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Make sure that HAR loaded before this mod
Tested with only this, the hair mod and HAR loaded. Removing HAR makes everything work again.
I'm also not certain how Rimworld layers pawn images, but I've noticed that the head on north view overlaps the body- this would make sense for the hair, but for the head graphic itself, I'm unsure. I wonder if the addition of a 'top' layer can help with that, where the head/hair graphic can be placed in the usual layer order and then a 'top' layer can go over back items as needed/expected.
Speaking of which, I've been naming the hypothetical top overlapping layers for hair _top for now, for whenever that feature may be added. I again deeply appreciate that you're considering adding that to this mod.
Otherwise, this mod has been a joy to work with and it really makes hairstyles look SO much more alive! Thank you so much for upkeeping and keeping this mod alive!
What I'd like is if the 'top' layer could cover biotec ear pieces, so they could cover ears entirely or just show partial. I think it would open up a lot of options for some lovely hair styles.
Thank you so much for be willing to add that feature, I'm sure it'll be helpful to more than just me :)
Again, thank you so much for this mod, it's wonderful.
Thanks again
As I said before mod is made from scratch and your feedback is the best way to improve it. Thanks
Regarding back layer scaling, I apologize for being unclear, but my issue is not related to development stages, but normal vs narrow heads:
https://i.ibb.co/RgK2G3P/hair-modding-plus-scaling-issue.png
Basically, my hair layers edges are designed to line up precisely.
The screenshot above shows two adult pawns. The one on the left has a normal head, so the front and back layers have the same horizontal scale, and thus the edges line up properly.
However, the one on the right has a narrow/pointy head, so the front layer gets squashed slightly to match the head, while the back layer's horizontal scale remains unchanged, resulting in the edges not lining up.
My save file: https://gist.github.com/sumghai/0939ca39d4e4b855cc8966dde950b048/archive/091860ebe0e61f7c2aecef8047d1ef616e42b25b.zip
(Mods: Harmony, Core, Ideology, Camera+, Hair Modding Plus (continued), Hamefura v1.3.0)
Styling station now shows icons with back hair (but without mask)
Can't reproduce problems with scale - back layer scales with DevelopmentalStage [imgur.com], the same for render tree debuger.
That being said, I've noticed a couple issues, as per the screenshot https://i.ibb.co/bKkTLds/Screenshot-2024-04-15-113720.png
- The back layer of hair is not scaling with head size/width compared with the front layer, resulting in rendering discrepancies (green arrow)
- The back layer of hair is rendering under the head as intended, but is showing up between skin layer apparel and the naked body, resulting in what looks like a neck full of head hair (red arrow)
Also, it would be nice for the styling station from the Ideology DLC to also render the back layer of hair in the individual hairstyle previews, to make it easier to identify hairstyles using Hair Modding Plus.
I changed naming for 1.4 - demo_south_back.png and demo_back_south.png will be valid (last one is preferable), but for 1.5 demo_back_south.png is valid only (maybe later I'll make them both valid for 1.5).
@Insane Hexe, thanks, will check it tomorrow.
May I ask you send me GitHub link to your mod (dm or comment here)? It's not that important, but it can help fix problems faster.
Every single pawn is loading with the following errors:
Could not load UnityEngine.Texture2D at Things/Pawn/Humanlike/Hairs/GreasySwoop_back_south in any active mod or in base resources.
Could not load UnityEngine.Texture2D at Things/Pawn/Humanlike/Hairs/GreasySwoop_back_north in any active mod or in base resources.
GreasySwoop is a vanilla / base game hair style that does not include any back layer graphics, so it looks like your code is looking for back layers that don't exist in most hairstyles.
You mentioned that the back hair layers now have a new file naming scheme for 1.5, and while I personally will only be updating my mods for 1.5 going forward, I'm concerned that renaming the files may break compatibility for players still on RW 1.4.
Do you plan to backport the filename changes to the RW 1.4 version of Hair Modding Plus?
Now must be good
if mask for your hair doesn't works, add <overrideShaderTypeDef>CutoutComplex</overrideShaderTypeDef> to your HairDef
Back layers now must named as YourHairName _back _direction.png
e.g. :
for
HairName_south.png
there are
HairName_southm.png (optional mask)
HairName_back_south.png (optional back layer)
HairName_back_southm.png (optional mask for back layer)
instead of old
HairName_south_back.png (optional back layer)
HairName_south_backm.png (optional mask for back layer)
Maybe later I do backward compatibility.
If you need any custom functionality for this framework feel free to aks me
Well, I update this mod asap.
I ask them, if they don't, I'll do it myself (in this case the mod will be made from scratch)
1.4 is okay
Now back hair, masks for hair and etc. can be easily done without frameworks (maybe except gradients)