser 5 Aug, 2014 @ 8:48am 
sweet ! no problem for stucking ! except a little thing that in the second room (the white room),players can open portals on the "door" which seems unreal.
Acid Regulation  [author] 4 Aug, 2014 @ 3:16pm 
thanks y'all. I guess you guys "trapped" yourself in the white room at the end? there is a button which briefly opens the doors so you can get back. problem is indeed that you would have to do quite some work again to get to the same point. but perhaps you should've thought about your portal placements :D thanks for playing!
Tympanista 4 Aug, 2014 @ 2:32pm 
Pretty good map. I got trolled too but only because the lighting didn't load quick enough. I didnt't like starting over every time I made a mistake but I finished it nontheless.
Pebscina 4 Aug, 2014 @ 4:34am 
I liked it. I think my solution was partly unintended, but I enjoyed the puzzle nonetheless.
ZAEROS 4 Aug, 2014 @ 3:48am 
Dont understand the complaints, Was a good puzzle and looked just fine to me, Enjoyed a lot, Thank you.
fastgiga 4 Aug, 2014 @ 2:18am 
Overall I think this puzzle is good. I don't like that, if you make some errors, or if you don't exactly know that to do, you have to reopen the first door again. Some form of checkpoint system, were you don't have to restart complelty would be good...no idea how to do that^^. Keep it up!
Acid Regulation  [author] 3 Aug, 2014 @ 3:21pm 
thanks!
wildgoosespeeder 3 Aug, 2014 @ 3:00pm 
You can add/remove/modify antlines directly in Hammer. If you need further help, there is a community that can help you:
http://www.thinkingwithportals.com

I get that you are new to Hammer (most newcomers create maps like this) but with some aid from the supplied source, you will get better.

For further reading (not Hammer):
http://www.steamcommunity.com/sharedfiles/filedetails?id=292356592
Acid Regulation  [author] 3 Aug, 2014 @ 2:40pm 
I only used Hammer for custom textures and some entities. I just started working with Hammer two months ago, and I'm not working with it daily. I find it very hard and confusing. I'm just trying stuff out. And which antlines are to be manipulated exactly?

but more important: what did you think of the puzzle?
wildgoosespeeder 3 Aug, 2014 @ 2:36pm 
It seems as though you are using Hammer randomly instead of within reason. There also seems to be material tiling issues with your fizzlers. You have Hammer so why not manually manipulate antlines?

Ultimately, this would work best without Hammer. I would keep Hammer learnings away from the workshop. Post Hammer maps when you reach major milestones.