Sid Meier's Civilization VI

Sid Meier's Civilization VI

Bavaria (Ludwig II.)
74 Comments
Jonnus.Cobra 4 Feb @ 5:31pm 
Thanks for this mod. Thanks a lot. I hope, if you're able or interested, do a Bavaria mod for Civ 7, with the same district (This time a Unique Quarter, maybe), and the same Unique Units
celticgfc 25 Sep, 2024 @ 11:29am 
I would like to remove Ludwig as leader of Germany, and only keep him as leader of Bavaria. What is the best way to do it? (I want to do it with a mod, not by always removing him with the leader picker)
Flowers of Nemo 28 Aug, 2024 @ 10:53am 
does he have TSL for YnaMP? if not, could you give him TSL for them? understandably a bit pointless on earth maps, but it'd be nice on the big europe map to be able to have bavaria and germany.
theFisher86 2 Aug, 2024 @ 8:03am 
Not sure if it's just me and my modlist or not but this mod consistently caused my game not to load and threw the mod error dialog box. Once I removed it everything was fine.
h.j.haller 29 Jun, 2024 @ 3:07pm 
I played a game with Ludwig Germany today but I didn't see any text problems so it's only Ludwig Bavaria
h.j.haller 24 Jun, 2024 @ 6:40am 
german ludwig i don't know haven't used german ludwig in a game yet
JNR  [author] 23 Jun, 2024 @ 3:07pm 
Just Bavarian Ludwig or is that the case for German Ludwig as well?
h.j.haller 23 Jun, 2024 @ 6:17am 
ludwig misses text when he does that animation talk when he laught when you made peace with another empire its just black with now white text
jesmith199 5 Apr, 2024 @ 9:12am 
there is no text when ludwig speaks for bavaria jsyk
JNR  [author] 21 Sep, 2023 @ 9:24pm 
I don't, no.
automatiik 21 Sep, 2023 @ 2:55pm 
I love this civ mod
do you take mod commissions?
there's a civ mod from civ5 i really want brought to civ6
Dr.Abominate 24 Jun, 2023 @ 10:51pm 
That's great, looking forward to it.
JNR  [author] 24 Jun, 2023 @ 2:40pm 
I'll keep making updates to include more stuff being released (like all the new world wonders) but otherwise not directly. But in general I do have mods adding new content planned still.
Dr.Abominate 24 Jun, 2023 @ 12:42pm 
@JNR do you have any further plans for the development of the T6 project?
JNR  [author] 18 Jun, 2023 @ 9:51am 
Background is now fixed thanks to Sukritact's Texture Extractor tool! Also added an Appeal buff and a second UU for use with Steel & Thunder: Unique Units.
Two-Coops 15 Jun, 2023 @ 3:46pm 
@JNR, Awesome mod. Any update on the black background when Ludwig leads Bavaria?
Fleum.Mai 16 May, 2023 @ 9:45am 
ENDLICH! THANKS!!
Imperial Diplomat 1 May, 2023 @ 2:12pm 
Is there a lite mode for the mod that makes it so Ludwig only leads Bavaria? The Hall of Fame used to be a complete square now now there's an extra line with one leader.
JNR  [author] 23 Apr, 2023 @ 12:46pm 
Working on black background, not that straightforward to fix, but I have an idea. Just need some time.
Tuindwergie 22 Apr, 2023 @ 3:02am 
I too am experiencing a black leader screen for Ludwig (he was playing as Bavaria)
skaz88 18 Apr, 2023 @ 8:59pm 
They might need an update after this patch, when I encountered them I got a black screen and no music.
choijanggyu 14 Apr, 2023 @ 10:27am 
Fallback image is lost after your update. Please check
M 11 Apr, 2023 @ 12:54am 
This is a very cool mod,
Is it possible to get TSL for Play Europe Again map?
choijanggyu 8 Apr, 2023 @ 6:22am 
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Resident3000X 2 Apr, 2023 @ 7:26pm 
I can’t save presets because of all the awesome mods that come out. As soon as I add or remove a mod I have to save a whole new setup because the previous one will no longer load.
Merlin1809 2 Apr, 2023 @ 1:00pm 
Small bug I noticed, now Ludwig (Bavaria) does no longer have a leader background ingame. It's just black.
clipboarder 2 Apr, 2023 @ 8:38am 
Merci Dir
JNR  [author] 2 Apr, 2023 @ 8:28am 
You can save your setup presets, which includes leader selection or stuff like having a leader pool selected. Or you just assign Bavarian Ludwig to one of the 62 players directly, as long as you have "No duplicate leaders" active, you'll not get German Ludwig then.

