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If you want a higher chance of your item being added as well as getting more money from valve, pay more attention to the games art style and maybe listen to criticism
This is the opinion from me and a lot of other commenters because we’re the ones in the end that will have to pay for this item if it ever goes into the game
However. I think in the case of uploading things in the workshop for an audience of people who prefer to receive things that belong in the game is criticism that artists MUST take account of. If the majority don’t like it then I believe the artists must take it into account because once again. The workshop is mostly about what everyone likes and what fits the game that it will be added in. I couldn’t care less if you made the worst cosmetics in the world as long as you don’t put in on the workshop because the whole point of the workshop is to get the items IN the game for tf2’s case
Just because we choose not to listen to every single person that has opinions on how things should be done in the workshop does not mean we're being narrow-minded; we're actively wanting to improve our crafts and get better at what we create, and when we do wish to receive critiques, we'll actively look for the ones that we do believe better us.
And I'm talking about people giving genuine critiques, too, not people being mean-spirited or just saying 'it's shit' and not having anything of value to say. Critiques are always welcomed, but at the same time, the artist is not entitled to have to listen to every single critique they receive.
Please please PLEASE just take a couple moments next time to think about what would be fitting for the game. Your talent is great and you could be putting it to so much better use by just taking another minute to think: “would people really appreciate this?” “Would it actually fit within the game?”
Don’t think of this criticism as a way to attack you, it’s not. I’m seriously concerned for the hats we get for the next update and so are many others.
This is an extremely toxic mindset to have. You’ve gotta remember that your making stuff for an audience and not for yourself. If you wanna make silly cosmetics that do t fit the game, make as many as you want, just don’t put them on the workshop because the moment you do, it means that you want valve to put the item in the game while you willingly know that there is something wrong with it.
Look. Your modelling can be put into greater use if you spent some time actually looking deeper into what would fit for the game. Your work could be great and satisfy everyone if you just took a few more seconds to study what really works with tf2’s style.
All the negative comments aren’t personal. People are only leaving them because they want to see good items added to the game. Making cosmetics isn’t easy, and it’s disappointing when people who know how to do it make things that very few people want.
It doesn’t fit on the demos head though. Other explosive themed items for demo are worn on his chest, in place of his grenades, which makes sense since he would use them as ammunition or weapons. Wearing them on his head doesn’t make sense. If you want an indication of what people will think of this when it’s in game, look at the hat that was added in the summer case: it wasn’t nearly as extreme as this one, and at the very least it could still pass as a helmet of sorts. And yet, I don’t remember seeing it ever worn in game, even as an unusual. If nobody wants to wear that hat, I struggle to see them wearing this one considering it’s bigger than demos head and looks very out of place.
Honestly if you want a genuine critique, this would work very good as a misc. as in the dynamite and charge are separated, and place on either hip
While the hat is well rendered and somewhat well made (aside from the overall concept of the hat), it does not fit the game at all and a lot of artists and workshoppers motives to have a lack of creativity and care for the items that they make, which, mind you, is made for a game that people play, is very unhealthy. If your making something for an audience you must be able to satisfy the large majority, not the tiniest of tiny minority who likes every single thing submitted to the workshop.
Once again, you’ve shown to have loads of talent and potential so please use that to make more creative stuff
This is shameful, and goes against what an artist should be, and only paints you to look like a child in the eyes of the community.
Please grow and change as a person.
You knew these full well before you uploaded the cosmetic, and you were reminded of it again once the first comment rolled. You made the active choice to let criticism be heard in the comments section, and now it's not the people's fault if you don't like the comments they leave.
I am an artist and creator myself. I have been a writer for the last 3 years of my life, and I understand that criticism is important to helping creators grow and flourish in their craft. If you dismiss all criticism that comes in your way, not only are you proving yourself to be inept at evolving as an artist, you also simply make yourself look like a fool in the eyes of the internet, which is infamous for always holding things against you.
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FanCyy [autor] Hace 1 hora
some of you guys really need to chill, the main goal of the game is to have fun :sothappy:
This shouldn't got on his head.
quality item, questionable use
commenter mad
Can't deny the tackyness and lacking combos, but you guys don't get the art style.
And for those commenters saying “commenters mad” or “commenters trying not to be rude etc,” of course we’re pretty mad. People should be getting creative and making hats that FIT the game and the art style. Not some wacky tacky random object on head. We’re just giving valid criticism.
We’re not rude because we’re giving feedback, if you make something on the workshop that’s public, expect to be criticised for your work, positive AND negative.
like the modelling and texture work is great but just
wrong place????