Total War: WARHAMMER III

Total War: WARHAMMER III

Skryre Shockvermin
74 Comments
PaPa' SamBuBu 21 Apr @ 1:38am 
Love these guys but only have a few on my armies because they're not expendable like skaven slaves. I play lore-fully and cause tons of casualties lol
Ryougi Shiki 2 Apr @ 12:52pm 
Hello. Is it possible to add to stormvermin landmark buff for shockvermins?
3D pool designer 21 Feb @ 8:12am 
wish this had an sfo submod lol hehe
Modern Spartan 16 Oct, 2024 @ 4:56pm 
That is understandable. TBH I dont think anyone would complain too much about iffy animations XD

You could always make a Version of these Shockvermin that fire more like muskets? The animation they use is already perfect, just increase their range and ammo, while making the projectile into anormal bullet!
Advice  [author] 16 Oct, 2024 @ 4:15pm 
@Modern Spartan
It's something I've given thought to before. The main issue comes in the form of animations. The skaven don't have an animation set for pistols/swords, and I'm not the person to ask for custom animation work. I could make a unit function like a hybrid sword/pistol infantry, and have models with swords and guns, but they wouldn't move right (the closest thing to functionality would be using night runner anims and have sorta quick-draw shoot it, and its a bit of a stretch)
Modern Spartan 16 Oct, 2024 @ 8:27am 
Would it be at all possible to make a pistol and sword skaven unit? A clanrat and/or stormvermin as the basis, but with a pistol instead of their shield

Ive seen both artwork and models of skaven with a flintlock that fires warpstone rounds, and it would be a neat new playstyle for the skaven considering how many factions have hybrid infantry!
Lee Perry 19 Sep, 2024 @ 10:26am 
Update please
battle_droid13 27 Aug, 2024 @ 8:04am 
Wanted to say, the mod is really and really cool! But something is off, as the Regiment of the Renown, for some reason, doesn't show them in the menu. As it makes a pop-up, but I cannot hire them in any way. I had a similar issue with another play through, when another Skaven faction had these units in their army, and I wasn't given an option to hire them. Aside from this issue, I love this mod!
Mordecai 14 May, 2024 @ 7:36am 
Does the mod work or update needed?
Videogamer40000 28 Apr, 2024 @ 6:57am 
Much appreciated.
Advice  [author] 27 Apr, 2024 @ 1:39pm 
@Videogamer40000
I'll give it a lookover when I update my mods for Patch 5.0. sometime next week or the following ones.
Videogamer40000 27 Apr, 2024 @ 11:32am 
Ah, I see. It was brought up a bit ago in the comments by BleedingWell, but it has been a little over a month, which is why I thought I would ask about it again myself to see if anything could be done about it since I wasn't sure if it was still being looked into or anything like that.

Thank you for the response.
Advice  [author] 27 Apr, 2024 @ 9:42am 
@Videogamer40000
I didn't even know that was a problem.
Videogamer40000 26 Apr, 2024 @ 10:19pm 
Since it is still an issue as far as I can tell, I was wondering if the Shockvermin RoR not appearing with your Cut Content Regiments of Renown mod is still being looked into or if it is even possible to fix. Both mods are quite nice, and it is a shame to have to lose one or the other when it comes to RoR.
Advice  [author] 20 Mar, 2024 @ 10:43am 
@BleedingWell Highly appreciated!
Seether 19 Mar, 2024 @ 6:31pm 
Yep, all three upgrades seem to unlock fine and be active in battle.
Seether 12 Mar, 2024 @ 8:49am 
Livewire Weapons is active too, shoulda mentioned that in the other comment ;)
Seether 12 Mar, 2024 @ 8:41am 
Yeah the workshop upgrades do seem to work, at least up to the second one as the barrier shield is definitely active on the guys.

I'll grab upgrade number 3 as soon as it's available and check on that too.
Advice  [author] 11 Mar, 2024 @ 9:47pm 
@bleedingwell
Since you're playing a skryre now, can you tell me if their upgrades in the forbidden workshop unlock correctly? I think that's been a problem with this mod and I've been meaning to go back and clean it up.

Not sure about the incompatibility with cut content ror, but I'll see if I can find anything. This mod hasn't been updated in some time, so it wouldn't shock (heh) me to think some tables are simply outdated causing the issue.
Seether 11 Mar, 2024 @ 4:07pm 
Another little bit of testing, I figured out where the elusive "Red Guard" RoR unit are from, they appear to be part of the Legendary Characters mod by Stratovarius.. bit odd considering that isn't a RoR mod and I didn't see them in the description anywhere but I tested to see if they were causing any conflict with this and while they are behaving in the same way the Shockvermin RoR were (available at 26 with a notification but not appearing in the purchase menu) it appears unrelated.

A fresh game with only that mod and the Red Guard RoR is just missing, if I load it with this mod then the Red Guard are still missing but the Shockvermin do indeed show up.
Seether 11 Mar, 2024 @ 3:51pm 
I think I've figured it out, I believe it's a conflict between this and your other mod "Cut Content Regiments of Renown".. if I launch with only those two mods and no others the Shockvermin RoR are missing from the list (they show up in the unit roster just not the purchase menu) but if I launch with only the Shockvemin mod there they are recruitable at rank 26.

The regular Shockvermin appear as normal and work great by the way!

I'm playing as Clan Skryre and have a fair few mods.. something like 40 total at the moment for this campaign but I'm pretty sure this is where this conflict is at least.

