Total War: WARHAMMER III

Total War: WARHAMMER III

Nurgle Rotting Chargers (and Walkers) - New units for Nurgle and for Beastmen
46 Comments
Kendzior 9 Jul @ 7:33am 
unfortunetly this units does not have tamurkhan :/, will it ever have them?
Goldberg 5 May @ 8:41am 
Did you try the mod on the latest version without others mods?
Illegal FQ 18 Feb @ 11:22pm 
Will this get an update?
Brandor 15 Dec, 2024 @ 10:22pm 
theres a glitch for the twisted behemoth model where its spines go crazy and turn into spaghetti lol
louie7w7 4 Nov, 2024 @ 5:58pm 
please update
candyflossxx 20 Aug, 2024 @ 8:58am 
is this going to be updated for the new patch
Coriric  [author] 12 Aug, 2024 @ 8:56am 
@Pavukaeb Pox Walkers glitch should be fixed
Pavukaeb 2 Aug, 2024 @ 3:32am 
The Pox Walkers model is broken. When the camera approaches, the clothes on the model begin to glitch. Only this mod is worth it. What could be the matter?
sigmars_disciple 23 Jun, 2024 @ 4:44am 
And while it's totally cool not to include your Festus reskin in the comp, you gotta admit that the idea to include it but do it in a way that still allows users to overwrite these changes without the need for a submod etc. was pretty (rot) fly... ;) Anyway, I'm thankful you reacted to my suggestions this way. Glad I could help <3
sigmars_disciple 23 Jun, 2024 @ 4:41am 
Maybe split the unit list up between units that go to Nurgle vanilla factions and ones that go to Nurgle and Beastmen vanilla factions.... However you do it is up to you, just thinking of the best way so visitors can grasp concepts at a glance which is always the best as they're lazy <3
sigmars_disciple 23 Jun, 2024 @ 4:37am 
Oh damn son.... Just checked your workshop and you DID make that comp mod I requested - how cool! NURGLE COMPILATION: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3263616963

3 remarks:
- Comments seem to be disabled on the mod but there's 3 comments there, not sure if intended
- Description is a bit too long due to copy & pasting I guess, it's a bit odd how it splits its information up as if the mods were still separate (Starts with "What this mod does? Adds 4 new monster units... and a whole WHILE later "Little Wanders are hidden in the mod" and a list of TWELVE units). I'd personally prefer one short para with all info all-in-one, top down... "Adds 16 new units to all Nurgle and ... vanilla Beastmen factions. 4 large monster units. Full unit list...." SeewhatImsayin'? :)
- Typo "Beasrmen" / "Beasmen" in 1-3 places ;)

Thx again!
sigmars_disciple 23 Jun, 2024 @ 4:26am 
Confirmed WORKING with 5.0.5, together with this author's other 2 Nurgle unit mods by launching a Maggot Lord campaign with 200 compatible mods without any issues. Cool unit designs, bro.... Would love to run all together in a comp one day if it's possible <3 Thanks!
Brandor 2 Jun, 2024 @ 12:00pm 
might be a pretty simple and standard units to add, but would you consider maybe adding a new monstrous single entity unit idea i have, a giant rot fly?? just would seem like a cool thing to add for nurgle and it seems like a plausible creature lore wise.... a giant rot fly lol.
Pyrodysseus 27 May, 2024 @ 11:51am 
Pox Walkers are great, love these guys. By "great" I mean "dirt cheap", a stack of these guys can earn more raiding than their own upkeep which is awesome
Krakenous 21 May, 2024 @ 10:07am 
Thank you Coriric for the update 💪.
Thailady 16 May, 2024 @ 3:32am 
hope so..
Coriric  [author] 15 May, 2024 @ 8:06am 
I will update Nurgle Rotting Monstruosites in the next days
Coriric  [author] 15 May, 2024 @ 8:05am 
5.0.3 UPDATE:
- The units are available to Nurgle Faction (Ku'Gath, Epidemius and Tamurkhan) via RoR panel, and will unlock once a lord reaches certain levels. You can recruit as many of them as you like, however you will have to wait for their capacity to fill up.

- To avoy the "adding unit to Tamurkhan" crash, these units are available to him from 2nd turn.