Sorry that it's so inconvenient for you, but overall this is the most flexible solution that allows everyone to do it the way they want.
Resident3000X 2 Apr, 2023 @ 5:54am 
It’s gonna suck having to remove his german twin from the leader pool every time I start a new game. I play with max leaders so that’s a lot of clicking to change Random Leader to Random Leader (Pool 1).
Merlin1809 2 Apr, 2023 @ 3:19am 
Thanks! Great mod!
JNR  [author] 1 Apr, 2023 @ 9:29pm 
Also, Ludwig is now a dual leader for both Bavaria and Germany!
JNR  [author] 1 Apr, 2023 @ 9:29pm 
German localization is fixed.
Merlin1809 30 Mar, 2023 @ 8:22am 
The german localization is bugged right now. Bavarias traits are in english and the gebirgsschütze is missing a text. I could help translate if the translation is missing.
JNR  [author] 26 Mar, 2023 @ 12:39am 
Rosetta and Nomina are now supported as well (SeelingCat already took care of the Rosetta part, thanks a lot for that!). Also managed to fix the monument graphics and added them back in.
JNR  [author] 25 Mar, 2023 @ 5:53pm 
@choijanggyu: also just saw that Sui Generis is already update to include Bavaria!
JNR  [author] 25 Mar, 2023 @ 10:27am 
Adding to that, I think unique combinations of existing styles are also a neat way to express local culture. Architecture differed quite a bit throughout central Europe, and buildings of apline cultures looked different from buildings of lowland cultures, so an inconsistent mosaic of different styles - especially with a break in consistency around the Alps, doesn't feel that out of place, I think.
choijanggyu 25 Mar, 2023 @ 10:22am 
Oh, yeah, I understand what you mean. Thank you
JNR  [author] 25 Mar, 2023 @ 10:14am 
I mean, Leugi's City Style mod is free to adjust this as desired. Without it, the ancient styles aren't as universal for Europe. England and Scandinavia have ancient wood. I would just copy Geneva's style, but that's Ancient Brick for some reason, no way that wasn't just a mistake.
choijanggyu 25 Mar, 2023 @ 9:49am 
It seems strange that Bavarian alone is the AncientWood city style among the AncientEarth-style cities in most European countries when played on TSL.

You will also value contextual unity and concordance between the overall game and mods when creating mods as a mod creator.

Your opinion is a good idea, but wouldn't it be a good idea to consider the overall context of this game?
JNR  [author] 25 Mar, 2023 @ 8:37am 
I based the choice of ancient city style on rural Bavarian houses and reconstructed Baiuvarii settlements.
choijanggyu 25 Mar, 2023 @ 7:48am 
@JNR Thanks~ Because England, France, Germany, Russia, Spain, Australia, Poland, Georgia, Mapuche, Netherlands, Scotland, Inca, Hungary, Gaul are AncientEarth city style~

You can check in Leugi's city style list
here~
https://docs.google.com/document/d/1L52DaQLGMsymHmSbD_w_3F8pAo4c-W9d5MyBRcM2p80/edit
JNR  [author] 24 Mar, 2023 @ 12:44pm 
good tips, will look into it.

> and change culture 'AncientWood' to 'AncientEarth'

why this though?
choijanggyu 24 Mar, 2023 @ 10:21am 
Please support YnAMP TSL, Sui Generis mod


CREATE TABLE IF NOT EXISTS StartPosition (MapName TEXT, Civilization TEXT, Leader TEXT, X INT default 0, Y INT default 0);
INSERT INTO StartPosition
(Civilization, MapName, X, Y)
VALUES ('CIVILIZATION_JNR_BAVARIA', 'GiantEarth', 20, 66),
('CIVILIZATION_JNR_BAVARIA', 'GreatestEarthMap', 50, 50),
('CIVILIZATION_JNR_BAVARIA', 'LargestEarth', 25, 83);


CREATE TABLE IF NOT EXISTS SG_Civ_Assignments (
SG_CivilizationType text,
SG_LeaderCategory text,
PRIMARY KEY (SG_CivilizationType)
);

INSERT OR REPLACE INTO SG_Civ_Assignments
(SG_CivilizationType, SG_LeaderCategory)
VALUES ('CIVILIZATION_JNR_BAVARIA', 'SG_LEADER_CENTRAL_EUROPEAN');

and change culture 'AncientWood' to 'AncientEarth'
Zezim 22 Mar, 2023 @ 6:40pm 
Very interesting! Are you going to do the same to other civilizations? Like Ndongo and Matamba for Ana Nzinga, the Mauryan Empire for Chandragupta, Aquitaine under Eleanor or just rename Germany to "Holy Roman Empire"
An Angelineer 20 Mar, 2023 @ 7:44am 
Oh. Funny, it didn't pop up when i did a search. Thanks for the tip (and for this mod too)!
JNR  [author] 19 Mar, 2023 @ 5:45pm 
there is a Bismarck mod by Gedemo and even a Civ V Reborn addon for it.
An Angelineer 19 Mar, 2023 @ 11:42am 
I'm surprised modders haven't put Bismarck into the game yet, considering how people are pissed of by the fact there is no "real" german leader in the game.
Tomboy Lover 19 Mar, 2023 @ 7:05am 
Ok I see. Strange. I tried to mod it to accept location from the direct mod with location set to (45,49), bit it did not work. No problem though. Thanks.
JNR  [author] 19 Mar, 2023 @ 7:02am 
No idea why it doesn't work. TSL is set for leaders, so since I used an existing leader, he should already have TSL. There are coordinates set for him for Firaxis maps, but I also noticed that they don't always work, in addition to the coordinates being wrong by 1-3 tiles anyway. For modded maps, it's enough if creators add support for Firaxis leaders. If they cover Ludwig with that, it's all fine, no additional changes needed just because he leads a different civ with this mod.
Tomboy Lover 19 Mar, 2023 @ 6:54am 
Is there any way to fix the TSL? Does not seem to work for "Play Europe Again"