There is another RoR unit "Red Guard" that appeared as available at rank 26 the same as the Shockvermin and is behaving the same (unpurchasable but present in the unit browser) but I'm trying to figure out which mod added them.
Advice  [author] 11 Mar, 2024 @ 2:28pm 
@BleedingWell
I intend to update this mod soon. I will look into it. Please elaborate on your situation. What faction are you playing? What other mods do you have installed?
Seether 11 Mar, 2024 @ 2:22pm 
Anyone else unable to recruit the RoR group? I had a popup saying they were available to recruit when Ikit hit 27 (I think) but I can't find them in the regiment list to actually buy.

The regular ones seem to be just fine though.
Handsome Devil 10 Mar, 2024 @ 11:56am 
Can you make them a bigger unit size pls ? they are much weaker than the og stormvermin couse the -80 entity
Mina Miko 9 Mar, 2024 @ 6:40pm 
A mod can still be "balanced" within the game's own ecosystem, smartass.
SrKal 7 Mar, 2024 @ 11:07pm 
A moot question. Vanilla is imbalanced.
Mina Miko 29 Feb, 2024 @ 5:51pm 
How balanced is this mod ? good for vanilla runs or on the stronger side ?
Advice  [author] 28 Feb, 2024 @ 9:19am 
@Patrick
I believe it works nicely with it.
Patrick 28 Feb, 2024 @ 8:05am 
is this compatible with the menagerie mod ? because both mods are adding things in the forbidden workshop
Advice  [author] 19 Feb, 2024 @ 6:49pm 
@123456evanc
I started it, but it's sorta on the shelf at the moment. Not for any particular reason, I just haven't had the time to get at it. It's like 1/2 way there. I do intend on getting it done eventually. Thanks for the support though.
123456evanc 19 Feb, 2024 @ 6:42pm 
unrelated but can you please bring back the apprentice packmasters? tw3 modding community has been leaving me a bit un-immersed compared to tw2 mods. We have table top weapons teams, but pack masters would finish the job
robo123456 29 Nov, 2023 @ 3:13am 
it is competible with moulder menagerie no patch needed
GreyGhost14 19 Nov, 2023 @ 5:40pm 
hi, please make this compatible with moulder menagerie mod, they work together you can use both and have the units but the issue is the skryre lab, if disable moulders mod, have this in lab but if have this mod and menagerie mod at same time the lab will have moulder monsters but not skryre shock, please make compatible in lab good sir.
Ralin 30 Oct, 2023 @ 10:39am 
Hi, please make this compatible with Moulder's Menagerie mod. Your mod and that one are two of the best and most elaborate unit mods, however they don't work together - the skryre clan lab will either have your enhancements or from Moulder's Menagerie. Make it compatible please Sir!
Solaire 18 Oct, 2023 @ 7:50pm 
Is this in need of an update?
[BRE] Ulrick 17 Oct, 2023 @ 2:00pm 
Could you make a compatibility patch to go along Moulder menagerie mod ?
Daverin2112 3 Aug, 2023 @ 5:40pm 
No problem! Trust me, too good to not use both, so I understand the concern, lol.
Shmanigma 3 Aug, 2023 @ 3:06pm 
@Daverin2112 Cool thanks for letting me know well using it I did notice that one had a duplicate so chalked it up to being a glitch or something similar but thanks again! :er_uwu:
Daverin2112 2 Aug, 2023 @ 7:48pm 
@Shmanigma No, it just accidentally takes up the same headers in UI, so now the shockvermin upgrades are found under the Stormfiends tabs. They are there, you just kind of have to look for which ones apply to the right creatures. Annoying and unfortunate interaction, but totally playable.
Shmanigma 1 Aug, 2023 @ 10:19am 
It's not a problem to concern yourself with, but i noticed that when using this mod with Moulder's Menagerie, it causes the Shockvermin to be removed from the forbidden workshop.
Advice  [author] 9 Jul, 2023 @ 5:43pm 
@Ryougi Shiki
Gonna be honest. I don't see myself making an SFO submod for this or any of my other mods.
Ryougi Shiki 8 Jul, 2023 @ 1:58pm 
Like this work for TWW2, but hope there will be sfo version
Daverin2112 14 Jun, 2023 @ 6:03pm 
Well, like I said, it literally doesn't stop anything, it just... is under the Stormfiend header. Oh no. Maybe they are just that baller?
Advice  [author] 14 Jun, 2023 @ 5:58pm 
@Daverin2112
Not so concerned with other mod compatibility. The first 2 workshop items work at levels 1 & 2, but I'm unsure on the third. I frankly only tested it quickly.
Daverin2112 14 Jun, 2023 @ 5:28pm 
So the first and most straightforward: they are recruitable again!!! The odd visual thing with Moulder's Menagerie still exists, but so long as you know about it, it is an absolute nothingburger. Will report if it now works as intended when I get to those unlocks!
Daverin2112 14 Jun, 2023 @ 5:12pm 
Woot! Will check!
Advice  [author] 14 Jun, 2023 @ 4:49pm 
@Daverin2112
Thank you for bringing this to my attention and getting me to actually fix this mod. I've been putting it off too long. Let me know how it works.
Daverin2112 13 Jun, 2023 @ 3:49pm 
So, the workshop bug can wait however long it needs to, but I am not seeing these even available to recruit, now. I read ChaosRobie found out that there is a new Ikit military group in the data tables, courtesy of the latest patch. I don't suppose that is something you would have any spare time to check and see if it needs updated?
Why Bother 23 May, 2023 @ 12:39pm 
I'm glad to hear it! Thanks for taking the time to reply.
Advice  [author] 23 May, 2023 @ 12:18pm 
@ComStar Debt Collector
It's not. Its a complex problem in a complex mod that is among several complex things that need fixing. My time is limited and priorities are elsewhere. I fully intend to fix this when I can. At this point additionally, I'm waiting for patch 3.1, since there will likely be a large gap until the next patch after where the game will be at a stable point. The mod works for the 90% as is anyways, but yes, I know the workshop bug is annoying.