- Twisted Behemot is now available to Beastmen too via RoR as for other factions (it will cost you recruitment cost and upkeep, but it is a strong unit)

-Plague Crusher now use Plague Ogre model from my Nurgle Rotting Reskin Mod

- Now all model will become covered with blood in battle, I fixed the blood problem and now this mod works fine with Blod DLC
101yjy604 2 May, 2024 @ 9:12am 
update please
Sin 30 Apr, 2024 @ 8:57pm 
cant wait... ! Excited! :luv:
Coriric  [author] 23 Apr, 2024 @ 6:59am 
With new DLC I want to renew all my Nurgle Rotting mods, reskinning some of the models and playing with the new stuff and material. Sadly in this moment I'm very busy and I don't have much time to spend playing the game and on my mods, aside from upload them and check that there aren't any major iussue. I hope soon I will be able to spend more time on them, cause I have many ideas.
sigmars_disciple 22 Apr, 2024 @ 11:05pm 
Would be great to know if this is safe to use in a 4.2.3 campaign....
Independent from the (IMHO small) issue that was reported about cap/availability for Kugath

Could anybody enlighten us who knows? Thx <3
Brandor 12 Apr, 2024 @ 12:45am 
there might be a negative dread cap glitch for the behemoth for beastmen
Brandor 24 Mar, 2024 @ 11:40pm 
Please update. i cant recruit the behemoth as kugath even after its unlocked
johdillenger948 22 Mar, 2024 @ 5:15am 
update please
Purge8642 2 Mar, 2024 @ 1:15pm 
Please update!
Father Ribs 21 Feb, 2024 @ 5:45pm 
Anyone else having Twisted Behemoth not having a unit cap for beastmen?
Bone daddy. Ainz Ooal Gown 18 Dec, 2023 @ 4:50pm 
For Belakor?
Recon2499 28 Nov, 2023 @ 8:19am 
Does anyone know when the next update will be?
VIBE CHECK 26 Sep, 2023 @ 6:28pm 
Any solution to the kugath issue, the units are not showing in the recruitment pool.
Coriric  [author] 25 Sep, 2023 @ 4:37am 
UPDATED
Now these units are also avaiable for Archaon the Everchosen
Zywoo 7 Sep, 2023 @ 2:03am 
Update please!
Coriric  [author] 8 May, 2023 @ 5:05pm 
I spent last days trying to fix this issue, but for Ku'Gath I can't find a way. It is like if something change in Nurgle recruitement pool and th normal recruit panel doesn't show up, there is only the normal Nurgle evocation pool.

The mod still works preatty fine for Festus and Daniel
Coriric  [author] 15 Apr, 2023 @ 9:41am 
Fixed and updated
Zane 14 Apr, 2023 @ 8:00am 
with this mod after selected game wont start
Jackson 16 Mar, 2023 @ 7:00am 
Pox walkers YESSSSSS would you ever consider making the pox walkers a standalone mod? I was trying to teach myself how to mod to make these but you beat me to it :D
jayful 16 Mar, 2023 @ 1:56am 
Thanks for this
Coriric  [author] 15 Mar, 2023 @ 2:08pm 
@Vin
Sorry, my fault, I left a file from my other mod in this mod package and this caused some compatibility issue, now I fix it and it should work
Vin 15 Mar, 2023 @ 1:19pm 
how to ya'll get this to work, it seems to not want to launch whenever i try loading the mod
Scuba Steve 15 Mar, 2023 @ 7:51am 
Aw shit, here come the stinky boys again to raid, infect, and spread their super polio
Bone daddy. Ainz Ooal Gown 14 Mar, 2023 @ 7:02pm 
i still think belakor should have this stuff
SqkaStxppvh 14 Mar, 2023 @ 5:44pm 
best looking plague ogres Ive seen so far:WH3_skragHapp:
Tanxly 14 Mar, 2023 @ 4:49pm 
YES, FOR NURGLE!!!
Killgar99 14 Mar, 2023 @ 4:48pm 
alright, but i do have a few ideas for some
Coriric  [author] 14 Mar, 2023 @ 4:20pm 
@Killgar99
I'm Happy to help if I can, but I never add mounts to characters. I know good tutorial on YouTube, I can sudjest some of them.
(I often thought about making some of my units as mounts for nurgle characters)
Killgar99 14 Mar, 2023 @ 3:58pm 
such delighted beasts! perfect for nurgles fetid gardens! if i may ask, i would like your opinion on me trying to add mounts to nurgles heros and champions