Victoria 3

Victoria 3

Victoria Universalis IV
251 Comments
FelixDaCat 22 Jul @ 9:10am 
I'm honestly not sure, but does this mod cause an intense amount of lag midgame? Or is that just my combination of mods?
Press 20 Jul @ 8:27am 
I agree with below commenter
少府主 20 Jul @ 4:16am 
Hello, could you please add a shortcut for the interface of this MOD? I tried to use this MOD together with another MOD(Morgenröte), but the UIs always conflict, making it unusable
kebabblaster9000 29 Jun @ 3:02pm 
update?
lister 25 Jun @ 9:59pm 
Also I believe there is a issue with the bagan temple modifier for buddists since there were state changes in burma.
lister 25 Jun @ 9:18pm 
After the newest hotfix, it seems like you can't open the market tab if you have this mode active.
Vector🍁❄  [author] 20 Jun @ 4:36am 
I'll try to update the mod when I have some free time—probably over the weekend. That's when I can fix it. However, I tested the game two days ago and it seemed very problematic. It crashed frequently.
Lemur 20 Jun @ 3:02am 
Hey, no rushing, but are you still maintaining this mod and going to update it to 1.9?
Lemur 15 May @ 1:51am 
#obamacare xD
Chatten 14 May @ 6:10am 
I dont know why anyone hasnt mentioned it yet, but you set the punctuation wrong on the USA national ideas. They get -5% mortality per wealth instead of -0,5 mortality per wealth. Making USA pops invincible
Vector🍁❄  [author] 5 May @ 4:36am 
gui modding is not easy, so in order not to do more than two jobs, I'm waiting for the dlc that will come on June 17. When that dlc comes, I'll have to do all kinds of GUI modding again to update the mod, so I'll try to bring support for the framework mod as well.
Lord Tillion 4 May @ 7:11pm 
note i tried to make a com patch but i got no experience with GUI modding
Lord Tillion 4 May @ 7:10pm 
i can't seem to get the button to work with the community mod framework. is there an alternative way to open the window?
Vector🍁❄  [author] 3 May @ 7:20am 
hello guys, I was away for a while due to compulsory military service and now I'm back. It looks like Victoria 3 will get new content. When the update comes, I'll be working on the framework support that you want from me so much
xDreamZ 20 Apr @ 7:16am 
@vector @jagoire is right u have to make this compatible with community mod framework
xDreamZ 20 Apr @ 5:34am 
does AI use this to?
Eliczek 15 Apr @ 4:42am 
it would be good to add a shorcut key so we can fix the message thats bellow me. Or make it possible to be opened through journal entry key or decicsion
mth9 fan 31 Mar @ 4:43pm 
the mod framework allows other mods to add menu tabs bottom left which conflicts with this mods menu tab, i don't know how to fix this
Vector🍁❄  [author] 31 Mar @ 7:08am 
I have no other plans other than updating the mod. I don't plan on bringing content like before because I don't have the time like before. But, I can provide the opportunity for those who want to bring content.
mth9 fan 31 Mar @ 4:12am 
any plans on updating/compatability with the community mod framework?
Marquis De Sade 10 Feb @ 10:31pm 
What's the keybind to open the menu?
Marquis De Sade 10 Feb @ 10:30pm 
I can't access the menu with the Community Framework which is required for a lot of mods
Spardok 1 Feb @ 7:32pm 
Can't edit comments lul.
Could handle it how EU4 did. Upon clicking a formable nation decision grab the current country tag as a var and have a popup confirming if you want the old/new ideas and apply the ideas from that tag.
Spardok 1 Feb @ 7:31pm 
Would it be possible to make countries keep their old idea sets upon tag switching? For instance going from GER to HRE?
Iron Head De Burgundy 31 Jan @ 6:41pm 
feel so strange
Vector🍁❄  [author] 10 Jan @ 12:09am 
Both
Seronomy 9 Jan @ 1:58pm 
Is this player only or do the AI controlled countries also have this?
2227817689 9 Jan @ 4:01am 
进不去闪退
Vector🍁❄  [author] 25 Dec, 2024 @ 7:16am 
it is information_button.gui if you mean the button effect
bagetbaget 25 Dec, 2024 @ 4:08am 
Looked some more, as a temporary measure you can use “Keybinds” from the same guide on github.

