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XML error: <hatRenderedFrontOfFace>true</hatRenderedFrontOfFace> doesn't correspond to any field in type ApparelProperties. Context: <apparel>
Does this have something to do with the XML Extension toggle mentioned above, or is it something on your end?
I assume the 1.6 update will be ready when it's ready?
https://gist.github.com/HugsLibRecordKeeper/f60b8c17f655fd94649032dfb320d4fe
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3242627097
https://gist.github.com/HugsLibRecordKeeper/cbeb511eba068c4216709dc2aa96259d
<li>EyeCover</li>
</layers>
please for the flak goggles and other goggles
Applies also for Gas Mask of VAPPE\Defs\ThingDefs_Misc\Apparel_Headgear.xml
And considering micro managing .. somehow I have to put all those Inventory and Carry Mods to good use :)
The fun begins when you try to send 200kg of armed Space Marine with a 150kg Droppod ..
I miss them
Now you're forced to go all the way to deep drills and deep scanning to get chemfuel and gas sources. That basically makes it pointless imho because by that time I'll have other sources of energy and built an entire grid around regular power so I'll never use helixien gas or need chemfuel to keep my base running.
Gas system became it's own mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2877699803
(anyone know where / how to restore the gas geysers and chemfuel ponds?)
Thank you!
Can you consider restoring the modern lamp from Vanilla Furniture Expanded too?
I know some consider it OP, but I've always thought that mods are a bit murky when it comes to game balance, and making it optional allows players to choose for themselves. Also, these two items just seem like natural complements to each other for my sniper crew.