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It looks like what's going on is this mod is changing the final moodlet, but it's somehow not changing the underlying expectations. Which means things other than the mood bonus/penalty that key off of expectations are still using the original value, not the modified one.
Because if you were crammed into a 5 foot by 5 foot room in a cave IRL you wouldn't be too happy about it. I mean obviously if you were captured IRL you're not going to expect a luxury suite, but same side you would be a lot happier had they captured you and put you into said suite instead of a cave, right? I think that's what they intended for that expectation in the base game.
But it just doesn't work too well imo, forces you to build a mini five star hotel chain for them.
My prisoners use barracks and can tend to their own needs all the while doing most of the dumb labor for my colony, short of being allowed in to clean the halls.
But, I can see this being a MASSIVE help for some prisons that just cant afford the material or space.
Can you try to find out which mod cause it? Or did you remember any of your mod has functions related to pawns' expections or modified the expections stages?
It's probably a conflict because my active modlist is over 750, but after I removed just this one mod, the Sleep need of everyone started acting normally again.
Like you feed them keep a roof over their head and you know didn't actually kill them should be the bare minimum. Not give them a luxury suite to make them come around. This mod helps a lot.