RimWorld

RimWorld

[LYN] Vanilla Expanded Content Restoration
85 Comments
Sumatris 19 Jul @ 11:39pm 
After the 1.6 update of the mod, Rimworld keeps throwing me errors like this one:

XML error: <hatRenderedFrontOfFace>true</hatRenderedFrontOfFace> doesn't correspond to any field in type ApparelProperties. Context: <apparel>

Does this have something to do with the XML Extension toggle mentioned above, or is it something on your end?
gunns22 12 Jul @ 6:44pm 
@Lyn the Cookie

I assume the 1.6 update will be ready when it's ready?
Felnel 11 Jul @ 3:21pm 
1.6?
Johnny 5 Feb @ 8:49am 
Are people still getting errors with this mod?
Sumatris 2 Oct, 2024 @ 9:54am 
Also, if you understand why the VE team removed these items, could you please explain it to me? Because I can't for the life of me understand why they would remove unique gear like said goggles. It's not like there's anything even remotely similar in the vanilla game, and not even in other mods.
Sumatris 2 Oct, 2024 @ 9:48am 
Has the eye layer issue of the goggles been fixed? Would be the only reason for me to subscribe to this mod?
Gerewoatle 14 Aug, 2024 @ 4:27pm 
@Itkaiden: You can find the artifacts and plasma weapons in this mod -

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3242627097
Περικλῆς 14 Aug, 2024 @ 11:52am 
Looks like some of the armor and weapons were removed from VFE: Insectoids 2
kongkim 19 Jul, 2024 @ 4:21am 
Still get some red errors from this mod, plz look into it.
https://gist.github.com/HugsLibRecordKeeper/cbeb511eba068c4216709dc2aa96259d
objsource 16 Jun, 2024 @ 6:06am 
Could you please add Hail Storm to Vanilla Events Expanded? (I... I'm a masochist.)
Captolamia 2 Jun, 2024 @ 2:28pm 
<layers>
<li>EyeCover</li>
</layers>
please for the flak goggles and other goggles
Captolamia 2 Jun, 2024 @ 2:25pm 
Can you make it so the flak goggles are eye layer and not headgear so you can wear them with helmets
Random Space Marine 24 May, 2024 @ 12:40am 
Barriers and Landmines? Would love to see those again.
Sick Boy 10 May, 2024 @ 1:10pm 
This mod causes a bunch of errors.
kongkim 16 Apr, 2024 @ 3:42am 
Think some of the mods change something, get red errors now.
galesdeloscien 12 Apr, 2024 @ 3:40pm 
would be really cool
Un-Gamer 12 Apr, 2024 @ 10:46am 
Thank you for this mod! I cannot for the life of me understand why they removed all of these items, many of which were very useful. I wouldn't mind seeing the chemfuel barrel from Vanilla Expanded - Security added if possible.
Flamangos 11 Mar, 2024 @ 9:59pm 
Just a heads up friend!
Gerewoatle 11 Mar, 2024 @ 5:45pm 
@Monkeysnow: Oh no! Anyway...
Flamangos 11 Mar, 2024 @ 1:47pm 
Incompatible with Combat Extended
Zookes 28 Jan, 2024 @ 5:16pm 
Small bugs: Flak Goggles and Night Vision Goggles of VAE\Defs\ThingDefs_Misc\Armor_industrial.xml should use <layers><li>EyeCover</li></layers> instead of "Overhead". This allows for use with Flak Helmet like old version.

Applies also for Gas Mask of VAPPE\Defs\ThingDefs_Misc\Apparel_Headgear.xml
Fanclub 5 Jan, 2024 @ 8:36am 
Thank you so much for this!! The cape was literally the only reason i used Apparel and they took it away! Why!? :Hearthian_Cry:
2028_induced 23 Dec, 2023 @ 1:05pm 
Would it be possible to get back the chem fuel barrel?
hog_jockey 3 Dec, 2023 @ 2:09am 
Could you also restore the animal feeder that was removed from Vanilla Farming Expanded?
SpaceDorf 28 Nov, 2023 @ 11:34am 
I miss the tools and I am glad for this mod.
And considering micro managing .. somehow I have to put all those Inventory and Carry Mods to good use :)