But again, it all boils down to the fact that I just can't figure out where in the code I need to add the lines specified there to open the ideas window, for example.
bagetbaget 24 Dec, 2024 @ 10:43am 
Let me get this straight. I mean the main menu of the mod, where there are windows with ideas, religion, culture and ages
bagetbaget 24 Dec, 2024 @ 10:16am 
I apologize for the distraction.
Is it possible to open the main menu with a console command instead of a button?
Vector🍁❄  [author] 24 Dec, 2024 @ 7:45am 
I wish I had time like before, but unfortunately. Maybe I'll take a look if I have time. Thanks for the feedback
bagetbaget 24 Dec, 2024 @ 5:22am 
Hi, thanks for the great mod. I really enjoyed playing with it before and I'm really glad you took the time to update it.

I agree with the commenters below, the mod really doesn't work together with the Community Mod Framework.

I did some poking around on their mod page and found a link to the documentation (github), overall it's pretty clear on what to do and how to do it, but my GUI editing skills are not enough to make a compatch.

If you have time, please familiarize yourself with this documentation.
It seems that all the functions of the mod work, the only problems are “Sidebar Button” and “Fullscreen GUI”, and well, the effects of the buttons of missionaries and bureaucrats do not work, but this is not related to the Community Mod Framework (Perhaps some conflict of mods for me personally).
Vector🍁❄  [author] 22 Dec, 2024 @ 12:59am 
some diplomatic group ideas buffed, topbar gui hover bug fixed. Details:
https://github.com/VectortheGreat/Victoria-Universalis-IV/commit/51f80dc85ef61a20456224acfda5a546cbbe97ec
Vector🍁❄  [author] 22 Dec, 2024 @ 12:58am 
Unfortunately, I don't have a solution for that right now. It's very difficult to make GUI compatible
Marquis De Sade 22 Dec, 2024 @ 12:00am 
Vector🍁❄ Community Mod Framework and the Balkan flavor rework which was reuploaded to accompany it
Vector🍁❄  [author] 21 Dec, 2024 @ 11:40pm 
well i see no problem in my mod. what is that Community GUI mod? I couldn't find it
Sykes 19 Dec, 2024 @ 2:43am 
Same here - the Icon for the menu vanished and the infocard on missionaries shows a red smiley
Marquis De Sade 16 Dec, 2024 @ 3:43pm 
Can't access the menu as of today. Could it be related to the new Community GUI mod that just came out?
Vector🍁❄  [author] 3 Dec, 2024 @ 9:14am 
i don't think so
Crissie 3 Dec, 2024 @ 2:05am 
Is there a Basileia Romaion compatibility patch?
Vector🍁❄  [author] 1 Dec, 2024 @ 1:04am 
You need to start a new game to completely fix the problem
Vector🍁❄  [author] 1 Dec, 2024 @ 1:03am 
fixed the issue. @无铭 thank you mate for your idea
无铭 1 Dec, 2024 @ 12:26am 
the ve_states.txt breaks those states, should only keep each 'add_to_global_variable_list = {xxxx} and set_variable = {xxxx}'
Red_Gamer 30 Nov, 2024 @ 3:24pm 
Some states have no population: MINSK,BASRA,LOWER EGPYT,LANCHASIRE,BALUCHISTAN,DOBRUZJA,NORMANDY,PROVANCE,LOUSIANA,NEWYORK,HOMECOUNTIES,EAST BENGAL AND MANY OTHERS
AriesT 30 Nov, 2024 @ 5:02am 
Same for Great Britain and Netherlands too
AriesT 30 Nov, 2024 @ 4:59am 
I get a crash to Desktop.. I think it has to do with Kalat being bugged somehow? If you search for Kalat and select it the camera pans to a point at the bottom of the map
Vector🍁❄  [author] 29 Nov, 2024 @ 11:08am 
The mod has been updated to version 1.8.3. Not tested enough but stable now.
Vector🍁❄  [author] 27 Nov, 2024 @ 10:10pm 
When I have free time :(((. Probably today or tomorrow. This weekend at the latest