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3 remarks:
- Comments seem to be disabled on the mod but there's 3 comments there, not sure if intended
- Description is a bit too long due to copy & pasting I guess, it's a bit odd how it splits its information up as if the mods were still separate (Starts with "What this mod does? Adds 4 new monster units... and a whole WHILE later "Little Wanders are hidden in the mod" and a list of TWELVE units). I'd personally prefer one short para with all info all-in-one, top down... "Adds 16 new units to all Nurgle and ... vanilla Beastmen factions. 4 large monster units. Full unit list...." SeewhatImsayin'? :)
- Typo "Beasrmen" / "Beasmen" in 1-3 places ;)
Thx again!
- The units are available to Nurgle Faction (Ku'Gath, Epidemius and Tamurkhan) via RoR panel, and will unlock once a lord reaches certain levels. You can recruit as many of them as you like, however you will have to wait for their capacity to fill up.
- To avoy the "adding unit to Tamurkhan" crash, these units are available to him from 2nd turn.
- Twisted Behemot is now available to Beastmen too via RoR as for other factions (it will cost you recruitment cost and upkeep, but it is a strong unit)
-Plague Crusher now use Plague Ogre model from my Nurgle Rotting Reskin Mod
- Now all model will become covered with blood in battle, I fixed the blood problem and now this mod works fine with Blod DLC
Independent from the (IMHO small) issue that was reported about cap/availability for Kugath
Could anybody enlighten us who knows? Thx <3
Now these units are also avaiable for Archaon the Everchosen
The mod still works preatty fine for Festus and Daniel
Sorry, my fault, I left a file from my other mod in this mod package and this caused some compatibility issue, now I fix it and it should work
I'm Happy to help if I can, but I never add mounts to characters. I know good tutorial on YouTube, I can sudjest some of them.
(I often thought about making some of my units as mounts for nurgle characters)