The fun begins when you try to send 200kg of armed Space Marine with a 150kg Droppod ..
EfeTheCaptain 24 Nov, 2023 @ 1:19pm 
"not patched for CE..."
cook8e 18 Nov, 2023 @ 6:28am 
It seems like the goggles and gas mask is in the headgear layer, why is that? Shouldn't they be in the eyewear layer?
Fido 1 Nov, 2023 @ 3:00pm 
@Guide Dog If they're "not balanced" how is gene customization balanced by doing the same? And not everyone wants to do gene customization on every playthrough. It makes sense you should have tools for things your body can't do. Do you thing guns are shit because you could have a gun arm instead? Pretty weak logic, dude.
steadfast 23 Oct, 2023 @ 12:14pm 
Can you guys make goggles to be the eyes layer? Now they're headgear
Guide Dog 15 Oct, 2023 @ 10:34pm 
@Phoenixhydra These got removed because they're shit, they clutter the game, they're boring to micro or manage, and they're not balanced. They got made completely unnecessary by gene customization, and made custom genes look underpowered. Boom
SalmonToastie 20 Aug, 2023 @ 5:47pm 
@123nick thats exactly what i did locally, combat gas mask and gave it some better armour and better gas resistance but a more expensive crafting recipe.
Farron 18 Aug, 2023 @ 11:09pm 
Can I add this mid save?
The Blind One 15 Aug, 2023 @ 12:51pm 
I know but the rework for 1.4 had them remove the gas geysers as well as the chemfuel ponds and they never gave them back in the new mods.

I miss them :steamsad:

Now you're forced to go all the way to deep drills and deep scanning to get chemfuel and gas sources. That basically makes it pointless imho because by that time I'll have other sources of energy and built an entire grid around regular power so I'll never use helixien gas or need chemfuel to keep my base running.
freXampl 15 Aug, 2023 @ 10:43am 
The Blind One 12 Aug, 2023 @ 11:26pm 
Somebody said this restores the gas geysers from the old 1.3 version. Is that true? Doesn't seem so in the description :/

(anyone know where / how to restore the gas geysers and chemfuel ponds?)
Phoenixhydra 9 Aug, 2023 @ 9:59pm 
I never understood why the pickaxe was removed from VWE, it was so useful when paired with mountain bases and stuff.

Thank you!
123nick 7 Aug, 2023 @ 4:57am 
Can the gas mask restoration be optional? i like the trapper hat, and summer hat, but the gas mask has no need to exist anymore because we have the vanilla gas mask. Alternatively, there could be an option to have it rebranded as a "armored gas mask" and given a bit of resistance/durability, perhaps. that keeps it unique from the vanilla gas mask and so it can exist alongside it.
Crippled-Knight 31 Jul, 2023 @ 4:21am 
does this mod restore biolab sunlamp from VFE Spacer?
Mike Aruba 6 Jul, 2023 @ 9:34am 
Dude thank you, I was wondering where so many items went... especially the pickaxe and short wall :Gifting:
ElJefeThePepe 30 Jun, 2023 @ 1:59am 
thoughts of restoring chemfuel barrels? From vanilla furniture expanded - security
l33tboi 30 Jun, 2023 @ 12:57am 
thank you so much! i missed my short walls so dearly (:
rsty9 11 Jun, 2023 @ 2:48pm 
Thanks for the mod.

Can you consider restoring the modern lamp from Vanilla Furniture Expanded too?
CloudSeeker 10 Jun, 2023 @ 10:01am 
I notice that the Scalpel can not be used as a tool anymore. This means if you have a medicine expert they can not use the Scalpel as it is a weapon and not a tool. Is this a change that is possible to make?
Eren Iron 2 Jun, 2023 @ 11:56am 
would you be able to add an option to allow wearing the Gunlink with the Omni-Spectrum Goggles please? tyvm

I know some consider it OP, but I've always thought that mods are a bit murky when it comes to game balance, and making it optional allows players to choose for themselves. Also, these two items just seem like natural complements to each other for my sniper crew.
Stim The One 28 May, 2023 @ 2:51pm 
I think they might have wanted to put some of these things in other mods, but what I miss most of all is the metal alloy barrier. Still, nice to have this again. i wondered where the trapper hat went.
ZERO 14 May, 2023 @ 12:16pm 
Please restore Barrier from Vanilla Furniture Expanded - Security
TheAuditor 7 May, 2023 @ 9:42pm 
please restore all
Mr. J Soda 1 May, 2023 @ 11:59pm 
Do you think you could bring back the two tile wide AC Unit?
gonzalo.ca14 1 May, 2023 @ 6:16pm 
Okay I tried it on an existing save, it's safe